You've been there. You are staring at the map of Hogwarts, looking at that annoying little counter for the Bell Tower Wing. It says five out of six. Or maybe it’s three out of six. Honestly, it doesn't really matter which number it is, because the result is the same: you're running in circles around the same patch of stone for forty-five minutes and Revelio is showing you absolutely nothing. Finding every single one of the bell tower collection chests in Hogwarts Legacy is notoriously one of the biggest headaches in the game, mostly because the "Bell Tower Wing" isn't just one tower. It’s a massive, sprawling mess of staircases, outdoor battlements, and literal dungeons.
It's frustrating.
Most players assume the game is bugged. Sometimes it is—early patches had some issues with chest tracking—but usually, it’s just because the developers at Avalanche Software hid these things with a level of cruelty that would make a Slytherin blush. We aren't just talking about chests sitting in corners. We are talking about puzzles involving frozen fireplaces, hidden depressible floor plates, and rooms that don't even appear on your mini-map until you're practically inside them.
Where the Bell Tower Wing actually begins and ends
Before you can find the bell tower collection chests, you have to understand the geography. In the world of Hogwarts Legacy, the Bell Tower Wing covers everything from the Greenhouses to the North Exit and down into the dungeons where the Kicked Stone lives. If you are just checking the actual tower where the bells hang, you’re going to fail. You've got to think broader.
Most people miss the chest in the Depulso Puzzle Room. This isn't just a quick "flick a switch" situation. You have to have completed the "Hall of Herodiana" quest first before the secondary Depulso rooms even become an option. If you haven't talked to Barnaby or finished those prerequisite tasks, that sixth chest literally does not exist for you yet. It’s gated behind side content. This is a common theme. You can’t just "explore" your way to 100%; you have to "quest" your way there.
The Frog Choir Room and the music of frustration
There is a chest located near the Frog Choir. To get there, you’re heading up the stairs in the Bell Tower Wing, past the music room. Most players run right past the choir because they’re looking for gold glows through the walls. But look at the architecture. There’s a small, narrow staircase leading up to the rafters.
Up here, you'll find one of the bell tower collection chests tucked behind some old instrument cases. If you haven't found this one, it’s likely because your Revelio range wasn't upgraded enough to catch it from the main floor. This is why investing talent points into "Revelio Mastery" is basically mandatory if you’re a completionist. Without that extra range, you are essentially playing blind in a castle that is 80% secret passages.
The Hieroglyphic Hall and the Butterfly effect
Wait. Butterflies? No, let’s talk about the Arithmancy doors.
You know the ones. The doors with the symbols of goats, hydras, and spiders. There are two of these doors specifically within the Bell Tower Wing’s jurisdiction that contain collection chests. One is near the Bell Tower courtyard itself, tucked away in a corridor. If you don't know the math—0 for the Demiguise, 1 for the Unicorn, 2 for the Graphorn, and so on—you’re just guessing.
- The first door requires you to hit a 9.
- The second door is hidden behind a tapestry.
Actually, let's talk about that tapestry. In the dungeons (which the game counts as the Bell Tower Wing), there is a large tapestry with a letter "K" on it. Most people walk past it. Don't. You can walk right through it. Inside is a hidden room dedicated to a werewolf saga told through statues. There’s a collection chest in there. If you’re at 5/6, I’d bet a galleon this is the one you’re missing. It doesn’t glow through the wall because the room is technically "outside" the standard map geometry until the door is triggered.
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The outdoor problem: Battlements and North Exits
A lot of the bell tower collection chests aren't even inside the building. If you warp to the Bell Tower Courtyard Floo Flame and immediately walk outside toward the Quidditch pitch, you’re in the right area.
There are two distinct chests located in the battlements. One requires Alohomora Level 2. This is a major progress gate. If you haven't been hunting Demiguise Statues for Mr. Moon, you aren't getting this chest. You have to fly your broom up to the top of the ramparts or pick the lock on the ground floor and climb the internal stairs.
Another one is tucked inside the Long Gallery. This is the hallway that connects the Bell Tower Wing to the Library Annex. It's lined with paintings. There is a puzzle here involving a pressure plate and a statue. Use Levioso on the statue to trigger the plate. A secret compartment opens. It’s classic Zelda-style puzzle design hidden in a Harry Potter skin.
The Alchemy Class and the deep dark
Down in the dungeons, near where you find the Sleeping Dragon statue, there is a locked door leading to the Alchemy Class. Again, you need Alohomora. Inside, tucked away in the back corner of the classroom, sits another collection chest.
Why does this matter? Because the game’s UI is a bit of a liar. When you look at the map, it groups things into "Wings." But the physical transition between the Library Annex and the Bell Tower Wing is seamless. You might think you're in the Library, but the game has already ticked you over into the Bell Tower's tally. If you're missing a chest, check every single room in the dungeon level, even the ones that look like they belong to the Slytherin common room area.
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Common misconceptions about the 100% completion
People often think that the "Collection Chests" on the map include the random loot boxes you find that give you a "Green-tier" scarf or some gold. They don't.
Collection Chests specifically give you:
- Conjuration recipes for the Room of Requirement.
- Wand handles.
If you open a chest and get a piece of gear, that wasn't a collection chest. This is a vital distinction. If you’re following a guide and it points you to a chest that gives you a "Legendary Cape," that guide is wrong. You’re looking for the ornate, rectangular gold-trimmed boxes.
Technical glitches and how to fix them
Sometimes, the game just breaks. It’s 2026, and while many bugs have been squashed, the tracking on the Hogwarts map can still get "stuck."
If you are absolutely certain you've opened all the bell tower collection chests but the map says you haven't, try this:
- Save your game manually.
- Completely close the application.
- Restart and travel to a different region (like Hogsmeade).
- Travel back.
This forces the game to re-scan your "Collections" tab against the "Map" tally. Usually, the counter will update. Also, check your Room of Requirement. Sometimes, if your inventory was full (though this shouldn't happen with recipes), the game gets confused.
Moving toward the finish line
Hunting these down is basically a test of patience. You’ve got to be methodical. If you're just running through the halls casting Revelio, you’ll miss the ones hidden in the Depulso rooms or the one behind the Werewolf tapestry.
Your immediate next steps:
Start at the Bell Tower Courtyard Floo Flame. Don't leave the room. Look at the wall with the music puzzle. If you haven't solved the bells yet, do that first. Then, go down into the dungeons. Walk through the "K" tapestry. If that's not it, head to the Long Gallery and look for the Levioso statue.
If you're still missing one after that, check your quest log. Have you done "The Hall of Herodiana"? If the answer is no, stop looking. The chest is locked in a room you haven't even spawned yet. Once you've cleared the dungeon and the secret rooms, head outside to the ramparts. Use your broom to fly high and look for the small, circular towers along the wall. One of them has a lock you probably ignored during the main story.
Finish those specific spots and you'll finally see that 6/6 pop up. It’s a grind, but getting that final wand handle or that specific rug for your Room of Requirement is the only way to truly "beat" the castle.