Betty From Date Everything: What Most People Get Wrong

Betty From Date Everything: What Most People Get Wrong

If you’ve spent any time in the weird, wonderful world of Date Everything!, you’ve probably met Betty. She isn’t just some random NPC or a background sprite. She is your bed. Literally. While the game lets you romance everything from your smoke alarm to an "Overwhelming Sense of Existential Dread," Betty hits a bit differently because, as she points out pretty early on, you’ve been "sleeping together" for years. It’s a joke that honestly works because it’s so absurdly literal.

People have some pretty strong opinions about her. Some find her suggestive dialogue a bit much, while others think she’s the most wholesome character in the house.

The Reality of Romancing Your Furniture

Betty is officially the 66th dateable character in the game. She’s voiced by Mela Lee, who you might recognize from Fate/stay night or Miraculous Ladybug. Lee brings this sort of warm, husky quality to the voice that makes Betty feel like a confidant rather than just a mattress with a face. Her design is a trip: she has curly pink hair, freckles, and wears a robe that looks exactly like a plush comforter. Even her heels are made of mattress springs.

It's weird. But in the context of this game, it’s actually one of the more "normal" designs.

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One of the big misconceptions is that Betty is just there for the "friends with benefits" route. While she’s very open about being non-monogamous and has a casual thing going with Ben-hwa (the bidet), her actual Love route is surprisingly deep. She struggles with insomnia, which is a bit ironic for a bed. There’s a specific vulnerability to her character where she feels like people only use her for rest or sex but never really know her.

How the Mechanics Actually Work

Unlike some of the harder-to-find characters, you basically have to interact with Betty. She's a "Content Aware" character, meaning you have to engage with her twice just to skip her route if you're not interested.

If you decide to go down her path, you’ll find three main endings:

  • Love: She moves to Hollywood and becomes an intimacy coordinator or a boudoir photographer. It sounds random, but it fits her "comfort and confidence" vibe.
  • Friendship: You stay close, and she continues to be your trusty place of rest.
  • Hate: This leads to an "enemies with benefits" situation if you play your cards right (or wrong, depending on your perspective).

Betty is one of the few characters who doesn't get jealous. In a game where some players got genuinely upset that their "objects" were flirting with each other, Betty is a breath of fresh air. She’s okay with you seeing other people. She basically tells you she "has her own fun" too. It’s a very modern, polyamorous approach to a relationship with a piece of furniture.

Why Betty Divides the Player Base

Not everyone is a fan. On places like Reddit, you’ll see some players saying Betty makes them uncomfortable.

The main complaint? She acts like she knows you intimately from second one.

For some, that’s creepy. For others, it’s just the logic of the game. If she’s been your bed for five years, she has seen you at your worst. She knows you drool. She knows you doomscroll at 3 a.m. She knows your "animated dreams." The game leans into this "invisible third wheel" energy hard.

There’s also the "Nightmare" factor. Nightmare is another character who pops up in Betty’s storyline. Betty tries to get Nightmare to give her "sexy" dreams to share with the player, but Nightmare isn't really having it. It adds a layer of supernatural household politics that makes the world feel lived-in, even if the "people" living in it are appliances and furniture.

Actionable Advice for Navigating Betty's Route

If you’re trying to 100% the game or just want the best ending with her, keep these things in mind:

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  1. Don't be afraid of the suggestive stuff. Betty uses double entendres like oxygen. If you shut her down too hard early on, you’ll likely head toward the Hate or Friend route.
  2. Lean into the emotional intimacy. Surprisingly, the "Love" ending requires more than just flirting. You have to acknowledge her as a person—er, object—who has her own desires beyond just being slept on.
  3. Check the content warnings. If the "always watching" vibe of a sentient bed is too much for you, the developers actually included a way to skip her route without breaking your game progress.

Honestly, the "Love/Realization" ending is worth it just for the weirdly touching epilogue. Seeing her name in the credits of a fantasy novel or a movie as an intimacy coordinator is the kind of bizarrely specific detail that makes Date Everything! stand out from typical dating sims.

She might be a mattress, but she’s got a lot more going on under the sheets than just springs and foam.

To get the most out of Betty's storyline, prioritize conversations that focus on her career aspirations and her life outside of the bedroom. While she is flirtatious, her character growth is tied to her finding a life purpose beyond her literal function as a bed. Pay attention to her dialogue about Hollywood and photography, as these are the flags that lead to her most successful "Realization" ending.