You're sitting in a cramped classroom at Bullworth Academy. Mr. Galloway is stumbling over his words again, probably because he’s had a bit too much "special juice" from the bottle in his desk. The clock is ticking. The letters N, S, G, I, H, T are staring back at you, mocking your brain. This is Bully Scholarship English 2, and if you don't scramble those letters into at least nine words, you’re failing. No new clothes. No social clout. Just the shame of being outsmarted by a mini-game from 2006.
Honestly, English class in Bully is basically Scrabble on speed. It’s one of the most memorable parts of the game because it actually challenges your real-world vocabulary, unlike the button-mashing of Gym class or the rhythmic tedium of Chemistry. But let's be real—sometimes your brain just farts. You see "G-I-G-H-T-S" and you can't even remember how to spell "hi." It happens to the best of us.
The Scholarship Edition, which hit the Xbox 360 and PC back in 2008, kept these classes intact from the original PS2 Canis Canem Edit release. The stakes are surprisingly high for Jimmy Hopkins. Passing English 2 specifically rewards you with an improved "Apology" ability. This means when you’re caught shoving a nerd into a locker or trespassing in the girls' dorm, your silver tongue is more likely to get the prefects to look the other way. It’s a vital upgrade for any player who enjoys a bit of chaos.
Why English 2 Trips People Up
Most players breeze through English 1 because the words are short. But the jump to the second class introduces a six-letter pool that feels just a bit more restrictive. You need 55% to pass, which sounds easy until the timer is under ten seconds and you’ve only found eight words.
The trick isn't just knowing big words; it's seeing the small ones. You’re looking for 3-letter, 4-letter, 5-letter, and 6-letter combinations. Many players get stuck trying to find the "big word" first. Don't do that. It’s a waste of time. Start with the "is" and the "its."
Every Possible Word for Bully Scholarship English 2
If you are staring at the letters F, G, I, H, N, S, T, you are actually looking at the word THINGS. But that’s just the tip of the iceberg. To get that 100% score and feel like a genius, you need the full list.
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First, look at the three-letter words. They are the backbone of your score. You have HIS, SIN, and FIG. Simple. Then move to GIN, HIT, and INS. Don't forget NIGHT—wait, that's five letters. Focus. ITS and SIT work too.
Now, let's step it up. Four-letter words are where the percentage really starts to climb. You’ve got FISH, FIST, and FIGS. If you're feeling fancy, throw in GIST, HITS, and SINS. SING and SIGH are also sitting right there. Most people miss TINS or HINT.
Five-letter words are the "make or break" territory. THINGS is the obvious one, but STING, NIGHT, and SIGHT are all valid. FIGHT is a classic, especially given the game’s theme. SHING isn't a word, so don't try it. Stick to HINTS.
Finally, the big six-letter word: THINGS or NIGHTS. Wait, actually, the primary six-letter word most guides reference for this specific set is NIGHTS or THINGS. If the letter set is slightly different, like the G, I, N, H, S, T set, the big winner is STINGH... no, that's not it. It’s SIGHTS.
The Rewards of Being a Wordsmith
Why do we care? Aside from the 100% completion stat, the apology mechanic is a literal game-changer. In Bully, the "Authority" meter is your biggest enemy.
At English 1, your apology is basic. By English 2, Jimmy becomes significantly more persuasive. It allows you to talk your way out of "Yellow" level trouble. This is huge when you’re trying to navigate the town of Bullworth after curfew. If a cop grabs you, a successful apology means you walk away instead of being busted and losing all your confiscated weapons (goodbye, slingshot).
There is a psychological component to these mini-games too. Rockstar Games designed them to break up the pace of the open world. You go from a high-speed bike chase to a quiet classroom. It grounds the game in that "school life" fantasy. It makes you feel like a student, even if you spend 90% of your time being a menace.
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Common Mistakes to Avoid
- Panic-Typing: The game uses a specific interface where you select letters. If you misclick, you lose seconds deleting them. Slow is smooth, and smooth is fast.
- Ignoring the Three-Letter Words: I’ve seen streamers spend 40 seconds trying to find a six-letter word while ignoring five easy three-letter words. Those small words add up to a pass.
- Forgetting Plurals: If you have an 'S' in your letter pool, almost every noun you find can be doubled. FIG becomes FIGS. HINT becomes HINTS. It’s basically cheating, but the game encourages it.
The Legacy of the Bully Classroom
It’s wild to think that we’re still talking about Bully Scholarship English 2 decades after the game launched. It speaks to the quality of the game's design. These weren't just throwaway mini-games; they were integrated into the character's progression.
Some fans have even created "word finders" specifically for Bully. But honestly? That takes the fun out of it. There’s a specific kind of dopamine hit when you finally see the word SIGHTS hidden in that jumble of letters right before the buzzer sounds.
The game doesn't just test your vocabulary; it tests your ability to remain calm under the judgmental gaze of an alcoholic English teacher. That's a life skill.
Beyond English 2
Once you pass this, English 3, 4, and 5 get progressively weirder. You’ll eventually unlock the ability to taunt bullies more effectively and even apologize to prefects for more serious crimes. But English 2 is the first real "wall" for players who aren't word-nerds.
If you're playing on the mobile version (Anniversary Edition), the interface is a bit different, but the words remain the same. The "cheat sheet" mentality is strong, but try to give it a go on your own first. It makes the victory sweeter.
Step-by-Step Action Plan for Passing
- Identify the 'S': If there is an 'S' in your pile, immediately look for every word you can pluralize. This is the fastest way to hit the 55% pass mark.
- Look for Suffixes: See an 'I', 'N', and 'G'? Look for SING or STING. Suffixes are your best friend in the later English classes too.
- Start Small: Enter HIS, ITS, and SIN immediately. Getting three words on the board in the first five seconds calms the nerves.
- The Big Reveal: Focus on the six-letter word only after you’ve secured a passing grade. For English 2, keep NIGHTS, THINGS, and SIGHTS at the forefront of your mind.
- Save Your Game: Always save at the Blue Skies or the dorm before heading to class. If you fail, you lose in-game time. Reloading is faster than waiting for the next school day.
Mastering the classroom is just as important as mastering the streets of Bullworth. Once you've got your English credits, you'll find that navigating the social hierarchy of the school becomes a lot less punishing. You're not just a bully; you're a well-spoken one.