So you’ve spent a thousand hours holding angles in Mirage, and now you’re trying to dive in as Iron Man or zip around as Spider-Man. You do the math, you move your mouse, and... it feels like you're skating on ice. Or maybe it feels like you're stuck in mud. Honestly, moving from a tactical, boots-on-the-ground shooter like Counter-Strike 2 to a chaotic, vertical hero shooter like Marvel Rivals is a recipe for a mechanical headache.
The good news? The math is actually pretty simple once you stop overthinking it.
The Magic Number for CS2 to Marvel Rivals Sens
If you just want the quick fix without the lecture on pixel ratios, here is the basic formula: Multiply your CS2 sensitivity by 1.25.
Basically, if you play on a 1.0 sensitivity in CS2, you’ll want to set your Marvel Rivals sensitivity to 1.25. If you’re a high-sens gamer running 2.0 in CS2, you’re looking at a 2.5 in Rivals.
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It sounds easy, but there is a catch. CS2 is a first-person shooter. Marvel Rivals is primarily third-person. That perspective shift changes everything about how your brain perceives speed. In CS2, your camera is your eyeballs. In Rivals, your camera is a floating drone following six feet behind your character’s head. Even if the "cm/360" (the physical distance you move your mouse to spin in a circle) is identical, it’s going to feel faster in Rivals because of that camera offset.
Why the Conversion Isn't Always Perfect
Most people make the mistake of assuming a 1:1 physical conversion is the "correct" way to play. It isn't.
Think about how you play CS2. You’re clearing corners. You're micro-adjusting by three pixels to hit a headshot on a guy pixel-peaking a box. Your vertical movement is almost non-existent outside of checking a couple of rafters.
Now look at Marvel Rivals. You have a Spider-Man swinging 40 feet above your head and a Black Panther dashing through your backline. You aren't micro-adjusting; you are doing 180-degree flicks every three seconds. If you stick to your low CS2 sensitivity (like the classic 400 DPI / 1.5 sens crowd), you are going to run out of mousepad space before you even find where the enemy Hela is shooting from.
Many high-level players who transitioned early in 2025 actually ended up bumping their converted sensitivity by an extra 10% to 20% just to keep up with the verticality.
FOV: The Silent Accuracy Killer
CS2 uses a very specific field of view calculation that doesn't play nice with other games. Marvel Rivals defaults to a horizontal FOV of 90.
If you use a FOV in CS2 that doesn't align with the 16:9 standard of Rivals, your "flick memory" will be slightly off. You might find yourself overshooting targets consistently. This is why many aim enthusiasts suggest matching your Monitor Distance Vertical (MDV) at 0% rather than just matching the 360-degree rotation. It keeps the "feel" of the mouse speed consistent across the center of your screen where most of your aiming happens.
Setting Up Your Marvel Rivals Sensitivity
The game's menu is fairly straightforward, but there's a specific way you should handle your settings to avoid "floaty" aim:
- Raw Input: Make sure "Mouse Smoothing" and "Mouse Acceleration" are turned OFF in the Combat tab. You want the game to read exactly what your sensor is doing.
- Per-Hero Sensitivity: This is the game-changer. You can (and should) have a different sensitivity for someone like The Punisher versus someone like Hulk. If you're playing a melee-heavy character, a higher sens is your best friend.
- DPI Consistency: Keep your mouse DPI the same. If you use 800 DPI in CS2, keep it at 800 for Rivals. Swapping DPI between games is a fast track to ruining your muscle memory.
If you’re coming from a very slow CS2 setup—say, 50cm or 60cm per 360—you might want to consider a slightly faster "mid-point." A lot of the pros who moved over settled in the 28cm to 35cm range. It’s the "sweet spot" where you can still track a flying Iron Man without needing an arm like a professional shot-putter.
Actionable Next Steps
Don't just trust the calculator and hop into a ranked match. That’s how you lose SR and get flamed in chat.
- Go to the Practice Range: Pick a hitscan hero like Hela or The Punisher.
- The 180 Test: Swipe from the center of your mousepad to the edge. If you don't turn at least 180 degrees, your sensitivity is likely too low for a hero shooter.
- The Tracking Drill: Find a moving bot and try to keep your crosshair perfectly on its head while you move in the opposite direction. If you're jittering, lower it. If you're falling behind the bot, raise it.
The math gives you the starting point, but the chaos of a 6v6 team fight is where you'll find the real answer. Start at that 1.25x multiplier, play three games of Quick Match, and adjust by 0.1 increments until the "skating" feeling goes away.