Dead by Daylight Bugfix Patch 9.2.1: What Really Happened With The Krasue

Dead by Daylight Bugfix Patch 9.2.1: What Really Happened With The Krasue

Honestly, the Dead by Daylight bugfix patch 9.2.1 felt like a frantic emergency repair job from Behaviour Interactive. You know how it goes. They drop a massive new chapter, everyone is hyped to play the new Killer, and then you realize half the new mechanics are basically held together with duct tape and hope.

This specific patch, which hit live servers on September 30, 2025, wasn't just a list of "fixed a rock on a map you never visit." It was a direct response to the community's collective scream about The Krasue, the floating, intestine-whipping nightmare that had just entered the Fog. If you've played a match against her during that first week, you know the frustration. The Glowing Fungus was spawning in weird spots, her audio was a mess, and let’s not even talk about the vaulting speeds.

It's one thing to have a Killer that's powerful. It’s another to have one that feels "janky." Patch 9.2.1 was the devs trying to scrub that jank away before it became the new normal.

The Krasue: Why the Dead by Daylight Bugfix Patch 9.2.1 Changed Everything

When The Krasue first arrived, her Head Form was... well, it was a bit much. Survivors were getting frustrated because she could vault windows and pallets almost as fast as they could. Patch 9.2.1 stepped in with some heavy-handed number adjustments.

Specifically, her Head Form pallet vault time was bumped up from 1.7 seconds to 2 seconds. That 0.3-second difference sounds tiny on paper. In a chase? It’s the difference between getting hit at a window or making it to the next tile. Her window vault also took a hit, moving to 1.8 seconds.

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The biggest "ouch" for Krasue mains was the pallet stun time. Being stunned in Head Form now lasts 2.5 seconds instead of 2. It’s a significant window for a Survivor to break line of sight.

The Fungus Problem

The Glowing Fungus is the core of her map pressure, but it was behaving badly. The initial spawn count was actually increased to 5, but the ceiling was lowered. You used to be able to have 8 of these things cluttering up the map; now, you’re capped at 6.

But the real fixes were the "invisible" ones:

  • Fixed the missing "eating" animation for Survivors (no more standing still doing nothing).
  • Corrected the collision push when she changed forms.
  • Fixed the "stretching intestine" bug when breaking walls—which, frankly, was hilarious but horrifying.

Maps Were Breaking (Again)

It wouldn't be a DBD update without at least one map having an out-of-bounds glitch. In 9.2.1, the developers had to play whack-a-mole with several iconic locations.

The Nurse was apparently having a grand old time on The Game map, blinking straight into the void or behind walls she wasn't supposed to reach. They patched that up, along with a nasty "invisible ramp" in the Red Forest that was letting players ascend to godhood (or at least a spot where the Killer couldn't hit them).

Dead Dawg Saloon had some navigation gaps fixed too. There was a specific balcony vault that Survivors just... couldn't use. Imagine trying to make a heroic leap only to get stuck on an invisible piece of wood while the Killer closes in. Not fun.

The Weird Visual Glitches

Did you see Chris Redfield's mouth? Or Claire's? Apparently, the Legendary outfits for the Resident Evil crew—Carlos, Chris, Claire, and Sheva—had broken campfire animations. They looked like they were having some sort of existential crisis or a severe jaw problem. Patch 9.2.1 finally gave them back their human dignity.

Nintendo Switch Players Got the Short End of the Stick

This is where things got a bit spicy in the community. If you play on Switch, you probably noticed you couldn't play with your friends on PC or PlayStation for a while.

Behaviour Interactive confirmed that moving forward, the Dead by Daylight bugfix patch 9.2.1 and similar mid-chapter fixes will be delayed for Switch. Basically, Switch players will miss out on "Bugfix Patch 1" and instead get a massive "Bugfix Patch 2" about a week later.

This caused a huge rift. Cross-play depends on everyone being on the same version. When the versions don't match, cross-play breaks. Switch players were essentially quarantined from the rest of the player base. BHVR says it’s to ensure stability, but if you're a Switch main, it feels like being the last person invited to the party.

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Perks That Weren't Perking

A few perks were straight-up lying to us. Potential Energy was staying toggled on even after you left a generator, which was a nice (if unintended) buff for Survivors, but obviously a bug.

On the Killer side, Play With Your Food had a nasty interaction where it was losing tokens when it shouldn't have.

A Quick Rundown of Other Fixes:

  • The Unknown: Mori voiceover now actually comes from the right direction.
  • The Lich: His "Flight of the Damned" projectiles no longer vanish into the ether at map boundaries.
  • The Knight: Fixed a bug where Survivors in the Executioner’s Cage would just... disappear. Not "sacrificed" disappear, just "gone from reality" disappear.
  • Bots: They finally figured out how to finish healing. Mostly.

Why This Matters for the Meta

You can't really balance a game when the mechanics are broken. A lot of players were calling for Krasue nerfs immediately, but 9.2.1 proves that the devs want to fix the technical bugs before they do a "real" balance pass.

If a Killer's win rate is high because her projectiles are ignoring walls (which the Intestinal Whip was doing a bit too much of), you fix the collision first. Only then can you see if her base kit is actually overpowered.


Next Steps for Players:

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Check your version number on the start screen. If you're not on 9.2.1, you're going to experience some weirdness in matchmaking. If you're a Krasue main, head into a Custom Match to get used to the new vault timings; that extra 0.3 seconds will mess up your muscle memory more than you think.

Also, keep an eye on the Dead Dawg Saloon balcony—it’s actually safe to use now.

For those on Nintendo Switch, you’ll need to hang tight for the consolidated patch next week. In the meantime, maybe brush up on your Survivor loops, because once the update hits, the PC Killers aren't going to be dealing with those "invisible ramps" anymore.

Stay safe in the Fog. Or don't. The Entity is hungry either way.
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