You're running through Old Town, jumping over rusted AC units and dodging those annoying viral screams, all because you want that one specific outfit or the Subsonic Ammo blueprint. You need those Dying Light requisition packs. Honestly, it's one of the most frustrating grinds in the entire game, even years after Techland first dropped the Content Drop #0 update. Most players go into this thinking it’s just another resource grind like gathering gauze or alcohol, but it’s not. It is a test of patience.
These packs aren't just loot. They represent a specific, aggressive shift in the game's difficulty curve. You can’t find them in the Slums. You won't find them in the Countryside. They are tied exclusively to the GRE Enforcers—those black-clad, well-armed soldiers who make Rais’s thugs look like toddlers with pool noodles.
The Problem With GRE Enforcers
So, here is the thing: the spawns are basically a roll of the dice. You might spend forty minutes circling the map and see nothing but regular biters and the occasional Toad. Then, suddenly, you hear radio chatter. That’s your signal.
GRE Enforcers show up in Old Town. Specifically, they appear in "random encounter" spots, which are often marked by a orange circular icon on your mini-map if you’re close enough. But here is where people get tripped up—those icons can also be survivors being bullied by Rais’s men or a lone guy stuck on a roof. You have to physically check them. It’s tedious.
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These soldiers are tough. They have high health and they don’t just stand there while you swing a machete at their faces. If you’re playing on Nightmare mode, these guys can end your run in seconds if you aren't careful. They use firearms, and in Dying Light, getting shot is basically the fastest way to see a loading screen. To get the Dying Light requisition packs, you have to kill the Enforcers and loot their bodies. Usually, they travel in squads of four. That means four potential packs, assuming you don't get overwhelmed by the virals that show up the second the gunfire starts.
Where exactly should you look?
Don't just wander aimlessly. There are specific spots in Old Town that have a higher statistical likelihood of triggering the encounter. Think of the areas near the tall towers or the squares with fountains.
- The area surrounding the Embers' headquarters (the Loft) is a common hotspot.
- The canal banks often trigger the encounter.
- The parking lots near the outskirts of the map.
Some players swear by a "save and reload" method. You find a spawn point, check it, and if no black-clad soldiers are there, you quit to the main menu and reload. It’s meta-gaming, sure. But when you need 50 of these things for the Hunted bounty, you’ll do whatever it takes to stop the madness.
The Hunted Bounty and the Subsonic Ammo Myth
Why do people even care? It's usually the bounty. The "Hunted" bounty requires you to collect 50 Dying Light requisition packs. Completing it unlocks the Subsonic Ammo blueprint.
Now, let's talk about the ammo. Some people think this is a game-changer. It’s... okay. It allows you to use the silenced pistol without constantly scavenging for rare ammo crates, but let’s be real: by the time you can reliably take down GRE Enforcers, you probably have enough resources to not worry about noise anyway. Still, for the completionists, this is the "final boss" of resource gathering.
There’s a weird misconception that these packs drop from any human enemy. They don't. Don't waste your time raiding Rais’s garrisons or fighting bandits at air drops. If they aren't wearing the tactical black GRE gear, they don't have what you need.
Combat Strategy for Requisition Packs
How do you kill them without dying?
If you have the Van Crane outfit, use the throwing ability. If not, use a high-damage crossbow. A headshot with a Ranger Bow or a Crossbow is silent and deadly. It prevents the "viral tax." What is the viral tax? It's the four or five running zombies that spawn the second you fire a loud rifle. If you use a gun to kill the Enforcers, you aren't just fighting four soldiers; you're fighting the entire neighborhood.
Use cloaking grease if you have it. You can walk right up to them, take a high-damage swing at the leader’s head, and usually thin the herd before they even realize you’re there. Explosives are tempting but messy. Sometimes the bodies glitch into the floor if you use a grenade, and then you’ve lost the Dying Light requisition packs you worked so hard for.
Why the Spawn Rate Feels Broken
Techland never intended for these to be easy. When Content Drop #0 was released, it was meant to be "end-game" content. It was for the people who had already maxed out their Legend levels and had nothing left to do but hunt the most dangerous prey in the city.
The spawn rate is actually tied to the "Encounter" system. In Old Town, the game has a budget for how many random events can happen at once. If there’s a survivor needing a medkit nearby, the GRE Enforcers probably won’t spawn. You have to clear the other encounters to "force" the game to pick a new one. It's like a queue. Clear the blue icons, clear the orange icons, and eventually, the game will give you the black-clad squad.
Honestly, it’s a bit of a slog. You’ll find yourself looking at the same rooftops over and over. You’ll start to recognize every brick in Old Town. But that’s the nature of the grind in Harran.
Practical Steps to Maximize Your Efficiency
- Switch to Normal Difficulty: If you’re just farming packs, there is no shame in dropping the difficulty. The soldiers have less health, and you won't lose Legend XP when a stray bullet catches you. The drop rate for Dying Light requisition packs doesn't change based on difficulty.
- Focus on the Northwest: The northwest sector of Old Town, near the map boundary, seems to have a very consistent encounter trigger.
- Night is Not Your Friend: While you get more XP at night, hunting Enforcers while dodging Volatiles is a nightmare you don't need. Do your farming during the day.
- Use the Grappling Hook for Escapes: The soldiers stay on the ground. If things get hairy, get vertical. They can't follow you to the top of a cathedral.
Getting the packs is about persistence. It’s not about skill as much as it is about just putting in the miles. You run, you check the map, you kill, you loot, and you repeat. Eventually, you'll have enough to turn in that bounty and finally get that silenced ammo you've been eyeing.
The most important thing to remember is that these soldiers are aggressive. They will use cover. They will flank you. Treat them like a boss fight every single time, or you'll find yourself waking up in a safe zone with a chunk of your money missing and no packs to show for it.
Go to the sector near the university and start your loop there. Move south toward the canal, then circle back up the western edge of the map. If you do this for an hour, you should walk away with at least 8 to 12 packs, depending on your luck. It’s better than nothing, and it’s faster than just waiting for them to find you.
Once you have your packs, head to a bounty board immediately. Don't risk carrying them around while doing other missions. Get them turned in. Get your reward. Then you can go back to enjoying the parkour without looking over your shoulder for GRE hit squads.