He’s the brawler everyone loves to hate. If you’ve spent any time in the 600+ trophy range, you know the drill. An Edgar from Brawl Stars leaps out of a bush, purple flames of a Hypercharge swirling around him, and suddenly your squishy Piper is back at the respawn screen.
Honestly, it’s frustrating.
But there’s a reason he remains one of the most picked characters in the game despite the endless memes about "toxic Edgar mains" and thumbs-down pins. He’s basically the high-risk, high-reward poster child of the assassin class. You either carry the whole team or you go 0-7. There is no middle ground.
Why the "Emo Kid" actually works
Edgar isn't just a mood. He’s a mechanical anomaly. Unlike most brawlers who have to actually land shots to get their Super, Edgar just... waits. His passive charge trait means he’s a ticking time bomb. This makes him terrifying in Solo Showdown because you can literally hide in a corner, wait for your jump to cook, and then third-party a fight between a Meg and a Frank.
His main attack, Fight Club, is where the sustain comes from. He’s not just punching with his hands; he’s using that sentient scarf to lunge. Every hit heals him for 35% of the damage dealt. If you’re running his Fisticuffs Star Power, that healing jumps to around 43%. In a 1v1 against a low-DPS brawler, he’s basically immortal as long as he’s landing hits.
The Build That Actually Wins Games
Most people mess up Edgar before the match even starts. They pick the wrong gadgets for the wrong modes. If you want to actually climb, stop auto-equipping whatever looks "cool."
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- Gadget: Let’s Fly. This is non-negotiable in 90% of scenarios. It boosts your Super charge speed by 525% for 4 seconds. In Heist or Brawl Ball, this is the difference between getting a goal in the first thirty seconds and getting poked to death by a Bea while you wait for your jump to charge naturally.
- Star Power: Fisticuffs vs. Hard Landing. Most "pro" players will tell you Fisticuffs is better for survival, but honestly, Hard Landing (which adds 1000 damage to your jump) is a lifesaver in Knockout. It lets you delete a Tick or a Grom instantly without giving them a chance to use a gadget.
- Gears: Go with Damage and Shield. The shield gear gives him that tiny bit of extra HP he needs to not get one-shotted by a Piper at point-blank range, and the damage gear synergizes perfectly with his life-steal.
The Hypercharge: Outburst
When Supercell dropped the Outburst Hypercharge, the meta broke. It doesn't just give him a stat boost; it turns his reload speed into something comical. During the Hypercharge, his Super charge rate and reload speed are boosted significantly after he jumps.
You can literally chain Supers.
Jump in, get a kill, your Super is already back, jump out. It’s a loop that makes him incredibly hard to pin down. But even with this, he has massive weaknesses that people ignore.
What most people get wrong about counters
Everyone thinks Bull or Shelly are the only ways to stop an Edgar. Not really. A smart Gene with his Spirit Slap gadget can ruin an Edgar's day just by pushing him away mid-jump. Gale is probably the hardest counter in the game. Between the Twister gadget and the Gale Super, an Edgar will literally never touch him.
If you're playing Edgar, you have to track enemy gadgets. Did the Emz already use her Friendzoner? If yes, jump. If no, stay in the bush. It’s a game of patience that most Edgar players—usually kids just spamming the red button—don't have.
How to actually play him in 2026
Stop jumping on full-health tanks. Seriously. I see Edgars jumping on a Jacky with her Counter Crush active and then wondering why they exploded. You are an assassin, not a tank. Your job is to wait for the enemy to waste their ammo or their defensive gadgets.
In Brawl Ball, use your jump to bypass the frontline. Don't engage the El Primo. Jump over him, grab the ball, and use your post-jump speed boost to outrun the defenders.
In Heist, your only goal is the safe. With the Hypercharge active, Edgar has some of the highest DPS in the game. If you can get to the safe undetected, you can melt 30-40% of its health in a single go.
Actionable Tips for Edgar Mastery
- The Angle Matters: Never jump directly onto an enemy if they have a projectile attack. Jump slightly to the side or behind them. This forces them to turn around and aim, giving you an extra half-second of "free" punches.
- Bush Baiting: Stand near the edge of a bush so they see you, then retreat deep inside. Most players will waste an ammo check on the edge. That’s your window to use Let’s Fly and engage.
- Hypercharge Timing: Don't pop it just to get the speed boost to run away. Save it for when you have a guaranteed jump on at least two squishy targets. The reload speed buff is wasted if you aren't punching anything.
- Know your limits: You have low health. If you don't kill your target in the first 3 seconds, you're probably going to die. Learn when to use your jump to escape rather than engage.
Edgar is always going to be a controversial pick. He's the "CEO of Brawl Stars" for a reason—he dictates the flow of the match just by existing. If you respect his cooldowns and play like a shark waiting for blood in the water, you'll stop being the "bad random" and start being the reason the enemy team rage-quits.
For your next game, try switching to the Hardcore gadget only if you're playing against a high-burst team like Bea or Spike. The 3300 HP shield can actually let you survive a single shot that would normally delete you, giving you just enough time to life-steal your way back to full health.