Fallout New Vegas All DLC: Why You Shouldn't Just Play the Base Game

Fallout New Vegas All DLC: Why You Shouldn't Just Play the Base Game

You’re standing on the edge of the Mojave. The sun is setting over New Vegas, and honestly, the game feels huge. It’s easy to think that just getting to the Dam and seeing the credits roll is enough. But it isn't. If you stop there, you're missing the actual heart of what Obsidian Entertainment built. Fallout New Vegas all DLC isn't just a collection of extra missions or shiny guns; it’s a massive, four-act tragedy that explains exactly who the Courier is and why the world ended in the first place.

Most RPG expansions feel like afterthoughts. "Go here, kill ten more ghouls, get a new hat." Not here. Obsidian took a huge risk by weaving a secondary narrative through Dead Money, Honest Hearts, Old World Blues, and Lonesome Road. They all point toward one person: Ulysses. He’s the shadow following you from the moment you wake up in Doc Mitchell’s house.

The Scarcity of Dead Money

People hate Dead Money. Or they love it with a weird, masochistic passion. There’s no middle ground. When you start this DLC, everything is stripped away. Your high-level armor? Gone. Your stash of Stimpaks? Gone. You’re left in the Sierra Madre, a pre-war casino trapped in a toxic red cloud, with nothing but a holographic vending machine and a bomb collar around your neck.

It’s survival horror. The "Ghost People" don't stay dead unless you dismember them. The collars beep when you're near a radio, giving you seconds to find the source before your head explodes. It’s stressful. Honestly, it’s the most polarizing piece of content in the franchise. But the writing? It's incredible. You meet Father Elijah, a fallen Brotherhood of Steel Elder who has completely lost his mind to greed. Then there’s Christine, Vera, and Dog/God—three characters with more depth than most protagonists in modern AAA games.

The whole theme is "letting go." It's literally a lecture from the developers to the player. If you try to carry all the gold bars out of the vault at the end, you’ll probably die because you're too slow to reach the elevator. It’s a meta-commentary on player greed. You have to leave the treasure behind to survive. Most players don't. They spend hours figuring out how to sneak past Elijah with 300 pounds of gold.

Honest Hearts and the Beauty of Zion

After the claustrophobia of the Sierra Madre, Honest Hearts feels like a breath of fresh air. It takes place in Zion National Park. It’s beautiful. There’s rain—actual weather—which is a huge shock after spending 60 hours in the brown Mojave desert.

The reason people play this one is Joshua Graham. The Burned Man. He’s a legend in the base game—Caesar’s first Legate who was set on fire and thrown into the Grand Canyon for losing the first battle at Hoover Dam. He survived. Now, he’s a reborn Christian leading the Dead Horses tribe.

The conflict here is simple but heavy. Do you help the peaceful Sorrows tribe flee their home to avoid being corrupted by war, or do you help Joshua Graham execute the White Legs tribe to protect their land? It’s a classic "mercy vs. justice" debate. Graham is perhaps the most quoted character in Fallout history. His dialogue isn't just cool; it's philosophical. He represents the danger of righteous anger.

Old World Blues: Science!

If Dead Money is a horror movie and Honest Hearts is a Western, Old World Blues is a 1950s B-movie on acid. You get kidnapped by a group of disembodied brains called the Big Empty. They’ve replaced your spine, your heart, and your brain with advanced technology.

It is hilarious. Like, genuinely funny. The dialogue with the Think Tank—Dr. Klein, Dr. Mobius, and the rest—is a masterclass in comedic writing. You spend half the DLC talking to your own toaster (who wants to destroy the world) and a light switch that’s obsessed with you.

But don't let the jokes fool you. There is a deep, dark undercurrent here. The Big Empty was a pre-war research facility where ethics went to die. You find out that this place is where the Cazadores and Nightstalkers were created. It’s the origin point for half the nightmares in the Mojave. It also gives you the best player home in the game: The Sink. Having a central hub that actually talks back to you makes the late-game grind much more tolerable.

Lonesome Road: The End of the Line

This is it. The finale. Lonesome Road is the only DLC that requires you to be high-level—usually 25 or 30+. You travel to The Divide, a place torn apart by wind and nuclear fire. This is where you finally meet Ulysses.

Ulysses is the guy who was supposed to deliver the Platinum Chip but saw your name on the manifest and backed out. He blames you for the destruction of a budding civilization in The Divide. Whether you realize it or not, your actions as a Courier before the game started had consequences.

It’s a linear gauntlet. You're walking a literal road toward a final confrontation. The atmosphere is oppressive. Tunnellers and Marked Men are everywhere. By the time you reach Ulysses’ temple, the game asks you the big question: Does the world deserve to be nuked again? It ties back into the themes of the NCR, Caesar’s Legion, and House. It forces you to take a stand.

Why Fallout New Vegas All DLC Matters for the Lore

You can't understand the Courier without these four stories. In the base game, you're a blank slate. In the DLC, you have a history. You learn about the "Big Circle"—how Elijah went from the BOS to the Sierra Madre, how Ulysses followed your trail, and how the Big Empty connected them all.

There are also the "minor" add-ons. Gun Runners' Arsenal adds a massive amount of weapon variety and challenges. Then there’s Courier’s Stash, which gives you the pre-order bonuses. They aren't narrative-heavy, but they make the gameplay loop much tighter.

Most people don't realize that Fallout New Vegas all DLC content actually changes how you perceive the main factions. If you talk to Ulysses, he gives you a perspective on the NCR that makes them look just as doomed as the Legion. He sees the "Old World Blues"—the obsession with the past—as a disease killing the future. It makes the final choice at Hoover Dam much more difficult than a simple "Good vs. Evil" binary.

Practical Tips for a DLC Run

If you're jumping in for the first time or returning after years, order matters. A lot.

  1. Start with Honest Hearts. It's the easiest and can be done around level 10-15. It gives you great gear like A Light Shining in Darkness.
  2. Hit Old World Blues second. Do this around level 20. The perks you get here—like the reinforced spine—are permanent and incredibly powerful for the rest of the game.
  3. Save Dead Money for level 25+. You need high skills (Speech, Melee, or Energy Weapons) to make it through without losing your mind.
  4. Lonesome Road must be last. It is the narrative conclusion. Doing it early ruins the pacing of the story.

Check your perks. Specifically, the "Jury Rigging" perk is a godsend in DLC areas where you can't find exact matches for your armor or weapons. Also, keep an eye out for the "Sierra Madre Vending Machine Codes" in Dead Money. If you find the one for Stimpaks, you'll have an infinite supply for the rest of the game as long as you return to the abandoned BOS bunker to collect your "complimentary" chips.

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The reality is that New Vegas is an unfinished game without these expansions. Obsidian was notoriously rushed by Bethesda, and you can see the gaps in the Mojave. The DLC is where they got to finish their thoughts. It’s where the writing is the sharpest and the world-building is the most daring.

If you've only ever played the base game, you've only read the first half of the book. Go back. Gear up. Head to the Mojave Drive-In at midnight to start Old World Blues or find the radio signal for the Sierra Madre. It’s worth the headache of the bomb collars and the Cazadores.


Actionable Next Steps

  • Check Your Version: If you're on PC, ensure you have the "Ultimate Edition" or all individual packs installed. Some mods require the full DLC suite to function (like the New Vegas Script Extender and various stability patches).
  • Install Stability Mods: Even in 2026, New Vegas crashes. Use "Viva New Vegas" as a guide to set up a stable environment before diving into the high-resource DLC areas.
  • Plan Your Build: If you want to experience everything, a high-Intelligence build is recommended. The skill checks in the DLC are much higher than the base game, often requiring 75-100 in Medicine, Science, or Speech to unlock the "best" endings for NPCs.
  • Manage Your Saves: Create a "hard save" before entering any DLC. You are often locked into those maps until you finish the main questline, and if you realize you're under-leveled, you’ll want a way back out to the Mojave.