Final Fantasy XIV Relic Weapons: Why the Grind Still Breaks the Community

Final Fantasy XIV Relic Weapons: Why the Grind Still Breaks the Community

If you’ve spent any time in Eorzea, you know the feeling of seeing a glowing weapon across a crowded Limsa Lominsa plaza and feeling that immediate, visceral pang of jealousy. That’s the Final Fantasy XIV relic for you. It isn't just a stat stick. Honestly, by the time most players actually finish one, the latest raid tier has usually produced something technically better anyway. But that’s not the point. It’s about the prestige, the obnoxious particle effects, and the sheer audacity of spending three weeks doing nothing but running the same dungeon forty-seven times.

Relics are the ultimate long-term goal for the "mid-core" player. They represent a specific type of madness that Director Naoki Yoshida and his team at Creative Studio III have perfected over the last decade. Every expansion—from A Realm Reborn to Dawntrail—introduces a new saga of weapon enhancement. They vary wildly in quality. Sometimes the community loves the process; sometimes they want to riot.

The Evolution of the Final Fantasy XIV Relic Grind

The philosophy behind these weapons has shifted so many times it'll give you whiplash. Back in the A Realm Reborn days, the Zodiac Brave weapons were a legitimate nightmare. We’re talking about "Atma" farming, where you’d sit in a low-level zone for six hours hoping for a single 2% drop from a FATE. It was grueling. It was arguably bad game design. Yet, people still talk about it with a weirdly nostalgic fondness. There was a sense of earned suffering that later relics haven't always replicated.

Heavensward gave us the Anima weapons, which basically traded RNG for a massive, soul-crushing currency sink. You needed Poetics. Millions of them. You were practically living in the Aetherochemical Research Facility. Then came Stormblood and Shadowbringers, which changed the game entirely by tying the Final Fantasy XIV relic to "adventurous forays" like Eureka and Bozja.

This was a massive gamble. Instead of doing content in the "real world," players were funneled into massive, instanced zones with their own leveling systems. If you liked the Final Fantasy XI style of grind—killing mobs for hours in a train—you loved Eureka. If you hated it, you were locked out of your shiny weapon. This tension defines the relic experience. There is no middle ground. You either embrace the brain-melting repetition or you stay away.

Why Endwalker’s Manderville Weapons Sparked a Civil War

We have to talk about the Manderville weapons from the Endwalker patch cycle. This was a turning point. For the first time, Square Enix decoupled the relic from any specific new gameplay system. No Eureka. No Bozja. Just... 1,500 Allagan Tomestones of Causality (later Comedy) per step.

People were furious. Or they were relieved. It depended entirely on how much free time they had.

The "pro-Tomestone" crowd loved that they could just play the game normally—do their daily roulettes, run some raids—and eventually get their weapon. But the "hardcore" relic hunters felt cheated. To them, a Final Fantasy XIV relic should be a journey. It should involve some unique task, like gathering obscure materials or completing a specific challenge. When the requirement is just "have some currency," the weapon loses its prestige. It becomes a participation trophy.

Naoki Yoshida addressed this in several Live Letters, noting that the team wanted to give players a break after the heavy grind of Bozja. But the data showed a weird side effect: because the weapons were so easy to get, everyone had them. When everyone is special, nobody is. The visual design of the Manderville weapons was top-tier, featuring sci-fi aesthetics and rotating geometric rings, but the soul of the grind was missing for a large segment of the player base.

Comparing the "Worst" Steps in Relic History

If you want to understand the true cost of these items, look at these specific bottlenecks that have become legendary in the community:

  • The Books (Zodiac): Nine books. Each requires 10 specific mobs, 3 dungeons, 3 FATEs, and 3 Levequests. The FATEs were the worst. You’d wait four hours for "Surprise" to pop in Upper La Noscea while questioning every life choice you’d ever made.
  • The Umbrite (Anima): A massive wall where you needed Sands and Umbrite to tweak stats. It required an ungodly amount of Esoterica and Crystal Sand. It was a pure "time-played" gate.
  • The Pazuzu Feathers (Emet-Selch's nightmare): Early Eureka required spawning a specific boss that only appeared during certain weather conditions. The map would be packed with hundreds of people screaming "LFG" in shout chat.

The Aesthetic Tier List: It’s All About the Glow

Let's be real: you aren't doing this for the +5 Determination. You’re doing it because you want your Greatsword to look like it’s being fueled by the heart of a dying star.

The Shadowbringers Resistance weapons (specifically the Blades of Gunnhildr) are widely considered some of the best-looking weapons in the game's history. They have a matte, refined look in their middle stages, followed by a heavy, ethereal glow in the final "Blade" form.

On the flip side, some players still prefer the original A Realm Reborn Zeta weapons. There is a "cleanliness" to the older designs. The Excalibur Zeta, for instance, is a classic knight’s sword with a golden aura that doesn't obscure the actual metalwork. Modern relics sometimes go too far with the particle effects, turning the weapon into a shapeless blob of neon light. It’s a delicate balance.

Dawntrail and the Future of the Final Fantasy XIV Relic

As we move deeper into the Dawntrail era, the question remains: what will the next Final Fantasy XIV relic look like? The developers have hinted at a return to form—something more involved than a simple Tomestone sink, but perhaps not as isolating as Eureka.

The community wants "Field Operations" back. There's a specific magic to seeing a hundred players converge on a single boss in a dangerous zone. It creates stories. You remember the time a random Healer rescued you from certain death in the Southern Front. You don't remember the time you ran "Expert Roulette" for the thousandth time to buy a Manderville component.

How to Start Your First Relic (Without Losing Your Mind)

If you're a new player looking at that Level 50 quest in Western Thanalan, be careful. It’s a rabbit hole. If you decide to pursue a Final Fantasy XIV relic, you need a strategy. Don't try to do it all at once. You will burn out.

  1. Pick your favorite expansion aesthetic. Don't just do the current one. If you love the Heavensward look, start there. The stats don't matter for old content, so choose based on fashion.
  2. Passive farming is your friend. If you're doing an Anima weapon, start buying the required materials with your spare Poetics weeks before you actually need them.
  3. Check the "Unsync" options. Most old relic steps can be trivialized by running dungeons solo at Level 90 or 100. What used to take 30 minutes now takes 3. Use that to your advantage.
  4. Listen to podcasts. This is the most important tip. Relic farming is "second screen" content. If you try to focus 100% on the gameplay, you'll realize how repetitive it is. If you're listening to a lore deep-dive or a true crime podcast, the time flies.

The Nuance of the "Best" Weapon

Is a relic ever actually "Best in Slot" (BiS)? Occasionally. Usually, in the final patch of an expansion (the X.55 patch), the fully upgraded relic becomes the undisputed king because you can manually allocate its secondary stats. This allows you to hit specific "Skill Speed" or "Spell Speed" tiers that raid gear doesn't allow.

But for 90% of the expansion's lifecycle, the weapon you get from Savage Raiding or even the Extreme Trials will be more powerful. The relic is a marathon, not a sprint. It’s a trophy for the dedicated, a glowing neon sign that says, "I was here, and I put in the work."

🔗 Read more: Why Resident Evil The Missions is the Weirdest Lost Game in the Series

Whether you love the grind or hate the repetition, the Final Fantasy XIV relic remains the heartbeat of the game’s long-term engagement. It bridges the gap between casual play and hardcore raiding. It gives us a reason to go back to old zones. And most importantly, it ensures that Limsa Lominsa will always be the brightest, most visually chaotic city in the MMO world.

Actionable Next Steps for Aspiring Relic Hunters:

  • Check your Poetics cap: If you are at 2,000/2,000, go to Idyllshire or Rhalgr's Reach immediately. Buy "Superior Enchanted Ink" or "Aether Oil" to prep for an Anima weapon.
  • Unlock the Smith: If you haven't started the legendary "Hildibrand" questline, do it now. It is the prerequisite for the Endwalker relics, and it’s a massive series of quests that takes hours to complete.
  • Join a Discord: Look for "Foray" Discords specifically for your Data Center (like Light or Crystal). These groups coordinate "NM" (Notorious Monster) trains in Eureka and Bozja, which makes those grinds 10x faster and actually social.