Let’s be real. Nobody actually likes scavenger hunts that don’t give you a map.
You’ve probably spent hours wandering around El Este, squinting at blurry polaroids in your menu, wondering why on earth Lorenzo couldn't just keep track of his own family. The Seeds of Love Far Cry 6 mission is one of those Yaran Stories that starts off charming—a legendary guerrilla fighter wanting to make amends—and quickly turns into a grueling test of your patience and your ability to recognize a specific thatched roof from three miles away.
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It’s a massive quest. It’s tedious. But if you want that "Yaran Story" completion or the rewards that come with it, you’re stuck playing detective.
The Problem With Lorenzo’s Parenting
Lorenzo Canseco is a vibe, honestly. He’s a romantic, a poet, and apparently, a man who spent the better part of the revolution spreading more than just revolutionary fervor. Once you finish the "The First Love" mission, he hands you a stack of photos. Seven photos, to be exact. No waypoints. No yellow circles on the map. Just vibes and landmarks.
Most Far Cry 6 missions hold your hand. They give you a GPS coordinate and tell you exactly who to shoot. Not this one. This is Ubisoft leaning into that "organic exploration" style that sounds great in a boardroom but feels like a chore when you’re just trying to unlock some gear. You’re looking for seven of Lorenzo's estranged children scattered across the Sierra Perdida and Conuco regions.
The game expects you to recognize these locations based on the background of the photos. If you aren't a local or haven't spent ten hours ignore-driving through the jungle, you’re going to get lost. It's basically a geography quiz where the prize is a "thank you" from an old man.
Locating the First Few: Getting Your Feet Wet
You should probably start at Felipe’s farm. It’s tucked away in the Lapida Mogote area. The photo shows a spooky, misty graveyard, which is a bit of a giveaway if you’ve been paying attention to the landmarks. When you get there, you’ll hear a "ghostly" voice. Don't panic. It's not a supernatural pivot for the game; it's just Felipe being dramatic. Follow the voice through the white fog, avoid the basic traps, and you'll find him.
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Then there’s Tiago. He’s in Santo Domingo. This one is annoying because you can hear him yelling for help, but he’s locked behind a door. You have to climb the building opposite his room and shoot a lock through a window. It’s a classic Far Cry environmental puzzle. Simple enough, but if your aim is shaky or you’re looking at the wrong window, you’ll be circling that building for twenty minutes.
Most players stumble here. They expect the children to be standing out in the open. They aren't. Each one has a "mini-quest" feel to it. Riel is at the Oceguera Farm. You have to interact with some flowers—specifically the white ones that give you hallucinations—and follow the visions of a woman. It’s trippy. It’s weird. It’s very Yara.
The Mid-Quest Slump: More Photos, More Problems
By the time you get to the fourth or fifth kid, the novelty wears off. Juan is at Perdomo Farm. He’s locked up too. You need to find a key. It’s usually on a table nearby under a hat. Why is everyone locking Lorenzo’s kids in sheds?
Camilo is perhaps the most "Far Cry" of the bunch. He’s at Barriga, a little fishing village. You’ll find him surrounded by enemies. You have to clear the area before he’ll even talk to you. Honestly, at this point in the game, you’ve probably upgraded your Resolver weapons enough that this is a breeze, but it’s the travel time that kills you. The distance between these locations is significant. If you aren't using a helicopter or the wingsuit from a high drop point, you're wasting time.
Why Location Matters
The Sierra Perdida region is vertical. Really vertical.
If you try to do The Seeds of Love Far Cry 6 quest on foot or in a generic car, you will hate yourself. The winding roads are designed to make travel slow. You want a Buzzard or any guerrilla helicopter you’ve managed to hijack. Being able to land directly on the farmsteads saves you about forty minutes of backtracking and navigating switchbacks.
Tracking Down the Final Two: Maricela and Xiomara
Maricela is located at the Flores Farm. It’s near the river in the Conuco region. Look for a dog. In Far Cry, if there’s a dog that isn't trying to eat your face, it’s usually a guide. Pet the dog, follow the dog, and it’ll lead you to Maricela. It’s a wholesome break from the soul-crushing realization that you still have one more to go.
The final one is Xiomara. She’s in Concepción. Look for the graffiti. She’s spraying a heart on a wall. Out of all of them, she’s the easiest to find if you’re already in the city for other missions, but the most difficult if you’re trying to find her based solely on the photo provided by Lorenzo. The urban layout of Concepción is a maze of rooftops and alleys.
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Is The Reward Actually Worth It?
Honestly? The XP is decent. You get a weapon charm (the Krate Cat), which is... fine. But the real "reward" is the lore and the completion percentage.
If you care about the story of the 67 Legends, seeing Lorenzo try to mend his broken past adds some weight to his character. It makes the revolution feel less like a Michael Bay movie and more like a messy, human conflict. But from a pure gameplay perspective, it’s a lot of flying for very little loot.
The mission highlights the best and worst of Far Cry 6. The "best" is the beautiful, hand-crafted world. The "worst" is the insistence on making you hunt for pixels in a photo when you have a literal guerrilla army and advanced technology at your disposal.
Pro-Tips for Speeding This Up
Don't do what I did and try to guess. Save yourself the headache.
- Air Support: Get a helicopter. Do not drive. The terrain in El Este is a nightmare for ground vehicles.
- Order of Operations: Start from the west and move east. Felipe and Tiago are relatively close, then hit the farms in the center, and finish in Concepción for Xiomara.
- Visual Cues: Look for blue smoke or specific guerrilla markings. Even though there’s no waypoint, the game uses "guerrilla paths" to subtly lead you toward points of interest.
- The Dog Rule: If you see a dog at a quest location, interact with it. It’s almost always the trigger for the next stage of the search.
Actionable Steps for Your Playthrough
To wrap this up and get this mission out of your log, here is your immediate checklist.
First, ensure you have completed "The First Love" and spoken to Lorenzo at the Patriotas Peak camp to actually trigger the quest. If you go to these locations early, the NPCs won't be there.
Next, head to the Santo Domingo area first. It’s a good central hub to start your search. While you are there, keep an eye out for the white flowers (Yaran Tobacco/Bliss) as they are the primary environmental clue for Riel’s location.
Finally, once you have found all seven, you must return to Lorenzo. The quest doesn't just end when you find the last kid. You have to fly back to the camp to trigger the final dialogue and get your rewards. If you forget this, you’ll be wondering why your map still shows the quest active three hours later while you're busy blowing up tanks in Esperanza.
Get it done, get the charm, and get back to the actual revolution.