Finding the Best Kingdom Two Crowns Call of Olympus Mounts Without Losing Your Mind

Finding the Best Kingdom Two Crowns Call of Olympus Mounts Without Losing Your Mind

Honestly, the Kingdom Two Crowns Call of Olympus mounts are a complete vibe shift from what we’re used to in Dead Lands or Shogun. You’re dropped into this gorgeous, mythic Greek setting, and suddenly the horse you rode in on feels like a tricycle. If you’ve played any Kingdom game before, you know the drill: your mount is basically your life. It’s your legs, your shield, and sometimes your only way to outrun a Greedling that’s about two seconds away from snacking on your crown.

In this expansion, Raw Fury and Styx really leaned into the Greek mythology angle. You aren’t just getting "faster horse" or "slightly tougher deer." You’re getting creatures that feel like they belong on a pottery vase or in an epic poem. But here’s the thing—not every mount is actually worth the gems. Some look incredible but have the stamina of a pug with asthma.

The Mounts That Actually Matter in Call of Olympus

When you first start exploring the islands, you'll probably stumble across the Cerberus. Yeah, the three-headed dog. It’s sitting there at a cage, and you’re thinking, "This is it. This is how I win." And look, it’s cool. It has a fire breath ability that can absolutely melt a wave of Greed. But if you’re trying to navigate the thick forests or manage a massive kingdom expansion, the Cerberus can feel a bit... clunky. It’s a power-trip mount.

Then there’s the Pegasus. This is usually the gold standard for players who hate waiting. It’s fast. Like, genuinely fast. The wings aren't just for show either; they give you a slight buff to speed over different terrains that usually slow other mounts down. It makes the back-and-forth travel between your walls feel less like a chore and more like a sprint. If you’re the type of player who micromanages both sides of the map at once, you’re going to want the Pegasus as soon as you can find the island it's tucked away on.

Why the Donkey is Surprisingly Top Tier

I know. It sounds like a joke. Why would you trade a three-headed hellhound for a Donkey?

In Kingdom Two Crowns Call of Olympus mounts meta, utility often beats flashy powers. The Donkey is the ultimate "I’m building a fortress" mount. It can carry extra coins. In a game where your entire economy depends on how much gold you can carry without it spilling into a river or being snatched by a flyer, the Donkey is a godsend. It’s slow, sure. It’s not going to win any beauty pageants. But when you’re trying to dump thirty coins into a massive stone wall upgrade, you’ll be glad you aren't making three trips.

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Managing Your Stamina Without Dying

Every mount has a "hidden" stamina bar. You see the animal panting? That’s your warning. In Call of Olympus, the grass is your best friend. You have to let your mount graze to keep that stamina up.

But here is a pro-tip that people often overlook: different terrains affect how fast that stamina drains. If you’re riding the Hippocampus, you’re going to notice a massive difference when you’re near water or in rainy weather. It’s essentially the water-type Pokémon of the Kingdom world. It gets a boost when things are wet. If you’re playing on a map with a lot of streams or you’re stuck in a literal monsoon, the Hippocampus outshines almost everything else in the game.

  • Pegasus: Best for speed and map traversal.
  • Cerberus: The heavy hitter for clearing portals.
  • Donkey: The economic powerhouse for heavy builds.
  • Hippocampus: Niche, but unbeatable in wet environments.

The Hidden Costs of Luxury Mounts

Gems are tight. You know this. Every time you spend gems on a mount, that’s gems you aren't spending on a statue or a hermit.

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A lot of players rush to unlock the first mythic beast they see. Don't do that. Wait until you’ve scouted at least two islands. The Gryphon (or Griffin) makes a return in a way, and its ability to push back enemies with a gust of wind is still one of the most broken defensive mechanics in the game. If you find a mount that has a "knockback" or a "stun" effect, it is almost always better for late-game survival than a mount that just runs fast.

The Greed in Call of Olympus get aggressive fast. By the time you hit the third island, those little masked jerks are coming in swarms. If your mount doesn't have a way to help defend the wall—either by breathing fire, pushing them back, or having enough stamina to let you drop coins and run—you’re going to lose that crown.

The Strategy for Late-Game Exploration

By the time you reach the final stretches of the DLC, you should be looking for the Chimera or the Sphinx related content if you can trigger the right puzzles. The game doesn't just hand these to you; you have to solve the "Trials of Hercules" style objectives. These aren't just mounts; they are rewards for mastering the new puzzle mechanics.

The Warhorse variant in this DLC also deserves a shoutout. It has a protective aura. When you gallop past your archers, it briefly buffs them. In the middle of a Blood Moon, that tiny defense boost can be the difference between a breach and a successful night. It’s less about how you fight and more about how you enable your army to fight.


Actionable Insights for Your Next Run

To make the most of the Kingdom Two Crowns Call of Olympus mounts, you need a plan that doesn't involve blindly dumping gems into every pedestal you find.

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  1. Prioritize the Pegasus for scouting. You need to know where the boat parts and the portals are. Speed is king in the first 10 days.
  2. Keep the Donkey near your home base. If you find it, use it for the "heavy lifting" days when you’re doing massive construction. You can always swap back to a combat mount at the stable.
  3. Watch the grass. In Call of Olympus, some areas are barren. If you're riding a high-stamina mount like the Cerberus, make sure you stop to eat before you enter a dead zone or a forest.
  4. Use the environment. If you have the Hippocampus, stay near the shore. If you have the Gryphon, use the wind to blow Greed into your catapult's fire range.

Stop looking at mounts as just "transportation." In this DLC, they are active tools. A player who uses the Warhorse's buff or the Cerberus's fire correctly can survive much longer with fewer archers than someone who just rides the default horse and hopes for the best. Check the island map, see which shrines are available, and spend your gems on the creature that fits your current problem—whether that's a lack of gold or a surplus of Greed.