You're wandering through the rain-soaked, puppet-infested streets of Krat, probably dying every ten minutes to some clockwork monstrosity, and you pick up a Faded Whistle. It feels important. Most items in this game tell you exactly where to go or what to upgrade, but the Lies of P whistle is one of those classic Soulslike items that just sits in your inventory, cryptic and quiet. If you don't use it in one specific spot, it stays a useless piece of junk forever.
It's easy to miss. Honestly, in a game where you're constantly worrying about your weapon durability and whether that butler puppet is about to rip your head off, a tiny whistle isn't exactly top of mind. But if you're the kind of player who wants to see everything Neowiz tucked away in this dark retelling of Pinocchio, you need to know how this item works. It's tied to one of the most melancholy side stories in the early game.
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Where the Lies of P Whistle Actually Comes From
You can’t just buy this thing. You have to take down a boss. Specifically, you need to defeat Scrapped Watchman, the big, electrified police puppet at the end of Area II (Krat City Hall). He's a tough fight if you haven't mastered the perfect guard yet. Once he’s scrap metal, you'll see a glowing item on a bench in the boss arena. That's your whistle.
Pick it up. Inspect it. The description mentions something about friends playing together and a "bright smile." It's bittersweet, like most things in Krat. Most players grab it, realize it isn't a weapon or an amulet, and then forget about it as they move on to the Factory. Don't do that. You’ve already met the person who needs to hear it.
The Boy in the Window
Think back to the Inside the House on Elysion Boulevard Stargazer. Right before you reached the boss, there was a lighted window near a ladder. If you talked to the person inside, you met Toma. Toma is a kid who's sick with the Petrification Disease. He’s stuck inside, miserable, and he misses his friend Murphy.
Murphy wasn't a human. Murphy was a puppet—specifically, the puppet that eventually became the Scrapped Watchman you just destroyed. It’s grim. Toma doesn't know his friend turned into a lightning-bolting killer; he just knows he hasn't seen him in a long time. This is where the Lies of P whistle comes into play. It’s the key to giving a dying kid a moment of peace.
How to Use the Whistle Correctly
Go back to Toma’s window. It’s a short run from the Stargazer, though you’ll have to dodge or kill a couple of those rooftop puppets along the way. Stand right in front of the window where you spoke to him earlier.
Now, here is the part that trips people up. You don't just talk to him. You have to open your inventory, go to the collectibles tab, find the Faded Whistle, and select "Use."
P will put the whistle to his lips and blow. It’s a lonely, sharp sound that echoes in the alley.
Toma hears it. He thinks it’s Murphy. He recognizes the sound of his friend’s whistle and gets this brief, flickering moment of joy. It’s one of those small, narrative beats that makes Lies of P feel more like a living world and less like a series of combat corridors. After he finishes his dialogue, the quest is done.
What Do You Get Out of It?
If you're looking for a legendary sword or a massive pile of Ergo, you’re going to be disappointed. This isn't that kind of quest. Completing the Lies of P whistle interaction rewards you with a Radiant Ergo Fragment. That’s basically it.
Wait. There’s one more thing.
Doing this also grants you Humanity. In Lies of P, Humanity is a hidden stat that determines which ending you get and whether or not you can pick up certain items like the Golden Lie. Every time you do something "human"—like lying to protect someone's feelings or showing empathy to a sick kid—your "springs are reacting." This whistle quest is a vital step for anyone aiming for the "Rise of P" ending.
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Why This Quest Matters for the Lore
Lies of P is obsessed with the idea of puppets developing souls. The Scrapped Watchman wasn't just a defective guard; he was a friend to the local kids. The whistle proves that there was a bond there that transcended simple programming. When you use the whistle, you aren't just completing a checklist. You're acknowledging the tragedy of the Puppet Frenzy.
Some players argue that the Scrapped Watchman’s boss design—all those jerky, "playful" movements—suggests he was still trying to play even as he was killing you. Using the whistle is like a final funeral rite for that puppet.
Common Mistakes People Make
Don't go looking for Toma after you’ve progressed too far in the game. While most side quests in Lies of P have a decent window of time for completion, the world state changes. If you forget about the Lies of P whistle and come back toward the very end of the game, you might find that the lights in the window are out.
Also, make sure you're at the correct window. There are several lit windows in Krat where you can talk to NPCs. Toma is specifically the one near the ladder leading down from the rooftops, right before the path opens up toward the City Hall entrance. If you blow the whistle and nothing happens, you're likely at the wrong house or standing too far away from the glass.
Final Steps for the Completionist
If you’ve blown the whistle and received your Ergo, your job is done. But keep an eye on your inventory for other items like this. The game loves to give you trinkets that have no combat value but massive narrative weight.
- Check your "Collectibles" tab after every boss fight.
- Read the item descriptions; they usually give a hint about a specific NPC.
- If an item mentions a name (like Murphy), try to remember if you’ve seen that name in a letter or heard it from a window.
- Always prioritize these "Humanity" moments if you want the best possible ending.
The Lies of P whistle is a small piece of a much larger puzzle. It teaches you early on that being a "real boy" isn't about how well you fight; it's about how you treat the people left behind in the ruins of Krat. Go blow that whistle, get your Humanity, and keep moving toward the Cathedral. Things only get weirder from here.
Next Steps for Players:
After finishing Toma's quest, head back to Hotel Krat and talk to Antonia. Often, completing these early-game "Humanity" tasks triggers new dialogue or interactions with the hotel staff. If you haven't already, make sure to also find the "Miracle Cure" for Antonia later in the game, as these acts of kindness stack to change P's physical appearance and soul.