Honestly, if you’ve spent any time driving a golf cart into a lake or stealing sausages from a campsite cooler, you know exactly why Sneaky Sasquatch is a masterpiece. It isn't just a game. It's a specific, weirdly cozy brand of chaos. RAC7 Games captured lightning in a bottle with that one, mixing stealth, life simulation, and arcade-style mini-games into a package that feels like a Saturday morning cartoon you can actually play.
Finding games like Sneaky Sasquatch is surprisingly difficult because the game wears so many hats. One minute you're a delivery driver, the next you're a junior executive, and ten minutes later you're trying to win a drift race in a souped-up taxi. Most games pick one lane and stay there. Sasquatch? It ignores the lanes entirely.
People want that feeling of "low stakes, high mischief." You want a world that reacts to your presence but doesn't punish you too hard for being a goober. You want to explore a hand-crafted map where every trash can might have a burger in it.
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The "Mischief Simulator" DNA
If the part of Sneaky Sasquatch you love most is being a total nuisance to NPCs, then Untitled Goose Game is the obvious, almost mandatory, starting point. You play as a goose. You have a dedicated honk button. Your entire existence is dedicated to ruining a lovely British afternoon for some unsuspecting villagers.
It’s shorter than Sasquatch. Much shorter. But the DNA is identical. You have a "To-Do" list that is basically a manifesto for chaos—stealing a gardener's keys, trapping a shopkeeper in a garage, or making a child cry. It’s brilliant. The physics-based interaction makes every stolen item feel heavy and real, much like dragging a cooler across a campsite. House House, the developers, focused on the "stealth-lite" aspect that makes the early hours of Sasquatch so tense yet hilarious.
Then there’s Donut County.
Ben Esposito’s physics puzzler puts you in control of a hole in the ground. You play as a raccoon named BK who is trying to win a silly prize by swallowing up the entire town of Donut County. As you swallow items, the hole gets bigger. It’s got that same quirky, slightly cynical humor that Sasquatch fans adore. The dialogue between the characters—mostly animals living in a subterranean world—is genuinely funny. It doesn't have the "open world" freedom, but it nails the aesthetic and the "animal protagonist vs. humans" vibe.
Life Sims With a Weird Twist
Maybe you don't care about the stealing. Maybe you just like the "job" system in Sasquatch. The way you can become a doctor or a ferry captain is weirdly addictive. If that’s your jam, you need to look at Ooblets.
It looks like a candy-coated dream, but underneath is a very solid loop of farming, town management, and... dance battles. Instead of fighting, you have card-based dance-offs. It’s wholesome, but like Sasquatch, it has a layer of "weird" that keeps it from feeling generic. You're managing a farm, exploring different biomes, and helping the Mayor. The sense of progression—unlocking new areas and upgrading your house—scratches that same itch as upgrading Sasquatch's cabin.
Another heavy hitter is Stardew Valley, though it’s much more "serious" about its systems. It’s the gold standard for life sims. You won't be sneaking past rangers, but you will be managing a stamina bar, foraging for items, and wondering why you're so obsessed with cleaning up a virtual farm. The depth is staggering. Eric Barone (ConcernedApe) built a world that feels lived-in. While Sasquatch is about the "now," Stardew is about the "seasons."
The Indie Gems You Might Have Missed
Have you heard of Thank Goodness You're Here!?
It’s a "slap-about" comedy game set in a fictional Northern English town. It’s absurd. It’s loud. It’s incredibly fast-paced. You play a traveling salesman doing odd jobs for the eccentric locals. The art style is hand-drawn and looks like a classic UK comic book. While it's more linear than the sprawling map of Sneaky Sasquatch, the sheer density of jokes and the "interact with everything" philosophy makes it a spiritual cousin. It captures that feeling of being a weird little guy in a world that doesn't quite know what to do with you.
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Then there is Teardown.
Hear me out. It’s a voxel-based heist game. On paper, it looks like a technical demo for destruction physics. In practice? It’s a stealth game where you plan elaborate routes to steal items and get to an escape vehicle in 60 seconds. The "planning" phase feels a lot like figuring out how to rob the grocery store in Sasquatch without getting caught by the police. You’re using tools, vehicles, and the environment to solve a problem. It’s more "hardcore," but the satisfaction of a clean getaway is the same.
Why "Open World" Matters
A huge part of the appeal of games like Sneaky Sasquatch is the freedom to just... exist.
Alba: A Wildlife Adventure is a beautiful, shorter experience where you play a young girl visiting her grandparents on a Mediterranean island. You spend your time taking photos of animals and cleaning up the environment. There’s no "hunger" bar or "energy" bar to worry about, making it much more relaxing. But the sense of discovery—finding a rare lynx or helping a trapped dolphin—feels just as rewarding as finding a secret treasure cache in the Sasquatch mountains.
It's about the joy of the scavenger hunt.
If you want something bigger, Lego City Undercover is basically "GTA for kids," but it's secretly one of the best open-world games ever made. You play as Chase McCain, an undercover cop. The game is packed with disguises, each giving you different abilities (sound familiar?). You can drive any vehicle, explore a massive city, and the humor is genuinely top-tier. It has that same "playful sandbox" feel where the world is your playground and the consequences for crashing a car into a fountain are basically zero.
The Mobile Contenders
Since Sasquatch is an Apple Arcade staple, many players are looking for something they can play on a phone or tablet.
- The Trail: Created by Peter Molyneux’s studio, this is a beautiful game about hiking to a new town. You collect items, craft tools, and trade with others. It has a rhythmic, calming quality.
- Toca Life World: This is often dismissed as a "kids' game," but it's a massive digital dollhouse. If you enjoy the "dressing up" and "decorating" parts of Sasquatch, the freedom here is actually insane.
- Animal Crossing: Pocket Camp: It’s the lite version of the Nintendo giant, focusing on furniture collecting and making friends with animal villagers.
Comparing the "Vibe" (Not Just the Mechanics)
When we talk about games like Sneaky Sasquatch, we aren't just talking about stealth. We're talking about a specific "New Weird" aesthetic. It’s nostalgic. It feels like the 90s. It feels like summer camp.
Wytchwood is a crafting adventure game that has a very distinct, almost paper-craft art style. You play as an old witch who has to collect ingredients to fulfill contracts. It’s "fetch quest: the game," but in a way that feels meaningful. You’re navigating a forest, a swamp, and a village, much like navigating the different zones in Sasquatch. The puzzles require you to observe the environment and use the right item on the right creature. It’s a bit darker, but the "collectathon" spirit is alive and well.
The Difficulty of Replicating the "Job" System
One of the coolest things RAC7 did was the "R-Corp" arc. Turning a game about a cryptid into a corporate office simulator was a stroke of genius. It gave the game a sense of progression that most "funny" games lack.
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Goat Simulator 3 (yes, they skipped 2) actually does a decent job of this. It's not just about headbutting people anymore. There are actual quests, secrets, and a "Goat Towers" progression system that unlocks new gear and areas. It’s much more chaotic and "broken" on purpose, but it shares that "do whatever you want" philosophy. It’s a massive sandbox where the developers basically said, "Here are the systems, go break them."
What to Play Based on Your Favorite Sasquatch Activity
Every Sasquatch player has their "thing." Some people just want to fish. Others want to win the pro-circuit races.
- If you love the Driving: Try Art of Rally. It’s stylized, top-down, and feels incredible to play. It captures the "vibe" of driving through forests and mountains perfectly.
- If you love the Stealth: Try Tiny Thief. It’s an older mobile title (if you can find it) or Untitled Goose Game.
- If you love the Exploration: Try A Short Hike. You play as a bird named Claire trying to get cell phone reception at the top of a mountain. It is a perfect, bite-sized open world that rewards you for talking to everyone and exploring every nook.
- If you love the "Sim" life: Try Dave the Diver. By day, you’re diving in a mysterious, ever-changing "Blue Hole" to catch fish. By night, you’re running a sushi restaurant. It has that same "one more day" loop that makes Sasquatch so addictive.
The Reality of the "Sasquatch-like" Genre
The truth is, Sneaky Sasquatch is a hybrid. It’s a stealth-action-driving-racing-farming-medical-corporate-mystery game. There isn't a single game that does all of that at once. Developers usually pick one or two elements and polish them.
When you’re looking for your next fix, don’t look for a clone. Look for the "spirit." Look for games where the developers clearly had fun making it. Look for games that don't take themselves too seriously but still respect your time with deep systems.
Next Steps for Your Search:
- Check out "A Short Hike" first. It’s the closest in terms of pure, unadulterated "good vibes" and exploration. It takes about two hours to beat, but you'll remember it forever.
- Look into "Dave the Diver" if you want a game that keeps adding new mechanics every hour, just like Sasquatch does.
- Give "Untitled Goose Game" a go if you genuinely miss the feeling of being a little jerk to digital humans.
- Keep an eye on the Apple Arcade updates. RAC7 is notoriously good at adding massive chunks of content to Sneaky Sasquatch for free, so sometimes the best "game like Sneaky Sasquatch" is just the new update you haven't played yet.
The "Sasquatch" itch is real. It’s a craving for a world that feels safe but allows for total anarchy. Fortunately, the indie scene is currently obsessed with these "whimsical sandbox" experiences, so your next favorite game is likely sitting in a storefront right now, disguised as a goose, a witch, or a very small bird on a very big mountain.