Getting the Best Dress in FF7 Remake Chapter 9 Without Losing Your Mind

Getting the Best Dress in FF7 Remake Chapter 9 Without Losing Your Mind

Wall Market is a total trip. If you’ve played FF7 Remake Chapter 9, you know exactly what I mean. It’s loud, it’s neon-soaked, and it’s arguably the most dense section of the entire game. Honestly, it’s where the Remake project really proved it could take a tiny, pixelated memory from 1997 and turn it into something that feels alive, dirty, and weirdly charming. But here’s the thing: most people breeze through the "Town that Never Sleeps" and miss the complexity under the hood.

Cloud Strife in a dress. That’s the headline, right? But getting there involves a tangled web of side quests, hidden "affection" points, and some of the most specific decision-making in the RPG genre.

Why FF7 Remake Chapter 9 is the Real Turning Point

Most of the game up to this point is a bit of a corridor. You’re running through sewers or climbing plates. Then you hit Chapter 9. Suddenly, the game stops holding your hand and asks you to make choices. These choices don't just change a line of dialogue; they determine what Cloud, Tifa, and Aerith wear during the Don Corneo audition.

It's about the vibes. You walk into the Wall Market and the music shifts to that funky, bass-heavy track. You’ve got the Honeybee Inn, the Colosseum, and Madam M’s massage parlor. It’s a lot. If you're looking to 100% the game or grab that elusive "Dressed to the Nines" trophy, this chapter is your biggest hurdle. You can’t just mash through the buttons. You have to actually pay attention to how you treat people.

The Madam M vs. Chocobo Sam Dilemma

Basically, the game tracks your "preferences" from the moment you step foot near the stables. Did you describe Tifa as a "great fighter" or "good with figures" back in Chapter 3? That actually matters here. When you meet Chocobo Sam, he asks you to describe Tifa. Your answer starts a hidden tally.

Then comes the coin toss.

Sam flips a coin. You pick heads, tails, or "no deal." Most players think this is random. It isn't. Your choice here, combined with which massage you buy from Madam M later, dictates which set of side quests you unlock. There are two distinct paths: the "Chocobo Sam" route (The Party Never Stops) or the "Madam M" route (Price of Thievery). You cannot do both in one playthrough. That’s why people get so frustrated. They want to see everything, but the game forces you to live with your choices.

The Secret Math Behind the Dresses

Let’s get into the weeds. Cloud has three possible dresses. To get the "best" one—the gorgeous purple and blue silk number—you have to complete all the side quests in your specific branch. If you ignore the quests and just run to the mansion, Cloud ends up in a drab, grey outfit that honestly looks like he found it in a dumpster behind the Seventh Heaven bar.

Aerith’s dress is decided before you even start Chapter 9, based on how many side quests you did in Sector 5. But Cloud? Cloud is all about the Wall Market hustle.

Madam M’s massage choice is the big one. You’ve got the "Luxury" for 3,000 Gil, the "Standard" for 1,000, and the "Poor Man’s" for a measly 100 Gil. If you’re aiming for Madam M’s questline, you better cough up that 3,000. It feels like a scam. Cloud’s face during the massage—which happens off-screen, thankfully—is priceless. But that investment is what triggers her specific quests involving the underground colosseum and the local thugs.

Winning the Colosseum

The Corneo Colosseum is where the combat mechanics finally get to breathe. You’re thrown into a pit against various monsters and Corneo’s lackeys. The key here is the "Burning Thwack." If you haven't mastered Cloud’s Punisher Mode parry by now, the Hell House is going to absolutely wreck your day.

Hell House is a legend for a reason.

It’s a house. That fights you. It changes elemental weaknesses constantly. You’ll see it shift from Fire to Ice to Lightning. If you don't have a balanced Materia loadout, you’re just going to be banging your sword against a literal brick wall for twenty minutes. Most pros suggest keeping Assess equipped at all times here. You need to know when that barrier shifts, or you’re wasting MP on spells that will actually heal the boss instead of hurting it.

The Honeybee Inn and the Rhythm of Change

We have to talk about the dance. The Honeybee Inn sequence is probably the boldest thing Square Enix has done in a decade. They took a scene that was a bit "cringe" in the original and turned it into a high-production rhythm game about self-acceptance and style. Andrea Rhodea isn't just a quest giver; he’s a philosopher in glitter.

"True beauty is an expression of the heart. A thing without shame, to which no rules apply."

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That line sticks. It’s the soul of FF7 Remake Chapter 9.

To get the best rewards from the dance, you actually have to hit the notes. It’s not just for show. If you nail the rhythm game, you get a special earring and, more importantly, you get the satisfaction of seeing Cloud Strife, the brooding ex-SOLDIER, absolutely kill it on the dance floor. It’s a moment of levity that the game desperately needs before the story gets dark again.

Don Corneo’s Mansion: The Point of No Return

Once you’re in the dress and you’ve met back up with Tifa and Aerith, you enter Corneo’s mansion. This is where the "investigation" happens. You can find various items around the room where the girls are being held, but the real meat is the encounter with the Don himself.

Depending on your previous choices, Corneo will pick one of the three "candidates." No matter what, you end up in his private room, and the story proceeds to the trap door. But the dialogue changes. The way Tifa and Aerith interact with Cloud in his dress is some of the best writing in the game. It’s a mix of genuine compliment and lighthearted teasing.

What Most People Miss

There’s a guy standing near the entrance of Wall Market who asks for a "special" inspiration. There’s a vending machine with a unique song track. There’s a whole subplot with the "Guardian of the Slums" that people skip because they’re in a rush to see the dresses.

Don't rush.

The detail in the environmental storytelling here is insane. Look at the posters on the walls. Listen to the NPCs talking about Shinra’s influence on the local economy. Wall Market is a place that thrives because Shinra ignores it, and that irony is everywhere if you look for it.

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Actionable Insights for your Next Run

If you’re planning to jump back into Chapter 9, here is how you should handle it to ensure you don't waste time:

  • Hard Mode Prep: If you're doing this on Hard Mode, save your MP during the Colosseum. The Hell House fight is a resource drain. Use elemental Materia on your armor to absorb damage rather than trying to out-heal it.
  • The Dress Check: To get the "Dressed to the Nines" trophy, you need to play this chapter at least three times. Use Chapter Select after finishing the game. One run, do all Sam’s quests. Second run, do all Madam M’s. Third run, do zero quests.
  • The Massage Choice: Don’t pick the 100 Gil massage unless you are specifically trying to avoid Madam M’s questline. It’s a trap for completionists.
  • Vagabond Johnny: Always follow Johnny. Whenever you see him running away, find him and talk to him. His "The Party Never Stops" quest is essential for Sam’s route and adds a lot of flavor to the chaotic energy of the district.

Wall Market represents the heart of Midgar’s underworld. It’s messy, it’s confusing, and it’s a bit overwhelming. But mastering the flow of FF7 Remake Chapter 9 is the difference between a casual playthrough and a masterclass in RPG strategy. Take your time, enjoy the music, and for the love of everything, watch out for the Hell House’s third phase. It’s a nightmare.

Once you finish the Corneo sequence, you’ll be dropped into the Sewers for Chapter 10. Make sure you’ve upgraded your weapons before the trap door drops, because you won't see a shop for a while. That’s the real pro tip: Wall Market is your last chance to breathe before the endgame sprint begins. Use it wisely.