Gorr the God Butcher: Why This Marvel Snap Powerhouse Isn't Just for Mr. Negative Decks

Gorr the God Butcher: Why This Marvel Snap Powerhouse Isn't Just for Mr. Negative Decks

He finally arrived. After months of rumors and custom card concepts floating around Discord, Gorr the God Butcher sliced his way into Marvel Snap, and honestly, the meta hasn't been the same since. If you’ve played a single match in the last week, you’ve probably seen him. He’s that terrifying 6-cost card that suddenly balloons to 20+ power out of nowhere on turn six, leaving your carefully planned lanes in absolute shambles.

But here is the thing. Most people are playing him wrong.

They treat him like a brain-dead "big card" that you just toss into any deck. That’s a mistake. Gorr is a Series 5 card with a base stat line of 6-cost and -1 power. Yeah, negative one. His ability is an Ongoing effect: he gains +2 Power for EACH On Reveal card in play. That counts your cards and your opponent’s cards. In a game dominated by Silver Surfer, Black Panther, and Ironheart, that adds up fast.

The Math Behind the Butchery

Let’s get real about the numbers. For a 6-cost card to be "worth it" in the current 2026 meta, it usually needs to hit at least 12 power. Hulk is the baseline, and Red Hulk usually hits 15 or 19.

Gorr starts at -1. To get him to 13 power, you need seven On Reveal cards on the board. Seven! That sounds like a lot until you realize how many cards people actually play. A typical "Bounce" deck or a "Zoo" deck might have eight or nine cards on the board by the end of the game. If even half of those are On Reveal, Gorr is already a threat.

The coolest part? He’s the ultimate counter to the very thing he synergizes with. If your opponent is spamming On Reveals—think Wong combos or Hela discard—they are literally feeding your Gorr. I’ve seen him hit 35 power in a mirror match. It’s disgusting.

Why Everyone Is Obsessed with Negative Gorr

You’ve seen the clips. The turn six "blowout" where a player drops a 0-cost Gorr and a Taskmaster or Mystique. This works because of Mr. Negative.

Since Gorr has -1 power, Mr. Negative flips him into a -1 cost, 6 power card. Since the game doesn't do negative energy, he becomes a 0-cost, 6-power beast. But wait—his Ongoing ability still works! So you’re playing a 0-cost card that starts at 6 and then adds +2 for every On Reveal on the board.

It’s arguably the highest ceiling in the game right now.

The Standard "Gorr Negative" List

If you want to try this, you basically need the "Negative Package." We’re talking:

  • Ravonna Renslayer (to discount Gorr even if you don't draw Negative)
  • Iron Man and Mystique
  • Jane Foster The Mighty Thor (to pull your 0-cost Gorr and Iron Man from the deck)
  • Sage and Ironheart (to provide those On Reveal triggers)

It’s a high-roll deck. When it hits, it feels like cheating. When it doesn't, you're retreating on turn three. That’s just the Marvel Snap life.

The Sleeper Synergy: Arishem and Clog

What most people are ignoring is how good Gorr is in Arishem decks. Arishem gives you that extra energy, which means you can often play Gorr on turn five. If you follow that up with a Mirror Dimension or just more On Reveals on turn six, you’re golden.

Then there is the "Clog" or "Junk" archetype. Think about cards like Debrii or Kate Bishop. They put On Reveal bodies on the board. Even the rocks from Debrii count as cards in play. If you fill your opponent's side with junk On Reveal cards, you aren't just annoying them—you’re buffing your finisher.

Is He Actually Better Than Red Hulk or Blob?

This is the big debate in the competitive community right now. Red Hulk is more consistent because he grows in your hand regardless of what’s on the board. Blob is safer against Shang-Chi if you play him in a way that keeps him under 10 power (though why would you do that?).

Gorr is more fragile. He is an Ongoing card, which means Enchantress and Rogue absolutely wreck him. I once had a 27-power Gorr get hit by a Rogue on turn six, and I almost threw my phone. It’s a huge swing. If they have priority and you don't have Cosmo protecting him, you're taking a massive risk.

However, Gorr doesn't care about your opponent's energy usage like Red Hulk does. He only cares about the board state. In a meta where everyone is playing "Activate" cards or "On Reveal" effects, Gorr often has a higher ceiling than any other 6-drop.

How to Win More With Gorr

If you’re going to spend 6,000 Tokens on this guy, you need to play him smart. Don't just jam him into a deck and hope for the best.

  1. Watch the Priority: If you have priority on turn six, you are vulnerable to Shang-Chi. If you don't have priority, you are vulnerable to Alioth (though Alioth is less common these days). Usually, you want to lose priority so your Gorr reveals last and avoids the big counters.
  2. The Magik Trick: Running Magik to get a Turn 7 is huge for Gorr. It gives you more time to vomit On Reveal cards onto the board.
  3. Don't Forget the Opponent: Always count your opponent’s On Reveals. If they are playing a "Destroy" deck with Venom and Deathlok, those count! Gorr is a great "tech" giant against those decks.

Honestly, Gorr the God Butcher is one of the most fun cards Second Dinner has released in ages. He feels powerful without feeling "broken" (except maybe in Negative decks). He rewards you for knowing the board and punishes the opponent for over-committing to flashy On Reveal plays.

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If you’re looking for a new way to climb the ladder, give the Butcher a try. Just... maybe bring a Cosmo along for the ride. You'll thank me later when you aren't crying over a Rogue steal.


Actionable Next Steps

To maximize your success with Gorr the God Butcher, start by auditing your current "Big Power" decks. Replace Red Hulk or Magneto with Gorr in any list that naturally runs more than five On Reveal cards, such as a Silver Surfer or Wong shell. Monitor your matches for three days—if you find yourself consistently facing Rogue or Enchantress, pivot your build to include Invisible Woman or Cosmo to hide Gorr’s Ongoing ability until the final reveal. Finally, if you haven't unlocked Ravonna Renslayer, prioritize her in the Token Shop next, as she is the single best utility support for making Gorr playable outside of turn six.