You’re standing on the bridge of your Super Destroyer, staring at the Acquisitions menu, and let’s be real—it’s overwhelming. You’ve got a mountain of Medals, a handful of Super Credits, and about twenty different "Warbonds" screaming for your attention. Back when the game launched, this was easy. You had the free one and maybe Steeled Veterans. Now? It’s a literal library of destruction.
If you're looking for the lowdown on Helldivers 2 all warbonds, you've probably realized that not all of them are built the same. Some give you game-changing tools like the Stun Grenade or the Grenade Pistol. Others... well, let’s just say they’re mostly for fashion-forward divers who enjoy looking cool while they’re being chased by a Bile Titan.
The Current State of the Galactic Armory
As of early 2026, the Warbond system has evolved into three distinct tiers: Standard, Premium, and the newer Legendary releases. Every single one is "evergreen," meaning they never expire. You could take a six-month vacation to a farm colony on Cygnus, come back, and they’ll still be waiting for you.
Basically, the "Standard" Warbond (Helldivers Mobilize) is your foundation. It’s huge, it’s free, and honestly? It contains some of the best basics in the game. Don't rush out of it too fast. You need those Medals for the heavy hitters later.
The Heavy Hitters: Premium Warbonds You Need Right Now
If you only have 1,000 Super Credits and you're itchy to spend them, there are a few clear winners.
Democratic Detonation is often cited by veterans as the absolute first purchase you should make. Why? Two words: Grenade Pistol. It’s a secondary weapon that closes bug holes and destroys bot fabricators. Having that in your pocket frees up your grenade slot for something like Stun Grenades. It also features the R-36 Eruptor, a bolt-action rifle that feels like carrying a small cannon. It’s great, it’s loud, and it makes things disappear.
Then there's Cutting Edge. You buy this for the Stun Grenade. If you haven't used these against a Charger yet, you haven't lived. You throw one, the Charger stops in its tracks, and you calmly headshot it with an anti-tank weapon. It also comes with the Sickle, an energy-based assault rifle with "infinite" ammo if you manage the heat correctly.
Viper Commandos is a weird one but essential for a specific reason: the Experimental Infusion booster. When you stim, you get a speed boost and damage resistance. In high-difficulty missions (Difficulty 10+), this is often the difference between extracting and becoming bug food. Plus, the Peak Physique armor passive makes heavy weapons like the Autocannon or Heavy Machine Gun feel much snappier.
The Full List: Helldivers 2 All Warbonds (Chronological Order)
Here is how the arsenal has expanded over the last couple of years. We’ve moved from simple fire and steel to high-tech stealth and experimental "delirium" chemicals.
- Helldivers Mobilize! (The Free One): The GOAT. Essential for the Scorcher and basic armor.
- Steeled Veterans: Features the Breaker Incendiary (the bug-clearing king) and the Senator revolver.
- Cutting Edge: Energy weapons and the meta-defining Stun Grenades.
- Democratic Detonation: Explosive primaries and the must-have Grenade Pistol.
- Polar Patriots: Added the Pummeler SMG and some heavy-duty winter gear.
- Viper Commandos: Jungle-themed, focused on weapon handling and that incredible stim booster.
- Freedom’s Flame: Everything catches fire. If you like flamethrowers, this is your home.
- Chemical Agents: Introduced the Stim Pistol and gas-based area denial.
- Truth Enforcers: High-accuracy weapons for those who fancy themselves Super Earth "Internal Affairs."
- Urban Legends: The Anti-Tank Emplacement lives here. It’s a beast for defense missions.
- Servants of Freedom: Gave us the Portable Hellbomb. High risk, high reward.
- Borderline Justice: Good for sample farmers; very reliable mid-tier gear.
- Masters of Ceremony: Features armor that reduces limb damage significantly.
- Force of Law: Added support weapons that feel a bit "broken" but in a fun way.
- Control Group: Experimental alien tech. Very flashy, very lethal.
- Dust Devils: The AR-2 Coyote assault rifle is arguably the best all-rounder in the game right now.
- Python Commandos: Brought the M-1000 Maxigun (a handheld minigun). It’s exactly as fun as it sounds.
- Redacted Regiment: The newest 2026 entry. It’s all about stealth, suppressed rifles, and C4 backpacks.
The Legendary Tier: Crossovers and Heavy Costs
In late 2025, Arrowhead introduced "Legendary Warbonds." These cost 1,500 Super Credits instead of the usual 1,000. They usually feature crossover gear or highly specialized kits.
The ODST (Obedient Democracy Support Troopers) bond was a massive hit. It’s basically a love letter to that other sci-fi universe. It brought the MA5C-style assault rifle and specialized "Helljumper" armor. Shortly after, we got the Killzone legendary bond, featuring Helghast-inspired aesthetics and brutal, high-recoil weaponry.
What Most People Get Wrong About Warbonds
The biggest mistake? Thinking you need to "finish" a Warbond before moving to the next.
You don't. Honestly, most Warbonds have one or two "S-Tier" items and a lot of filler (like banners and capes). The smart move is to unlock the Warbond, grab the meta-defining weapon or booster on page one or two, and then move your Medals to a different Warbond.
Another misconception is that the "newer" ones are always better. Steeled Veterans is one of the oldest, but the Breaker Incendiary is still arguably the best weapon for Terminid missions. Don't ignore the classics just because there's a shiny new minigun in the Python Commandos set.
How to Get Super Credits Without Opening Your Wallet
You don't have to pay real money for these. You really don't.
If you run missions on low difficulties (Trivial or Easy) and just sprint to every "Point of Interest" (those yellow beams or crashed pods), you can find Super Credits in stacks of 10 or 100. A dedicated hour of farming can usually net you 300-500 credits if you're fast.
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Also, every Warbond actually contains Super Credits as rewards. If you buy a Premium Warbond for 1,000 SC, you can usually earn back about 300 SC just by playing through it. It’s a self-sustaining cycle if you play enough.
Strategy: Your Best Path Forward
If I were starting a fresh account today, here is my exact shopping list:
- Democratic Detonation: Get the Grenade Pistol. It changes how you play.
- Cutting Edge: Get the Stun Grenades. They save your life.
- Viper Commandos: Get the Experimental Infusion booster. Everyone in your squad will thank you.
- Dust Devils: Grab the Coyote assault rifle for a reliable primary.
- Redacted Regiment: If you like solo play, the suppressed weapons and Reduced Signature armor make stealth actually viable on high difficulties.
The meta shifts constantly. Arrowhead loves to buff underused guns, so what's "trash" today might be "god-tier" next Tuesday. Just buy what looks fun. At the end of the day, it's about spreading Managed Democracy, and you can do that with a revolver just as well as you can with a plasma rifle.
Now that you know which gear to prioritize, your next step is to head to the acquisitions terminal and check your current Super Credit balance. If you're short, try running a few "Trivial" missions on a desert planet—the flat terrain makes spotting those crashed pods much easier. Once you have that first 1,000, start with Democratic Detonation and don't look back.