You're standing at your crafting bench, staring at the requirements for a Hot Spring or some high-grade Cement, and there it is. The bottleneck. You need Pal Fluids. It’s one of those resources in Palworld that sounds simple enough to find until you actually need eighty of them right now to finish your base fortifications. Honestly, it’s frustrating. You can spend hours wandering the grassy hills and find absolutely nothing because, despite being a "fluid," this stuff doesn't just grow on trees or leak out of rocks.
You have to hunt.
Specifically, you have to hunt Water-type Pals. But here is the kicker: not every Water-type is created equal when it comes to drop rates or spawn density. If you’re just running around the Starting Plateau hoping a Pengullet wanders by, you’re doing it the slow way. There are better ways to stock up.
Where the Water Pals Actually Hang Out
If you want Pal Fluids, you have to go to the coast. It sounds obvious, but a lot of players make the mistake of looking in inland ponds. While you might find a stray Teafant there, the density is garbage.
The best place to start, especially in the early to mid-game, is the northern coastline of the Plateau of Beginnings. If you head down toward the Rayne Syndicate Tower but veer toward the beaches, you’ll find clusters of Pengullet and Celaray. Celaray is the gold mine here. They usually spawn in groups of two or three. They aren't aggressive until you poke them, and they go down relatively easily even with a basic Old Bow or a Triple Shot Bow.
Don't ignore the Fuack either. These blue ducks are everywhere once you hit the central islands. The thing about Fuack is that they tend to run. Fast. If you don't one-shot them, you're going to be chasing a blue blur across the sand, which is a massive waste of time. Use a mount with ranged attacks. A Direhowl with its specialized dash or even a Melpaca can help you close the distance, but really, you want something that can fire while moving.
The Gobfin Turf Strategy
Let's talk about the real pro-strat: Gobfin’s Turf.
Once you’re around level 15 to 20, stop wasting your time on the starting beaches. Head to the Gobfin’s Turf fast travel point. It’s located in the central-eastern part of the map. This place is a nightmare if you’re underleveled because Gobfins are aggressive. They will swarm you. They don't wait for a formal invitation to start blasting water at your face.
But that's exactly why it’s the best spot for Pal Fluids.
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Because they aggro onto you, you don't have to go hunting them—they come to you. If you have a decent Grass-type Pal, like a Mossanda or even a leveled-up Gumoss, you can just sit back and let the type advantages do the work. The drop rate for Pal Fluids from Gobfins is high, and because the spawn density is so thick, you can walk away with 50 or 60 fluids in about ten minutes of active farming. It’s chaotic. It’s messy. It’s easily the most efficient way to break the mid-game crafting wall.
What Are You Actually Using This Stuff For?
Why do we even need this much liquid?
Cement. That’s the big one. Once you move past wood and stone structures, Cement becomes the backbone of your base. You need it for high-tier defensive walls, and you need it for the Production Assembly Lines. Every single batch of Cement requires Pal Fluids. If you’re planning on building a "forever base" that can withstand high-level raids, you’re going to need hundreds of these things.
Then there are the Hot Springs.
Your Pals get depressed. They get overworked. Their Sanity (SAN) drops, and suddenly your Level 3 Mining Digtoise is "slacking off" or "suffering from a major injury." The Hot Spring is the primary way to keep them functional. To build the high-tier High-Quality Hot Spring, the resource cost jumps significantly.
You'll also need them for:
- Witch's Brew (for those late-game recipes)
- Various Saddles (especially for Water-type mounts like Azurobe)
- Water-themed furniture and decorative items
Can You Buy Pal Fluids?
This is a common question. "Can I just throw gold at this problem?"
Sorta. But mostly no.
Unlike Ore or Wheat, which you can eventually automate or buy in bulk from specific Wandering Merchants, Pal Fluids are notoriously absent from the standard merchant inventories in the early game. You might find a merchant in a far-flung settlement like Fisherman’s Point who occasionally carries them, but the price is usually steep and the stock is limited.
Honestly, it’s almost always faster to just go to Gobfin’s Turf and commit some Water-type genocide than it is to farm gold and wait for a merchant restock. Palworld rewards the grind.
Efficiency Tips for the Fluid Grind
Don't just run around swinging a club. You’re better than that.
First, get a mount. But not just any mount—get one with a low-cooldown ranged attack. The Nitewing is okay, but its attacks are a bit slow. A Vanwyrm is better because its Ignis Breath or Air Cannon can snip a Pengullet from a distance.
Second, check the time of day. Some Pals have different spawn rates at night, but for Pal Fluids, stick to the daytime. Most of the high-yield Water Pals sleep at night, and while you can catch them off guard, they are harder to spot against the dark water and sand.
Third, consider the "Vixy Strategy" for other resources, but realize it doesn't work here. Vixy can dig up Pal Spheres and Arrows in the Ranch, but there is no Pal currently in the game that "produces" Pal Fluids while assigned to a Ranch. This is a huge point of contention in the community. Everyone wants a Pal that can be a "Fluid Farm," but as of the current build, it’s hunt-or-starve.
Why Type Advantage Matters More Than You Think
If you’re farming Gobfins, bring a Grass Pal. Seriously.
Water Pals take double damage from Grass attacks. If you use an Electric Pal like Sparkit, you'll also do well, but Grass Pals often have AOE (Area of Effect) attacks like Seed Mine. When four Gobfins rush you, a single Seed Mine can delete the entire pack instantly. This prevents you from taking chip damage that adds up over a long farming session.
Acknowledge the risk, though. If you go to the coastal areas near the desert or the volcanic region looking for high-level Water types like Jormuntide (the boss version), you aren't farming fluids—you're fighting for your life. Stick to the low-to-mid level mobs for resource gathering. A level 15 Celaray drops the same amount of Pal Fluids as a level 35 Surfent. Work smarter.
The Future of Pal Fluid Farming
There’s a lot of chatter in the Palworld Discord and on Reddit about the "missing" Ranch utility for Water Pals. It feels like a natural fit for a Pal like Teafant or Kelpsea to produce fluids if left in a Ranch. Pocketpair, the developers, have been pretty responsive to player feedback regarding grind-heavy mechanics (like the addition of the Ore Pit in later updates).
Until then, we are stuck with the manual method.
It’s also worth noting that as you progress into the endgame, your need for Pal Fluids actually tapers off slightly once your base is fully built. The initial "Cement rush" is the hardest part. Once your walls are up and your assembly lines are humming, you'll only need them for repairs or the occasional high-end glider or saddle.
Summary of Best Locations
- Early Game: Small Settlement beach and the shores near the Rayne Syndicate Tower. Look for Pengullet and Teafant.
- Mid Game: The Forgotten Island and Ice Wind Island coastlines. Huge numbers of Celaray and Fuack.
- End Game Efficiency: Gobfin’s Turf. No competition. Just bring a Grass-type and plenty of inventory space.
If you’re finding the drop rates low, make sure you aren't accidentally killing the Pals over deep water. Sometimes the loot bag can sink or become difficult to interact with if the Pal dies too far from the shore. Try to aggro them onto the sand before finishing them off. It’s a small detail, but when you’re hunting for that one last fluid to finish your project, it matters.
Actionable Steps for Your Next Session
Stop wandering aimlessly. If you need fluids, set a waypoint for the Eastern Island or Gobfin’s Turf immediately.
Clear your inventory. You’re going to pick up a lot of useless meat and leather while you’re at it, and you don't want to have to teleport back home every five minutes.
Equip a Grass-type Pal with AOE skills.
Focus on Celaray and Gobfin. Ignore the Relaxasaurus unless you’re ready for a real fight—they’re tanky, and while they do drop fluids, the "Time-to-Kill" ratio is way worse than just popping three Gobfins in the same span of time.
Once you get your stack of 100, go straight to your High-Quality Workbench and turn them into Cement. Don't leave them sitting in a chest where they might get "borrowed" by a friend in co-op or used for a less important recipe by mistake. Lock in those upgrades.