How to hack in Cyberpunk 2077: The stuff the tutorials don’t tell you

How to hack in Cyberpunk 2077: The stuff the tutorials don’t tell you

Listen, you’ve probably sat through that first T-Bug training simulation and thought you had it all figured out. You upload a quickhack, a guy’s brain sizzles, and you walk away. Easy, right? Well, not exactly. If you’re trying to figure out how to hack in Cyberpunk 2077 effectively, especially on the harder difficulties or after the massive 2.0 and 2.1 overhauls, you’ve gotta realize that the game is basically lying to you about how simple it is. It isn't just about clicking a button. It’s about RAM management, deck synergy, and understanding the weird, invisible math happening under the hood.

Most people treat hacking like a secondary weapon. That’s their first mistake.

To actually rule Night City from a terminal, you have to treat your Cyberdeck like a primary engine. Since the 2.0 update, CD Projekt Red completely changed the "Netrunner" economy. You can’t just spam Short Circuit anymore and expect to win every fight. The game tracks you now. You have "Trace Progress" bars that tick up every time you touch a camera or a person. If that bar hits 100%, every goon in the building knows exactly which crate you're hiding behind. It's stressful. It's fast. It’s honestly way more fun than it used to be, but only if you know the combos.

Why your Cyberdeck is probably holding you back

You can't just buy the first deck you see at a Ripperdoc and expect to be Neo. Your choice of deck defines your entire playstyle. If you’re using a Tetratronic Rippler, you’re basically a combat mage. It’s designed for those "ultimate" hacks like Suicide or System Collapse. But if you’re rocking a Raven Microcyber, you’re looking at spreading viruses like wildfire.

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Buying a deck is only half the battle. You need to look at the Tier level. A Tier 5 deck isn't just "better" than a Tier 4; it unlocks specific peripheral slots that allow for iconic quickhacks.

Let's talk about RAM.

It's the lifeblood of your build. If you run out, you're just a person with a very expensive, very useless head. You’ve gotta spec into Technical Ability and Intelligence to keep that bar filling up. But here’s the kicker: Overclock. This is a perk you find deep in the Intelligence tree. It lets you trade your Health for RAM. Suddenly, you aren't limited by a blue bar. You’re limited by your life force. It’s a high-stakes gamble that makes how to hack in Cyberpunk feel less like a menu simulator and more like a frantic survival game. You’re popping MaxDocs just so you can squeeze out one more Synapse Melt. It’s chaotic.

The Breach Protocol myth

A lot of old guides talk about Breach Protocol like it’s the most important thing in the world. Since the 2.0 patch, that's kinda changed. It’s not the universal "I win" button it used to be. Now, it’s mostly for lowering the costs of hacks on specific networks or getting extra eddies from access points. Don't waste five minutes staring at a grid if you’re already in the middle of a firefight. Use it early, or don't use it at all.

Mastering the Quickhack Queue

This is where the real skill comes in. Most players don't realize that the order in which you upload hacks matters more than the hacks themselves. This is the "Queue" system. If you unlock the higher tiers of the Intelligence tree, you can stack up to four hacks on a single enemy.

Think of it like a recipe.

If you upload Sonic Shock first, it cuts the enemy off from their local network. This is huge. Why? Because it stops the "Trace Progress" bar from starting. You can basically execute someone in the middle of a crowded room and nobody will notice because the victim couldn't send out a digital distress signal.

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Follow that up with Short Circuit or Synapse Melt.

The damage stacks. Some hacks have specific "Combo" modifiers. For example, using Contagion followed by a fire-based effect (like a thermal grenade or the Overheat quickhack) will literally cause the enemy to explode. It’s a gas-explosion mechanic that clears rooms in seconds. If you aren't thinking about these interactions, you aren't really hacking; you're just throwing digital pebbles.

Dealing with the Trace

So, you messed up and the "Tracing Location" bar is at 85%. What do you do?

  1. Kill the guy who is tracing you. Usually, the game highlights them with a red line.
  2. Use the Memory Wipe quickhack (the Tier 4 or 5 version is best). It straight-up resets the trace.
  3. Run. Honestly, sometimes just leaving the area for a few seconds resets the alert state.

Most players panic here. They start spamming hacks, which actually speeds up the trace. It's counter-intuitive. You have to stay calm.

Essential Gear and Cyberware

Hacking isn't just about what’s in your brain. It's about your nervous system and your eyes. You need the Ex-Disk to boost your max RAM. You need Biomonitor so that when you use Overclock and your health drops, the game automatically heals you. This creates a loop where you have nearly infinite RAM as long as you have healing items.

Then there’s the Smart Link.

If you’re wondering how to hack in Cyberpunk while still using guns, Smart Weapons are the answer. They lock on to targets based on your hacking stats. You can be behind a wall, curve bullets around a corner, and have your quickhacks finish off the survivors. It’s the ultimate "lazy" build that actually requires a ton of setup to get right.

Don't ignore your "Frontal Cortex" cyberware slots. This is where the heavy lifting happens. Newton Cell reduces your cooldowns every time you kill an enemy. If you’re fast enough, you can have your most powerful hacks ready to go every five seconds. It turns the game into a fast-paced rhythm shooter.

The stealth vs. loud debate

You can go two ways with this.

The Ghost: You sit in a van outside the building, hijack the cameras, and kill everyone without ever stepping foot inside. This is classic. It requires Request Backup to lure enemies together and Contagion to spread the love. It's slow. It's methodical.

The Combat Hacker: You walk through the front door with a Monowire. The Monowire is a melee weapon that actually scales with your hacking stats. In the 2.0 update, you can even "upload" quickhacks through the wire. You hit a guy with a whip, and his head explodes because you remotely uploaded Grenade Detonation through the physical contact. It’s metal as hell.

Neither way is "correct," but the Combat Hacker is generally more viable for the endgame bosses like Adam Smasher, who has incredibly high ICE (Intrusion Countermeasures Electronics) and can't be one-shot by a simple hack.

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Actionable steps for your build

If you want to stop sucking at Netrunning and start feeling like a god, do this right now:

  • Respec into Intelligence and Technical Ability: You need the "Overclock" perk in the Intelligence tree and the "All Things Cyber" perk in the Tech tree. This maximizes your RAM and your armor.
  • Get the Tier 4 Memory Wipe: It’s expensive, but it’s the only way to play stealthily in the late game. It shuts down traces before they even start.
  • Hunt for Access Points: Don't just follow the quest markers. Look for those little terminal icons on your map. Hacking these gives you "Quickhack Components," which are the only way to craft the Tier 5 and Iconic versions of your spells.
  • Synergize your Quickhack Queue: Stop using one hack at a time. Always lead with a "Utility" hack (like Cyberware Malfunction) to soften the target before hitting them with a "Combat" hack.
  • Watch your RAM recovery rate: It’s not about how much RAM you have; it’s about how fast it comes back. Look for gear that mentions "RAM Recovery on Kill."

Cyberpunk 2077 is a game that rewards players who read the fine print on their items. The difference between a "pretty good" hacker and a "Night City Legend" is just a few seconds of cooldown reduction and knowing which hacks cause explosions when mixed together. Go to a Ripperdoc in Dogtown if you have the Phantom Liberty DLC; they have the best gear that fundamentally changes the math of the game. Get your Chrome updated and stop playing fair.