How to Use Sims 4 Skills Cheats Without Breaking Your Save File

How to Use Sims 4 Skills Cheats Without Breaking Your Save File

Let’s be real. Nobody actually wants to spend ten real-life hours watching a digital person fail to make grilled cheese just so they can finally cook a lobster. It’s tedious. You’ve got a storyline in mind—maybe a world-class surgeon who is also a secret master of the violin—and the grind is just standing in your way. That’s exactly why Sims 4 skills cheats exist. They aren't just for people who are "lazy" at the game; they are for players who treat The Sims 4 like a digital dollhouse or a storytelling engine rather than a life simulator.

But here’s the thing: if you just start typing random strings of text into the command console, you’re going to get frustrated when nothing happens. Or worse, you’ll accidentally mess up your Sim's progression in a way that’s hard to undo.

Getting the Console Ready (The Step Everyone Skips)

Before you can even think about maxing out your Gardening skill, you have to wake up the game’s backend. You probably know the drill: Ctrl + Shift + C on PC, or all four shoulder buttons if you’re playing on a PlayStation or Xbox. This opens that thin white box at the top of the screen.

Now, listen. There is a massive debate in the community about whether you actually need to type testingcheats true before using Sims 4 skills cheats. Technically, for many of the "stats.set_skill_level" commands, the game might let it slide. However, if you want it to work 100% of the time without the game ignoring your input, just type testingcheats true and hit Enter. You’ll see a message saying "Cheats are enabled." If you’re on console, this is the point where the game warns you that you won't earn any more trophies or achievements on this save.

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Decide if those digital trophies matter to you. If they don't, welcome to god mode.

The Secret Logic Behind the Cheat Codes

Most people think these cheats are just random words. They aren't. They follow a very specific syntax that the game’s engine, Python-based as it is, needs to read. The base formula is almost always stats.set_skill_level [Skill Name] [Level].

Wait. Don't just type that.

The game doesn't recognize "Charisma" as "Charisma" in the code. It usually wants Major_Charisma. It doesn't recognize "Fitness" as "Fitness"; it wants Skill_Fitness. It’s a bit finicky. If you want to max out a standard skill, you’re looking at a level 10. For example, if your Sim is tired of burning down the kitchen, you’d type stats.set_skill_level Major_HomestyleCooking 10.

Boom. Instant chef.

Why Some Cheats "Fail" to Trigger

You typed it in. You hit enter. Nothing.

This usually happens for one of three reasons. First, you might have a typo. One missing underscore (_) and the whole thing falls apart. Second, you might be trying to set a skill level for a Sim who isn't currently the "active" Sim. Always make sure the Sim you want to upgrade is the one you’re actually controlling. Third, and this is the one that trips up veterans: some skills don't go to 10.

Toddler skills? They max out at 5 (except for Potty, which is a 3). Minor skills like Media Production or Acting (from specific expansions) have different caps. If you try to force a level 10 on a skill that only goes to 5, the game engine just stares at you blankly.

The Big List of Skill Strings You’ll Actually Use

I’m not going to give you a perfectly indexed table because that’s not how we talk about games. But you need the specific "internal names" for these Sims 4 skills cheats to actually work.

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If you're looking to build a socialite, you're looking for Major_Comedy, Major_Charisma, and Major_Mischief. For the brainiacs, use Major_Logic, Major_RocketScience, and Major_Programming.

The "Major" prefix is used for almost everything that came with the base game. But when Vampires or Werewolves or Island Living came out, the developers got a little inconsistent. For example, if you want the Parenting skill from Parenthood, it’s AdultMajor_Parenting. Why did they add "Adult" to the front? Who knows. It's just one of those quirks of game development.

The Weird Ones (Toddlers and Kids)

Kids don't have "Logic" or "Fitness." They have fundamental skills. If you’re trying to speed-run a child’s development so they get those sweet "Top-Notch Toddler" or "Creatively Gifted" traits, you need these:

  • Skill_Child_Creativity
  • Skill_Child_Mental
  • Skill_Child_Motor
  • Skill_Child_Social

And for toddlers, replace "Child" with "Toddler" and remember that the cap is 5. Toddler_Communication, Toddler_Movement, Toddler_Thinking. It’s honestly a lifesaver when you have triplets and they’re all screaming and nobody has been potty trained.

Is Cheating Ruining the Game?

Some players, like those who follow the "Legacy Challenge" rules strictly, think using Sims 4 skills cheats is sacrilege. They argue that the struggle of earning the skill is what makes the Sim's life meaningful.

I see it differently.

The Sims 4 is a massive sandbox. If I'm trying to recreate the cast of a popular TV show, I don't want to spend three weeks making the "detective" character practice chess so he's finally smart enough to solve a crime. I just want him to be smart now. The nuance here is balance. If you cheat every single skill for every single Sim, the game becomes a ghost town. There’s no friction. No "gameplay."

The best way to use these is as a "starter pack." Give your Sim a few level-3 or level-4 skills that match their backstory. It makes them feel like a real person who existed before you hit "Play" in Create-A-Sim.

Expansion Pack Specifics

Every time a new pack drops, we get new strings. Here are the heavy hitters from the last few years that people always struggle to find:

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  • Cottage Living: Skill_CrossStitch (This one is actually just called CrossStitch, no "Major" needed).
  • Snowy Escape: Major_RockClimbing and Major_Skiing.
  • Horse Ranch: AdultMinor_RanchNectar. Yes, another "AdultMinor" prefix just to keep us on our toes.
  • For Rent: Major_VillageSnoop. (Probably the funniest skill name in the game).

Fixing the "Cheat Not Working" Bug in 2026

Lately, some players have noticed that even with testingcheats on, the skills don't update visually in the UI. You'll type the code, the Sim will get the "Level Up" notification, but the green bar doesn't move.

Don't panic. This is usually just a visual lag. Try having the Sim perform an action related to that skill—like clicking a guitar if you cheated the Music skill. Usually, the UI will "snap" into place once the game registers a legitimate skill-gain interaction. If it still doesn't work, check your mods. Specifically, "MC Command Center" is a godsend for managing skills without typing long strings, but it can sometimes conflict with manual console commands if it’s out of date.

Practical Next Steps for Your Save

Now that you've got the power to turn any Sim into a genius overnight, here is how to actually apply this without crashing your interest in the game.

First, back up your save. Seriously. Before doing any massive batch of cheating, just save the game under a new name like "Pre-Cheat Save." If you accidentally give a Sim a skill that conflicts with their traits or causes a weird moodlet loop, you’ll want a way back.

Second, test the "stats.set_skill_level" command with a low number first. Type stats.set_skill_level Major_Painting 2 just to see if the notification pops up. If it does, you know your syntax is right and you can go for the 10.

Third, consider using UI Cheats Extension (a mod by Weerbesu) if you are on PC. It allows you to just right-click the skill bar to set the level. It saves a lot of typing, though it does break every time Maxis releases a patch. If you're on console, you’re stuck with the typing, so I highly recommend plugging a USB keyboard into your Xbox or PlayStation. It makes entering long strings like stats.set_skill_level Major_Programming 10 about a thousand times faster than using a controller and an on-screen keyboard.

Go ahead and build that "perfect" Sim. Just remember that sometimes the most interesting stories come from the Sims who actually fail at things once in a while.