KCD2 Yackers n Fash: The Side Quest Everyone Gets Stuck On

KCD2 Yackers n Fash: The Side Quest Everyone Gets Stuck On

You're wandering through the muddy, vibrant streets of Kuttenberg in Kingdom Come: Deliverance 2, and suddenly you’re dragged into a dispute between rival groups of miners. It's gritty. It's loud. It's basically everything we loved about the first game but cranked up to eleven. Specifically, I’m talking about the KCD2 Yackers n Fash side quest. If you've spent any time in the mining district, you've probably heard the term "pit-yacker" tossed around like an insult. Honestly, the dialect in this game is a trip. Warhorse Studios clearly did their homework on regional slang, and this quest is the perfect showcase for it.

The quest itself isn't just a simple "go here, kill that" ordeal. It’s a messy, multi-stage hunt for a stolen standard that involves navigating literal sewers, winning (or losing) at dice, and potentially getting your face pummeled by a group of angry miners called The Saints.

What is the KCD2 Yackers n Fash Quest Actually About?

Basically, the whole thing kicks off with Foreman Vlach. You can usually find him hanging around the mining district or the tavern in west Kuttenberg after 6 PM. He’s stressed. Why? Because the St. Anthony pit miners (the "Striped Tonies") lost their ceremonial standard right before a major shooting competition. Vlach is convinced their rivals, The Saints, swiped it.

The name of the quest, Yackers n Fash, is a nod to the slang used by the characters. "Yackers" or "pit-yackers" refers to the miners, particularly those with those thick, almost impenetrable accents you'll encounter. "Fash" is an old-timey word for trouble or bother. So, you're essentially dealing with "Miners and Trouble." Accurate? Absolutely.

Your first real hurdle is getting into the Saints' den. This is where the game's "play it your way" philosophy shines. You can try to lockpick your way through the back of a shop—which is incredibly hard—or you can do the smart thing and use the Kuttenberg Underground. There’s an entrance south of the city walls near the river. It’s damp, it’s dark, and it’s full of loot that technically doesn't count as stealing.

Dealing with Joerg Preng

Once you pop up inside the Saints' hideout, you meet Joerg Preng. The guy is a piece of work. You have three main ways to handle him:

  1. The Diplomat: Pass two consecutive speech checks. If your Henry is a silver-tongued devil, this is the easiest route.
  2. The Gambler: Challenge him to a game of dice. Just a heads-up: make a save before you start. Dice in KCD2 can be fickle.
  3. The Brawler: If all else fails, you can just fight them. But keep in mind, you’ll be fighting three of them at once, and Joerg is surprisingly good with his fists.

Finding the Stolen Standard: The Hunt for Hensel

After you "convince" Joerg to talk, he admits they don't even have the standard anymore. They sold it to a merchant named Hensel. This sends you on a trek south of Kuttenberg.

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You’re looking for a crossroads. If you’re paying attention, you’ll spot a bloody sack on the ground. That’s your clue. Follow the trail south into the woods, and you’ll find an abandoned cart. It looks bad. Follow the path further, and you’ll find some wolves scavenging a corpse.

Pro Tip: If you’re going for the "Lent" achievement (where you don't kill anyone), do not kill the wolves with a sword or bow. Punch them or scare them away. The game is very specific about what counts as a "kill" for that trophy.

The trail eventually leads to a mill occupied by bandits. This is where things get interesting. You’ll find a group of bandits sitting around a campfire. They aren't particularly tough, but they are aggressive. Once you clear them out, you have to find the actual standard.

The Infamous Locked Chest

This is where most players hit a wall. There’s a chest in the mill area that contains the standard, but it’s locked.

  • The Key: Many players struggle to find the key. It's actually on one of the dead "hired hands" (the mill workers) lying in the same building as the chest. You have to loot the corpses to find it.
  • The Lockpick: If you can't find the key or if the game is being buggy (which, let's be real, happens), you can use a Quickfinger Potion to boost your lockpicking skill.

Tragedy in Danemark: Don't Miss This

While you’re at the mill for the KCD2 Yackers n Fash quest, keep an eye out for a family tied up in one of the buildings. If you rescue them, you unlock a separate activity called Tragedy in Danemark.

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It’s easy to miss if you’re just rushing to grab the standard and leave. Honestly, the rewards for helping them are worth the extra few minutes, and it adds a lot of flavor to the world. Henry is supposed to be a hero, right? Or at least a decent person.

Once you have the standard, head back to Kuttenberg and return it to Vlach. He’ll be thrilled, you’ll get your reward, and you can finally stop worrying about miner politics for a while.

Actionable Insights for Players

To make sure you don't get stuck on this quest, follow these steps:

  • Wait for the Right Time: Foreman Vlach won't talk quest details during the day. Find him at the tavern after 6 PM.
  • Go Underground: Don't waste your time (or lockpicks) trying to break into the Saints' den through the city shops. Use the river entrance to the tunnels.
  • Loot the Bodies: When you get to the mill, don't just look for the chest. Search the dead mill workers to find the key.
  • Check Your Inventory: If the chest won't open even with the key, try using a Quickfinger potion. It's a known workaround for a common interaction bug in this specific quest.
  • Save the Family: Don't leave the mill without checking the buildings for the captive family to trigger the "Tragedy in Danemark" task.

This quest is a perfect example of why KCD2 is so immersive. It’s not just about the combat; it's about the weird, specific culture of 15th-century Bohemia and the "yackers" who make it feel alive.