So, you’ve spent dozens of hours in Cyrodiil. You’ve closed countless gates, joined every guild, and probably accidental-murdered a few too many people in their sleep. But if you’re playing the Thieves Guild questline, you eventually hit a wall—or rather, a massive pit. At the end of "The Ultimate Heist," you’re expected to jump down a chimney chute in the Imperial Palace that should, by all laws of physics and game coding, turn your legs into jelly.
That’s where the oblivion springheel jack boots come in.
Most players just put them on, make the leap, and watch as these legendary boots shatter upon impact. Gone forever. Honestly, it’s a tragedy. These are some of the coolest items in the game, granting a massive +50 to Acrobatics. But what if I told you that losing them isn't mandatory? You can actually keep these things, or better yet, make their power permanent without even wearing them.
Why the Boots of Springheel Jak are Actually Broken
Basically, the game treats these boots as a disposable tool for one specific script. In the lore, they belonged to Springheel Jak, a legendary thief who turned out to be a vampire named Jakben, Earl of Imbel. It’s a fun little "Jack be nimble" reference that Bethesda tucked away in a basement.
The boots have a specific script attached to them. When you hit the floor of the Imperial Palace chimney, the game checks if you're wearing them. If you are, you survive, but the boots "break." If you aren't, you usually just die.
Here is the thing though: Acrobatics is one of the few skills in Oblivion that actually benefits from going over 100. Most skills cap out. Strength stops giving you damage; Intelligence stops giving you Magicka. But Acrobatics? It keeps scaling. With these boots, you can hit 150+ and start jumping over house-sized obstacles like a literal god.
How to Keep the Boots (The "Prose" Method)
If you want to keep the physical item in your inventory, you have to survive that fall without wearing them. It sounds impossible, but players have been finding workarounds for years.
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First, you can try the "Ledge Strategy." Instead of a straight drop, try to hug the corners of the chute as you fall. There are tiny, almost invisible ledges and branches in the geometry of the shaft. If you hit one or two of these on the way down, it resets your fall momentum. You take a bit of damage, heal up, and drop the rest of the way.
Second, there is the "Health Tank" approach. If your character has enough HP—we're talking high level or heavily buffed with Restoration spells—you can simply unequip the boots right before you jump. Use a Fortify Health potion or spell. If you survive with even 1 HP, the boots stay in your inventory, pristine and ready for your next parkour session.
The Permanent Buff Glitch (No Boots Required)
This is the one that really breaks the game. It’s a specific sequence of events that lets you keep the +50 Acrobatics bonus permanently, even while wearing other footwear. It relies on how the game handles "quest items" during arrests.
- Get the boots from Jakben's crypt (obviously).
- Equip them immediately.
- Go start the Daedric quest for Sanguine.
- During the quest, you’ll likely get arrested by the Leyawiin guards.
- When you’re in jail, the game strips your inventory. But because the boots are quest items, they can’t be removed.
- The game gets confused. It "unequips" the boots because you're in jail, but it fails to remove the stat modifier.
When you get out of jail, check your active effects. You’ll see "Fortify Acrobatics 50" still sitting there. You can’t re-equip the boots (the game will say you can't equip that item right now), but you don’t need to. You’ve effectively become Springheel Jack yourself.
A Warning for the "Remastered" Crowd
If you're playing the 2025/2026 remaster, be careful. Some of these old-school bugs have been patched, but others—like the ledge-sliding—are tied to the core engine and still work. Players have reported that the Sanguine glitch is hit-or-miss depending on your patch version. Always keep a hard save before you attempt to exploit the palace jump.
Actionable Tips for Your Thieves Guild Run
- Don't Rush the Quest: The reward for the Thieves Guild (the Gray Cowl) doesn't scale with level, but your health does. Waiting until you have at least 200 HP makes surviving the chute fall much easier.
- Acrobatics Training: If you can get your base Acrobatics to 100 before getting the boots, the +50 bonus will let you jump over the walls of the Imperial City. No loading screens, just pure air time.
- The Nightmare Shortcut: Another way to trigger the permanent buff is through the quest "Through A Nightmare, Darkly" in Bravil. Entering the dream world also forces an inventory reset that can trick the boots' script.
Basically, don't let the Gray Fox tell you what to do with your footwear. If you play your cards right, you'll be the only person in Cyrodiil who can leap over a guard's head while carrying the Elder Scroll.
To maximize your mobility, try pairing the boots with the Ring of Eidolon's Edge or other Fortify Agility gear. This increases your chances of not stumbling when you land those massive jumps.