Obsidian Fieldlands Wisp Locations: Finding Every Last One Without Losing Your Mind

Obsidian Fieldlands Wisp Locations: Finding Every Last One Without Losing Your Mind

You’re standing on a cliffside in Hisui, it’s pitch black, and you’re squinting at the horizon for a tiny purple glow. We’ve all been there. Tracking down every single one of the Obsidian Fieldlands wisp locations is basically a rite of passage in Pokémon Legends: Arceus, but let’s be real—it’s also a massive headache if you don't have a plan. Vessa gives you that Odd Keystone and suddenly you’re a paranormal investigator on top of being a researcher.

It's tedious.

The Obsidian Fieldlands is the first area you explore, so you might think the wisps here are "easy" to find. Think again. While some are sitting right in the middle of a path, others are tucked away on ledges you can't even reach until you've unlocked Sneasler or Braviary. If you’re trying to find all 20 in this region, you need to stop wandering aimlessly.

Why Nighttime is Your Only Real Option

Don't even bother looking for these during the day. Seriously. While the wisps technically exist in the game world during daylight hours, their render distance is pathetic. You practically have to trip over them to see the purple flame.

At night, though? They glow like neon signs. You can stand on top of a high point like the Heights Camp and see three or four flickering in the distance. If you aren't seeing them, head back to camp, talk to the Galaxy Member, and rest until nightfall. It saves you hours of squinting at gray rocks.

The Most Frustrating Obsidian Fieldlands Wisp Locations

Most players breeze through the first dozen. Then they hit a wall.

One of the trickiest spots is tucked away near the Oreburrow Tunnel. People usually run right through the cave and miss the wisp sitting on the high exterior ledge above the entrance. You’ll see it flickering up there, mocking you, while you’re busy dodging Geodudes. If you don't have a mount that can climb yet, you’re going to have to do some awkward platforming or just come back later when you have Sneasler.

Then there’s the island.

Deep in the south, near Ramanas Island, there’s a wisp that basically requires Basculegion. If you’re early-game and trying to 100% the Fieldlands, you’re going to get frustrated because the water is just a death trap for a human who can’t swim for more than three seconds. This is a recurring theme in Hisui: the game teases you with collectibles you can't actually touch yet.

Let’s talk about the Heartwood. It’s dense. It’s full of trees. It’s also home to a couple of wisps that are easily obscured by the foliage.

One is located on a small elevated section near the riverbank. If you’re following the path toward the Grandtree Arena where you fought Kleavor, you might miss it because you’re looking forward instead of up. Another sits behind a tree on a tiny peninsula. Honestly, the best way to find these is to fly over the forest with Braviary and look straight down. The purple light pierces right through the leaves at night.

The Floaro Gardens Slip-up

A lot of people forget the wisp near the Floaro Gardens. It’s tucked on a cliffside overlooking the water. It feels out of the way because there’s not much else to do in that specific corner of the map once you’ve finished the early requests.

  • Check the northern ridge above the gardens.
  • Look toward the coast.
  • Don't forget the tiny island out in the bay.

The Full Rundown of the 20 Wisps

You need a systematic approach. If you just fly around, you’ll end up with 19/20 and absolutely no idea which one you missed. That is a special kind of hell.

  1. Aspiration Hill: There’s one right near the start, usually the first one people find. It’s on a high ridge overlooking the path toward the village.
  2. Horseshoe Plains: Look on the raised rock formations. It’s not on the flat ground where the Ponyta roam.
  3. Deertrack Heights: This area is vertical. You’ll find one near the cliff edge looking toward the river.
  4. Worn Bridge: On the north side of the river, tucked away near the mountain base.
  5. Tidewater Dam: This one is actually easy to spot if you’re looking for Bibarel, it’s on the southern side of the structure.
  6. The Heartwood: Two are hidden here—one on the peninsula and one on the southern hills.
  7. Ramanas Island: On the northern tip. Don't get distracted by the Alpha Infernape unless you're ready for a fight.
  8. Sandgem Flats: Check the grassy transition area between the beach and the hills.
  9. Oreburrow Tunnel: Above the entrance, as mentioned. Don't go inside; stay outside and look up.
  10. Obsidian Falls: There’s one sitting on a ledge right next to the falling water. It’s actually quite scenic.

The remaining wisps are scattered along the western coast and the high ridges of the Windbreak Stand. This is where Sneasler becomes your best friend. The verticality of the western Fieldlands is deceptive. You think you’ve cleared a ridge, but there’s a tiny "shelf" five feet below the summit that holds a wisp.

Why Bother With This Quest?

It’s Spiritomb. That’s the answer.

If you want to complete the Pokédex and actually face Arceus, you need Spiritomb. To get Spiritomb, you need all 107 wisps across Hisui. The 20 in the Obsidian Fieldlands are just the beginning.

There's a bit of lore here, too. Vessa isn't just giving you a fetch quest for the sake of it. Each wisp represents a fragment of a soul. It’s dark, even for Pokémon standards. But the reward—a rare Ghost/Dark type with no weaknesses (well, except Fairy now)—is worth the legwork. Plus, Vessa gives you milestone rewards like Rare Candies and Seed of Mastery as you turn them in.

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Common Mistakes to Avoid

The biggest mistake is trying to find them all too early. You can't.

Wait until you have unlocked at least Basculegion. Ideally, wait until you have Braviary. Once you have the ability to fly, you can cover the entire Obsidian Fieldlands in about ten minutes of real-world time. Mapping out the Obsidian Fieldlands wisp locations from the air is a breeze compared to humping it on foot with Wyrdeer.

Another mistake? Forgetting to mark your map. Every time you find one, if you aren't using a checklist, mark the spot with a stamp. This helps you narrow down the "empty" zones later when you're at 19/20 and tearing your hair out.

Actionable Strategy for Completion

Stop what you're doing and follow this sequence if you want to finish this region tonight.

First, go to the village and sleep until night. Travel to the Heights Camp. From here, you have a 360-degree view of a huge chunk of the map. Scan the horizon. You will likely see two or three wisps immediately.

Second, head south toward the Heartwood. Stay high on the ridges. Most wisps are placed on elevations rather than in the valleys. This is a design choice to make them more visible from a distance.

Third, hit the water. Use Basculegion to circle the entire outer boundary of the map. There are several wisps on the coastal cliffs and islands that are impossible to see from the inland paths.

Finally, check the "corners." The far northwest near the Floaro Gardens and the far southeast near the Ramanas Island are the two spots people overlook most often. If you are missing one, it is almost certainly in one of those two locations or tucked behind the waterfall.

Once you collect the 20th wisp, you’ll get a notification. Go back to Vessa in Jubilife Village at night to claim your rewards. Don't wait until you have all 107 to talk to her; the incremental rewards she gives are actually quite useful for leveling up your team mid-game.

The hunt is grindy, sure. But flying through the Hisuian night with the music swelling while you spot that distant purple glow? It’s one of the most atmospheric parts of the game. Get your mounts ready, wait for the moon to rise, and clear those fields.