Pokemon Pocket Tier List: Why Pikachu ex is Still King (and What Actually Beats It)

Pokemon Pocket Tier List: Why Pikachu ex is Still King (and What Actually Beats It)

You’ve probably spent your fair share of time staring at a loading screen, hoping for that one immersive Mewtwo ex or a gold Pikachu. It’s addictive. But once the collecting high wears off, you're left with the actual game. And honestly? The meta in Pokémon TCG Pocket is a lot more brutal than it looks.

Most people just throw their highest-rarity cards together and wonder why they're getting washed in ranked. If you want to actually climb, you need to understand that this isn't just about power. It's about tempo. In a game where you only need three points to win, a single slow turn is basically a death sentence.

The Pokémon Pocket Tier List: Who’s Actually Winning?

Right now, the meta is basically a fight between raw speed and late-game inevitability. You’ve got decks that want to end the game on turn three, and decks that are just praying they survive long enough to set up a Gardevoir.

S-Tier: The Overlords

Pikachu ex (with Zapdos ex)
This is the deck everyone loves to hate. It’s too fast. For just two energy, Pikachu ex hits for 90 damage. In a format where most basic ex Pokémon have around 120 to 140 HP, that 90-damage threshold is magic. You bench some Voltorbs or a Zapdos, and suddenly you're two-shotting everything in the game. It’s consistent because you don’t need to evolve to start swinging.

Mewtwo ex (with Gardevoir)
If Pikachu is the "aggro" king, Mewtwo is the "control" monster. The goal is simple: get Mewtwo ex in the active spot and Ralts on the bench. Once you evolve into Gardevoir, her Psy Shadow ability lets you cheat energy onto Mewtwo. 150 damage from Psydrive is enough to one-shot almost any non-evolved ex in the game. It’s slower than Pikachu, but if you don't kill it by turn four, you're probably done.

A-Tier: The Contenders

Gyarados ex & Greninja
Water decks are finally catching up. Greninja is arguably the most annoying card in the game right now because it snipes the bench. You think your damaged Pikachu is safe because you retreated it? Think again. Gyarados ex acts as the heavy hitter, though it’s a bit clunky to set up compared to the S-tier stuff.

Starmie ex / Articuno ex
This is the "Misty high-roll" special. If you flip heads on Misty, you win. If you flip tails, you lose. Starmie ex is incredibly efficient—90 damage for two energy—matching Pikachu’s output but with the added flexibility of Articuno’s bench damage. It’s the gatekeeper of the meta.


Why Speed Matters More Than HP

Here’s something most players get wrong: they think high HP saves them. It doesn't.

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In Pokémon Pocket, the "Energy Curve" is everything. Since you only get one energy per turn from the zone, decks like Pikachu ex—which only need two energy to function—have a massive advantage over decks like Charizard ex.

Charizard ex hits for 200 damage. That’s cool. It’s flashy. But it requires four energy. By the time you’ve manually attached four energy to a Charizard, a Pikachu player has already taken two points from your Moltres ex and is staring down your bench.

Expert Tip: If your deck takes more than three turns to start attacking for 60+ damage, you’re playing a Tier B deck at best.

The Mewtwo vs. Pikachu Matchup: The Real Truth

If you look at any pokemon pocket tier list, you'll see these two at the top. But how do they actually interact?

Honestly, it's a bit of a toss-up. Mewtwo has more "raw power," but Pikachu has "tempo." If the Mewtwo player doesn't find a Ralts in their opening hand, they’re basically toast. Pikachu doesn't have that problem. Every card in a Pikachu deck is a threat from turn one.

However, Mewtwo wins the long game. If the Mewtwo player can get a Gardevoir up while keeping their Mewtwo alive with Potions, Pikachu simply can't keep up with the 150-damage trades.

What Most People Get Wrong About Rogue Decks

I see a lot of people trying to make Venusaur ex work. I get it. The healing is fun. But in the current meta, Venusaur is a bait.

Fire decks (like the Arcanine/Charizard builds) are common enough that Venusaur just gets melted before it can start its "infinite healing" loop. If you want to play a "rogue" deck that actually wins, look at Marowak ex. It relies on coin flips, sure, but hitting for 160 damage for two energy is hilarious when it actually lands.

How to Actually Build a Tier-1 Deck

If you’re tired of losing, stop trying to be "creative" with your Trainer cards. Every top-tier deck follows a very specific recipe:

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  1. 2x Professor’s Research: You need to see more cards. Period.
  2. 2x Sabrina: This is the best card in the game. Forcing your opponent to switch their active Pokémon ruins their energy attachments and wins games.
  3. 2x Giovanni: That extra 10 damage sounds small, but it turns 90 into 100, which is the HP of many key Stage 1 Pokémon.
  4. 2x Poké Ball: You have to find your basics.

If you aren't running these, your "tier list" ranking is going to stay low. The game is currently very limited in its card pool, which means consistency is the only way to separate the pros from the casuals.

The Verdict on the Current Meta

Is the game balanced? Kinda.

Pikachu ex is definitely a bit too good for how easy it is to play. But as people get better at using Sabrina and X Speed, the gap is closing. We're also seeing the rise of "anti-meta" decks using Weezing and Arbok to poison and stall, which is a legitimate nightmare for Pikachu players.

The biggest takeaway for January 2026? Don't chase the flashy Stage 2 evolutions unless you have the support cards to keep them alive. Speed wins games.

Your Next Steps

  1. Check your Energy Curve: If your main attacker needs more than 3 energy, add a secondary attacker that needs 1 or 2.
  2. Save your Shop Tickets: Don't waste them on cosmetics. Buy the Trainer cards you're missing—specifically Sabrina.
  3. Learn the Retreat Mechanic: Using X Speed to swap a damaged ex for a fresh one is the difference between losing 2 points and staying in the game.