Pokemon Y Type Chart: What Most Players Get Wrong About Gen 6

Pokemon Y Type Chart: What Most Players Get Wrong About Gen 6

You’ve probably been there. You’re deep into the Kalos region, staring down a Haxorus, and your brain defaults to the old-school rules. In the past, you’d just throw a Dragon-type move and hope for the best. But in Pokemon Y, everything changed. This wasn't just another incremental update; it was a total structural overhaul that essentially saved the competitive scene from becoming a one-note Dragon fest.

Honestly, the Pokemon Y type chart is where modern Pokemon really began. It’s the moment Game Freak decided that the power creep was getting a bit out of hand. If you haven't touched these games in a while, or if you're just starting a new playthrough on your 3DS (or "other" devices), the type interactions are likely weirder than you remember.

Basically, the developers had a problem: Dragons were too good. Like, way too good. To fix it, they didn't just tweak some stats. They dropped a tactical nuke in the form of the Fairy type.

The Fairy-Type Revolution: Why Dragons Stopped Winning

Before Pokemon X and Pokemon Y, the Dragon type was a monster. It only had two weaknesses: itself and Ice. And since most Dragons are fast and hit like a freight train, they usually knocked out the Ice-types before a Blizzard could even land.

🔗 Read more: Why Castle Crashers Green Knight Is Actually Better Than You Think

Enter the Fairy type.

This wasn't just a new category for "cute" Pokemon like Sylveon or Flabébé. It was a hard counter designed to bring balance. Fairy-type moves deal 2x damage to Dragon, Fighting, and Dark types. But the real kicker? Fairy is completely immune to Dragon-type damage.

You read that right. Your opponent can click Outrage all they want, but if you switch in a Klefki, they do zero damage. It’s a complete stop.

Offense vs. Defense: The Fairy Breakdown

If you're trying to memorize the new chart, keep these interactions in mind:

  • Super Effective Against: Dragon, Fighting, Dark.
  • Weak To: Poison and Steel.
  • Resisted By: Fire, Poison, and Steel.

It’s kinda funny because Poison and Steel were always considered "bad" offensive types. Nobody used Poison moves unless they were trying to fish for a status effect. By making Fairy weak to them, Game Freak suddenly made moves like Poison Jab and Flash Cannon actually viable.

The Steel-Type Nerf Nobody Talks About

While everyone focuses on the new pink newcomers, the veteran Steel types took a massive, quiet hit in Pokemon Y.

For generations, Steel was the ultimate defensive wall. It resisted almost everything. Specifically, it used to resist Ghost and Dark moves. In Gen 6, that's gone.

Now, if you’re using a Metagross or a Bronzong, Ghost-type moves like Shadow Ball and Dark-type moves like Crunch hit for neutral damage. This might not sound like a big deal until you’re facing the Elite Four and realize your "indestructible" tank is getting melted by a Gengar. This change was basically a buff to Ghost and Dark types, preventing Steel from being the "solve-all" answer to every physical attacker.

The Kalos "Old School" Retyping

One of the coolest (and most confusing) things about the Pokemon Y type chart is that it went back and changed old friends. You've got classics that suddenly gained the Fairy typing, which completely changed how you use them in a team.

  • Gardevoir: Now Psychic/Fairy.
  • Azumarill: Now Water/Fairy (and a total beast with the Huge Power ability).
  • Mawile: Now Steel/Fairy.
  • Clefable: Swapped from Normal to pure Fairy.

If you're playing Pokemon Y today, you can't rely on your memory from the Red/Blue or Diamond/Pearl days. If you send a Fighting-type against a Marill, thinking it’s a simple Water-type, you’re going to have a bad time.

👉 See also: Finding every hot spring locations ghost of tsushima: Why your health bar depends on it

Specific Matchups and Surprises

Let's look at some of the weird stuff that happens in the Kalos type chart.

Take the starter Pokemon, for example. Greninja, Delphox, and Chesnaught have a secondary type triangle that perfectly complements their primary one. Greninja is Water/Dark, Delphox is Fire/Psychic, and Chesnaught is Grass/Fighting.

Wait—look at that again.
Dark beats Psychic.
Psychic beats Fighting.
Fighting beats Dark.

It’s a secondary loop that makes the rival battles in Pokemon Y much more tactical than "just use the move that's the opposite color."

The "Electric" Problem

Electric types got a small but significant buff in this generation too. They are now officially immune to being Paralyzed. It always felt sort of silly that a Pikachu could get paralyzed by a stray Spark, right? In Pokemon Y, that's fixed. Similarly, Grass types are now immune to "powder" moves like Sleep Powder or Spore.

Mastering the Kalos Meta

If you want to actually win your battles in Pokemon Y, you need to stop thinking about types in isolation. The game is all about dual-type interactions.

Because Fairy is so dominant, you’ll see a lot of Poison and Steel moves. But Poison is weak to Ground and Psychic. So, a smart player brings a Ground-type to handle the Poison-types that are trying to kill their Fairy-types. It’s a big, messy circle of rock-paper-scissors that’s much more complex than the original 151.

Actionable Tips for Your Playthrough:

  1. Get a Fairy-type early. Ralts is available fairly early in the game (Route 4). A Gardevoir or Gallade (if you find a Dawn Stone) is basically a cheat code for the late-game Dragon trainers.
  2. Watch out for the Steel nerf. If you’re using Lucario or Aegislash, remember that Ghost and Dark moves are your new nightmare. Don't leave them in against a Chandelure.
  3. Use Poison offensively. Keep a move like Sludge Bomb on your Roserade or Gengar. It's the best way to deal with those pesky new Fairies.
  4. Check your old-school bias. Before you attack a Jigglypuff or a Granbull, remind yourself: they aren't Normal types anymore.

The Pokemon Y type chart might feel like a lot to take in if you’re a returning player, but it’s what makes the Kalos region so much more balanced than what came before. It forces you to actually think about your coverage instead of just spamming Dragon Claw and calling it a day.

Next time you’re heading into a Gym battle, take a second to look at your team's secondary types. Often, the difference between a win and a trip to the Pokemon Center isn't your level—it's knowing exactly which types got nerfed when the 3D era began.

📖 Related: How to Use Every Spongebob Tower Defense Code to Crush the Leaderboard

Go grab a Sylveon. Seriously. It’s better than you think.