Silent Hill f Achievements: Why You Probably Won’t 100% This One on Your First Try

Silent Hill f Achievements: Why You Probably Won’t 100% This One on Your First Try

So, Konami finally did it. They dropped us into 1960s Japan with a high schooler named Hinako, a bunch of red spider lilies, and a story that feels like a fever dream written by Ryukishi07. Honestly, Silent Hill f is a trip. But if you’re a completionist, it’s also a nightmare. We’re talking about 57 trophies (or 56 Steam achievements) that are tucked away behind some of the most specific, missable, and frankly brutal requirements I’ve seen in a horror game for a while.

You can't just run through the fog and hope for the best. Well, you can, but you'll end up with about 15% of the list done. Basically, this game wants you to suffer a little bit—it’s Silent Hill, after all.

The Grind for the Platinum (or 100% Completion)

If you’re looking at the Silent Hill f achievements, you need to accept one thing right now: you are playing this game at least three times. Maybe four if you mess up a manual save. There is no chapter select. I know, it’s 2026, why do they still do this? But NeoBards went old school here.

Here is the breakdown of the mountain you have to climb:

  • Total Trophies: 57 (1 Platinum, 1 Gold, 9 Silver, 46 Bronze)
  • Minimum Playthroughs: 3 full runs.
  • Difficulty Wall: You have to beat the game on "Lost in the Fog" mode for the Clear Skies trophy.
  • Puzzle Wall: There’s a separate trophy for beating puzzles on the hardest setting (Puzzle Master).

The first time you play, the game actually locks you into a fixed ending. You don't even get a choice. It’s only from the second run (New Game+) onwards that your decisions start branching the story into the five different endings. If you’re hunting for the Ebisugaoka in Silence (True Ending) or Fox’s Wedding (Bad Ending), you’ve got a long road ahead.

Those Missable Boss Trophies are Mean

The boss fights in this game aren't just about surviving; they're about performing. Take the Sound of Silence achievement. You have to fight Sakuko and interrupt her suzu bell attack six times without getting hit by it once. If you're a millisecond late? No trophy.

Then there’s the Shimizu residence fight. There’s a trophy called Just Shut Up for Once, Dad! where you have to kill Hinako’s father (the big guy with the blade) before you even touch her mother. It sounds simple until the AI starts grouping them together and you accidentally hit the wrong hitbox.

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And don't even get me started on God Slayer. You have to defeat both the Tsukumogami and the Kyubi within 10 minutes. In a game where the combat is "methodical" (read: kinda clunky but intentional), ten minutes is a tight window.

Puzzles and Exploration (The Stuff You’ll Definitely Miss)

A huge chunk of the Silent Hill f achievements are tied to doing things perfectly.

  • Acupuncture Specialist: You have to solve the scarecrow puzzle at the Nishida residence without a single mistake.
  • Sly Like the Fox: Same thing for the Inari statue puzzle. If you click the wrong door once, you might as well reload your save.
  • Untouchable: This one is a classic "don't get hit" challenge while opening the Shrine Vault.

There are also the "Pacifist-adjacent" trophies. Winners Don’t Do Drugs is a weird one. You have to reach the Iwai residence without taking a single red capsule. You actually have to leave the capsules on Shu’s desk at the start. It makes the game significantly harder because those capsules are basically your "get out of a headache free" card.

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Collectibles: Documents and Omamori

You’re going to be looking at a lot of walls and floors. There are tons of documents to find, like "Sakuko’s Diary" or the "Family Physician’s Log." These aren't just for lore; they are tied to specific trophies like Fate of the Apostate and A Miko Possessed.

Then you have the Omamori (charms). There are standard ones you get from hokoras, but the Omamori Sage trophy requires you to find every hidden one in the game. Some of these are hidden in spots you wouldn't even think to look, like behind a ladder you’ve already climbed or in a random alleyway during the second visit to Ebisugaoka.

How to Actually Approach This

If you want to keep your sanity while getting all the Silent Hill f achievements, do yourself a favor:

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  1. First Run: Just play. Enjoy the 1960s vibes and the spider lilies. Learn the boss patterns. You’ll get the "Normal" ending and a few story trophies naturally.
  2. Second Run (NG+): Crank up the difficulty if you're feeling brave, or stay on easy to hunt for all the collectibles and the specific boss trophies. This is where you should go for the different endings by making different choices.
  3. Third Run: This is usually the "Cleanup" and "Lost in the Fog" run. By now, you’ll know the map of Ebisugaoka like the back of your hand.

One last thing—A Federal Offense. This is a weirdly specific trophy where you have to find a key at the Sennensugi Shrine and then backtrack all the way to a general store to open a mailbox. It’s a total "devs messing with you" moment, but you need it for that Platinum.

The most important thing to remember is that Silent Hill f treats the "Silent Hill" name as a phenomenon, not a place. This means the rules of the world change based on Hinako's trauma. If a trophy requirement seems illogical, it's probably because it's tied to her mental state at that moment in the story.

Good luck in the fog. You’re gonna need it for those speedrun trophies.


Next Steps for You

  • Check your save files: Since there's no chapter select, make manual saves at the start of every "Visit" to Ebisugaoka so you can backtrack for missed boss trophies.
  • Prioritize Inventory: Focus on getting the Fervent Collector trophy early (finding all shoulder bags) because inventory space is a massive bottleneck in the late game.
  • Watch the Clock: If you're going for God Slayer, keep a separate timer running; the in-game clock doesn't always show the pressure of that 10-minute limit accurately.