Silksong My Missing Courier: What Most People Get Wrong

Silksong My Missing Courier: What Most People Get Wrong

Finding Tipp is a pain. Honestly, if you’ve spent three hours wandering around the mossy corridors of Lower Shellwood looking for a bug who clearly doesn't want to be found, you aren't alone. My Missing Courier is one of those early-game "Wishes" in Hollow Knight: Silksong that feels like a simple fetch quest but quickly turns into a test of your patience and your ability to platform without falling into spikes.

Most players pick this up from the Wishwall in Bellhart and assume they'll just stumble upon Tipp while exploring. Bad move. Pharloom is vertical, confusing, and designed to make you lose your sense of direction. If you’re looking to unlock the Multibinder or snag those elusive Spool Fragments, you need to find this guy. Let's get into where he actually is and why the community is still arguing over the best way to get there.

Where is the Courier? (No, Seriously)

The quest description is vague. It basically tells you to check "Lower Shellwood," which is about as helpful as a map drawn in disappearing ink. To actually trigger the rescue, you have to follow a trail of clues.

  1. Clue One: Located right in the middle of Lower Shellwood. You'll find some dropped items on the ground. Interact with them to start the "tracking" phase.
  2. Clue Two: Head west and look for a dead-end corridor. Tipp’s trail continues here.
  3. Clue Three: This one is right at the exit leading toward Bone Bottom.
  4. The Landing: The final trail leads you into a massive vertical shaft.

This is where people mess up. You don't want to just plummet. You need to hug the left wall as you descend into Bone Bottom. If you have the Drifter’s Cloak, use it to glide. If you don't, prepare for some frantic wall-clinging. Tipp is perched on a small, rocky outcrop on the left side of the shaft, just as the greenery of Shellwood starts to give way to the grey, jagged stone of the lower depths.

When you land, he’s being bullied by two Caranids. They aren't bosses, but they’re fast. Squash them, talk to Tipp, and he’ll head back to Bellhart.

Why this quest actually matters for your build

You might think saving one delivery bug isn't a priority. You'd be wrong. Saving Tipp is the only way to expand Frey’s shop inventory in Bellhart. Once he's back, she starts selling some of the most essential mid-game items.

The Multibinder Tool is the big prize here. It basically "supercharges" your Bind ability. Instead of the standard heal, the Multibinder lets you recover more health per silk spent, which is a literal life-saver when you’re fighting bosses in the Citadel later on.

Then there are the Spool Fragments. They cost 270 Rosaries each. Expensive? Kinda. Worth it? Absolutely. These fragments are required for permanent inventory upgrades, and since Silksong’s economy is a bit tighter than the original Hollow Knight, you really can’t afford to skip these early-game power spikes.

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The "Courier's Rasher" Controversy

Now, here is where things get messy. A lot of people confuse My Missing Courier with the Courier’s Rasher delivery quest. They are two different things, though they both involve our friend Tipp.

The Rasher quest is Silksong’s version of the Delicate Flower run. You have to carry a piece of meat from one end of the map to the other without taking damage or letting a timer run out. If you get hit, the meat "spoils." It’s brutal.

"I tried the Blasted Steps route for the Rasher delivery and it's a death trap. Go through Greymoor instead. The elevators are slower but you won't lose your mind to a random enemy projectile." — Common sentiment on the Pharloom forums.

Most players try to rush through the Citadel, but the safest route is actually through the Wormways. It’s longer, but the enemy density is lower. Just make sure you’ve cleared the path before you pick up the item from Tipp. If you sit at a bench, the enemies respawn, and you’ve just sabotaged your own run.

Pro Tips for the Hunt

  • Don't ignore the Wishwall. You can't just find Tipp and "fix" the quest. You have to have the quest active in your log from the Bellhart board first.
  • Audio cues are key. When you’re sliding down the Bone Bottom shaft, listen for Tipp’s voice. He yells for help. If you're wearing headphones, you can actually hear which side of the wall he's on.
  • The "Shortcut" Lie. Some guides suggest jumping from the Upper Shellwood bridge. Don't do it. You’ll hit a kill-plane or reset back to the entrance. Stick to the intended path through the Blasted Steps.
  • Inventory Check. Before you go back to Frey to see her new stock, make sure you have at least 500 Rosaries. Between the Multibinder and the Spool Fragment, you're going to need a decent stack of cash.

Looking Ahead: Sea of Sorrow

With the Sea of Sorrow expansion confirmed for 2026, there’s a lot of speculation about Tipp's role in the new nautical areas. Team Cherry has a habit of bringing back side characters in weird ways. Some fans think Tipp will be our primary fast-travel connection to the new "shipwreck" zones.

Honestly, it makes sense. A courier who knows the hidden paths of Pharloom would be the perfect guide for a nautical adventure.

What you should do next

Go to Bellhart and make sure you've finished the Threadspun Town quest. The Wishwall won't even appear until the town is "freed" from its initial curse. Once the board is up, grab the My Missing Courier prompt immediately.

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Don't wait until you're over-leveled. The rewards are meant to help you through the early difficulty spikes of the Gilded Citadel. If you've already found Tipp but the shop hasn't updated, try talking to Pavo (the dancing NPC); sometimes the quest flag doesn't trigger until you've interacted with the "social" bugs in town.

Check your map for the "marked location" in Bone Bottom. If it isn't showing up, you missed one of the three clues in Shellwood. Backtrack, interact with the dropped satchel near the middle of the map, and the marker should pop right up.


Actionable Insight: Clear out the enemies in the path between Bellhart and the Citadel before attempting any delivery quests from Tipp. As long as you don't rest at a bench, the path remains clear, making the "no-hit" requirements significantly easier to manage.