You’re walking through the rain-slicked neon of Night City. You hear it. A voice, raspy and urgent, shouting about technomancers from Alpha Centauri. If you’ve spent more than five minutes in Night City, you know exactly who Garry the Prophet is. But The Prophet’s Song Cyberpunk 2077 quest is way more than just a joke about a guy with a tin-foil hat. It’s actually one of the most complex, lore-heavy side missions CD Projekt Red ever tucked into the game. Honestly, most players just breeze through it, laugh at the dialogue, and move on. They’re missing the point entirely.
This quest is a rabbit hole. It’s a bridge between the street-level grit of V’s life and the cosmic, high-concept horror of the rogue AIs hiding behind the Blackwall. It’s weird. It’s frustrating. It involves a very specific set of triggers that can easily be missed if you’re just rushing to the next big heist.
Who is Garry and Why Should You Care?
Garry hangs out right outside Vik Vektor’s clinic. He’s the local eccentric. Most NPCs ignore him, but if you stop and listen—actually listen—he’s not just rambling. He’s predicting things. He talks about the "blue-eyed people" and the "vampires" from space. In the context of a world where people can swap their skin for chrome and upload their consciousness to a cloud, his "conspiracies" aren't that far-fetched.
To kick off The Prophet's Song Cyberpunk mission, you have to talk to him. Not once. Not twice. Five times. You need to visit him across different in-game days. Each time, he’ll give you a different rant. You can tip him or argue with him. It doesn't really matter which you choose, as long as you engage. Eventually, some nomads from the Aldecaldos show up to shut him down.
Here’s the thing: you have to protect him. If you let the nomads beat him up, the quest chain dies right there. You lose access to the weirdest piece of world-building in the game. Defend him, and he finally trusts you enough to give you a "mission."
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The Secret Meeting at the Old Factory
Garry claims there’s a secret meeting happening between the "technomancers" and the "reptilians." He gives you coordinates to an old factory in Watson. This is where things get spooky. You aren't just looking for a fight; you're looking for proof.
When you get to the location, you have to hide. If you go in guns blazing immediately, you might miss the dialogue, and the dialogue is the "meat" of the lore here. You’ll see Maelstrom gangers meeting with high-end corporate types—specifically representatives from Night Corp. They exchange a chip. This isn't just a drug deal. The dialogue they use is coded, strange, and sounds almost like a ritual.
- They talk about "Lilith."
- They mention "the cold of the stars."
- The corporate NPCs have glowing blue eyes.
Sound familiar? It should. This ties directly into Mr. Blue Eyes, the mysterious figure seen at the end of the Path of Glory ending and during the Phantom Liberty expansion.
Cracking the Encrypted Shard
Once you take out the Maelstromers and the suits, you loot a mysterious encrypted shard. If you’re a high-level Netrunner, you might think you can just click "crack" and be done with it. Nope. The shard contains a cryptic poem.
"Phosphor radiates, light-eater.
Lamplighter follows the path of the shadows."
This isn't just flavor text. It’s a reference to the Project Oracle conspiracy. Many players get stuck here because the game doesn't give you a waypoint to Garry anymore. You head back to his spot by Vik’s, only to find he’s gone. His disciple tells you he was taken by "men in suits."
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This is the peak of the quest's mystery. Garry is gone. You’re left with a weird poem and a sense of dread. The disciple thinks he was abducted by aliens. In reality, he likely stumbled too close to the truth about Night Corp and the rogue AIs.
The Connection to Mr. Blue Eyes and Sandra Dorsett
To truly understand The Prophet's Song Cyberpunk meaning, you have to look at other quests. Remember Sandra Dorsett? The woman you save in the very first mission of the game? If you find her later and hack her datashard, you find out she was investigating Night Corp. She found evidence that they were using AIs to mind-control their own employees.
Garry’s "technomancers" are likely these rogue AIs. The "vampires" are the corporate elites being puppeted by things from beyond the Blackwall. It’s a classic cyberpunk trope—the realization that the people running the world aren't even human anymore—but executed with a heavy dose of cosmic horror.
Common Mistakes and How to Avoid Them
I’ve seen a lot of people complain that the quest is "bugged." Usually, it’s not a bug. It’s a mechanics issue.
- The Dialogue Trigger: If you don't listen to Garry's full rants five times, the Aldecaldos won't spawn. You can't just skip time standing right in front of him. Walk away, do a mission, and come back.
- The Stealth Fail: If you are spotted at the factory before the hand-off happens, the NPCs might not drop the specific shard you need. Stay in the shadows until the "deal" is concluded.
- The Ending: People get mad that you never "save" Garry. You can't. This is Night City. The quest is designed to be a "downer" ending that highlights how powerless V is against the truly big players.
Honestly, the lack of a "happy ending" makes this one of the most authentic experiences in the game. It reinforces the idea that Garry wasn't just a crazy guy; he was a canary in a coal mine. He saw the truth, and the truth deleted him.
Technical Requirements for the Quest
You don't need a specific level to start this, but I'd recommend being at least Level 15-20. The Maelstrom guys at the factory aren't pushovers, especially if you’re playing on Very Hard. Having a decent Cyberdeck helps if you want to scan the NPCs from a distance to see their affiliations. Interestingly, the corporate NPCs are labeled as "???" in the scanner, which is a huge red flag.
Why This Quest Still Matters in 2026
With all the updates we've had since the Edgerunners craze and the Phantom Liberty launch, The Prophet's Song Cyberpunk quest remains the primary "connective tissue" for the game's biggest mystery. We still don't fully know what Mr. Blue Eyes wants. We don't know the full extent of the "Project Oracle."
Every time a new patch drops, data miners go back to Garry’s dialogue. They look for hints about the next game, Project Orion. There is a strong theory that the "blue-eyed" faction will be the primary antagonist of the sequel. By playing through Garry’s quest, you’re basically getting a front-row seat to the prologue of the next decade of Cyberpunk lore.
Don't just treat it as a way to get some XP. Treat it as a puzzle. Read the shard. Look at the symbols on the walls near the factory. The game is trying to tell you something about the nature of reality in Night City, and it’s a lot scarier than Adam Smasher.
Actionable Next Steps for Players
If you want to fully experience the "Prophet" storyline and its implications, follow this specific path:
- Visit Garry Early: Start talking to him as soon as you finish the prologue. Don't wait until the end of the game.
- Save Sandra Dorsett’s Shard: When you do the "Full Disclosure" quest for Sandra, do not return the shard without reading it first. You need a high Intelligence stat to crack it, but the information correlates perfectly with Garry’s claims about mind control.
- Watch the Eyes: During the secret meeting in Watson, use your scanner zoom. Look at the eyes of the corporate leaders. If they flash blue, you know you're dealing with the proxy of a rogue AI.
- Read the Poem Carefully: The "Phosphor" mentioned in the encrypted shard is a lead-in to the FF:06:B5 mystery, which is a massive community-driven scavenger hunt that spans the entire game world.
Get out there and defend Garry. He might be loud and smell like trash, but in a city full of lies, he’s the only one telling the truth. Just don't expect a thank-you note when it's all over. Night City doesn't do "thank you." It just does "next."