What Does Faith Do in Elden Ring? The Brutal Truth About Incantations and Holy Damage

What Does Faith Do in Elden Ring? The Brutal Truth About Incantations and Holy Damage

You’re standing in the Church of Elleh, looking at your stats. You see "Faith" and wonder if it’s just for healers. Honestly? Most people think Faith is the "support" stat. They think you're just there to toss a little gold light at your friends while the Strength builds have all the fun. They’re wrong.

Faith is probably the most versatile stat in the Lands Between. It isn't just about prayer. It’s about setting yourself on fire to buff your damage, hurl lightning bolts like a disgruntled god, and literally growing dragon heads out of your arms.

What Faith Actually Influences in Your Build

Basically, Faith is your primary scaling stat for Incantations. If Intelligence is the "nerd" stat for glintstone sorceries, Faith is the "believer" stat for miracles—or what Elden Ring calls Incantations. It’s a direct multiplier for your Incantation Scaling, which is a number found on your Sacred Seal.

The higher your Faith, the harder your spells hit. Simple.

But it goes deeper than that. Faith is the gatekeeper for specific damage types. It governs Holy damage, obviously, but it’s also the key to Fire damage. If you’re using a weapon infused with a Flame Art Ash of War, your physical swings will suddenly start caring a lot more about how much you’ve been praying. You’ve also got to consider requirements. Some of the coolest weapons in the game, like the Blasphemous Blade or the Coded Sword, won’t even let you swing them properly unless you’ve hit a certain Faith threshold.

The Breakdown of Incantation Categories

Incantations aren't a monolith. They’re split into "schools" of magic, and each one does something wildly different.

First, you have the Two Fingers stuff. These are your bread-and-butter heals and status cleanses. "Flame, Cleanse Me" is arguably the most important spell in the game because it deletes Scarlet Rot. If you go into the Lake of Rot without 12 Faith, you’re going to have a bad time.

Then things get weird. The Dragon Communion spells let you breathe rot, ice, and fire. These usually require Arcane too, but Faith is the foundation. Then there’s the Bestial incantations—literally throwing rocks at people. It’s fast. It’s physical. It’s great for breaking poise.

Don’t forget the Golden Order spells. These are the "smart" prayers. They often require Intelligence alongside Faith. They deal pure Holy damage and are fantastic for keeping those pesky Skeletons from reviving. If you’re tired of the undead getting back up, Holy damage is your best friend.

Weapon Scaling and the "Sacred" Infusion

If you take a standard Longsword and slap a Sacred Ash of War on it, the weapon’s base physical damage drops. It’s a trade-off. In exchange, you get Holy damage that scales with Faith.

💡 You might also like: Why Computer Games Bubble Shooter Still Rule Your Boredom

Early game, this feels weak. Why? Because many early bosses have decent Holy resistance. But later on, especially against those "Those Who Live in Death," it’s like cutting through butter.

Flame Art is the real secret sauce, though.

Flame Art also scales with Faith but deals Fire damage. In Elden Ring, Fire damage is often more reliable than Holy because so many enemies (especially those in the various woods and the frosty mountaintops) are terrified of it. Rain reduces fire damage, though. Keep that in mind. If it’s pouring outside, your fireballs are going to feel like wet noodles.


Why "Vow" Spells Are Non-Negotiable

You’ve probably seen YouTubers doing millions of damage in one hit. They aren’t just lucky. They’re using Faith buffs.

Golden Vow is the gold standard. It increases your damage dealt and decreases damage taken. It lasts for 80 seconds. It’s a game-changer. Combine that with Flame, Grant Me Strength, which boosts Physical and Fire attack power.

Suddenly, your "weak" Faith build is hitting like a literal truck. These buffs stack. That’s the magic of Faith. While a Sorcery build is busy chugging blue flasks just to stay relevant, a Faith build has already layered three different protections and damage boosters before the boss even finishes its intro animation.

Surprising Nuances: The Soft Caps

Don't just dump 99 points into Faith and call it a day. Diminishing returns are real.

For weapon scaling, you’ll see a significant drop-off after 50 Faith. If you’re just using a sword that scales with Faith, 50 is your sweet spot. However, if you are a pure caster using a high-end seal like the Erdtree Seal, you want to push all the way to 80. That’s the final soft cap.

If you go to 81, you’re wasting your time. Put those points into Vigor. Please. You can’t cast spells if you’re dead.

The Holy Damage Problem (And Solution)

Let’s be real for a second. Elden Ring has a "Holy Damage" problem.

The final bosses of the game—without spoiling names—have massive resistance to Holy damage. Like, 80% resistance. If you walk into the final arena with a pure Holy sword, you’re going to feel like you’re hitting a wall.

This is why Faith is better than Intelligence. You aren't locked into one damage type. If Holy isn't working, you switch to Fire. If Fire isn't working, you use Bestial physical boulders. If that fails, use Lightning. Lightning damage in Elden Ring actually scales with your Sacred Seal's Incantation Scaling, which means it scales with Faith.

Wait. It's confusing.

Lightning weapons (the ones you infuse at a blacksmith) scale with Dexterity. But Lightning spells (the ones you cast with a seal) scale with Faith. It’s a weird quirk of the game's design. If you want to be a lightning lord, keep your Faith high and your Seal upgraded.

Real Talk: Is It Better Than Sorcery?

Sorcery is easy. You stand back and shoot blue pebbles. It’s effective, sure, but it’s repetitive.

Faith is for the players who want a toolbox. You have a spell for every single situation. Poisoned? There’s a spell. Need to sneak? "Shadow Bait" or "Darkness." Want to knockdown a knight? "Wrath of Gold."

🔗 Read more: Five Nights at Freddy’s 3: Why We’re Still Obsessed With Springtrap

It requires more management. You have to swap spells at sites of grace constantly. You have to remember which buff goes with which. But the ceiling for creativity is way higher. You can be a paladin in heavy armor or a loincloth-wearing madman screaming frenzy at the moon.

The Frenzied Flame: A High-Risk Choice

We have to talk about Madness. These spells are mostly for PvP (Player vs Player), as most bosses are immune to the Madness status effect. But the damage they do is still high.

Spells like The Flame of Frenzy can stunlock big enemies because of the sheer volume of fire they put out. Just watch your own madness meter. If it fills up, you take a chunk of damage and lose FP. It’s the ultimate "glass cannon" playstyle within the Faith tree.

Setting Up Your Faith Build: Next Steps

If you're sold on the idea, start by grabbing the Godslayer’s Seal in Stormveil Castle. It’s significantly better than the starting Finger Seal for a long time.

Next, hunt down the Coded Sword in Leyndell if you want a weapon that weighs nothing and ignores shields. It’s pure unblockable light.

Essential Actionable Steps:

  • Reach 12 Faith immediately: This allows you to use "Flame, Cleanse Me" and basic heals.
  • Find the Prayerbooks: Give them to Corhyn or Miriel (the giant turtle) to unlock better spells.
  • Level Vigor alongside Faith: You need to survive long enough to cast those long animations. 40 Vigor is the minimum for the mid-game.
  • Upgrade your Seal: Spells don't get stronger just because you have high Faith; the Seal must be upgraded with Smithing Stones to actually apply that scaling.
  • Mix your damage: Always carry a Fire option and a Holy option. Never rely on just one.

Faith isn't just a support stat. It's the most flexible, visually impressive, and strategically deep way to play Elden Ring. Stop thinking of yourself as a healer and start thinking of yourself as a walking catastrophe.