Why All Legend of Zelda Games Still Obsess Us After 40 Years

Why All Legend of Zelda Games Still Obsess Us After 40 Years

It started with a brown plastic cartridge and a dream of getting lost in a forest. Honestly, back in 1986, nobody—not even Shigeru Miyamoto—could have predicted that all Legend of Zelda games would eventually become the literal blueprint for how we explore digital worlds. It’s weird when you think about it. Most franchises die out after a decade. Zelda just keeps reinventing the wheel, then breaking the wheel, then making a better wheel out of ancient Sheikah technology.

The series is a mess of timelines and art styles. It’s inconsistent. It’s brilliant.

The 8-Bit Foundation and the "Golden" Era

If you go back to the original The Legend of Zelda on the NES, it’s brutally difficult. No hand-holding. You just get a sword from an old man in a cave and the game basically says, "Good luck, don't die." It was revolutionary because it saved your progress. Before this, you had to finish games in one sitting or use long, annoying passwords. Then came Zelda II: The Adventure of Link. People hate on it because it’s a side-scroller with RPG elements, but it gave us the magic meter and Combat-heavy gameplay that eventually influenced Dark Souls.

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Then 1991 happened. A Link to the Past arrived on the SNES. It perfected the "Zelda Formula." You have a Light World and a Dark World. You solve a puzzle in one, and it changes the other. It’s tight. It’s colorful. It’s arguably the most "perfect" game in the top-down style.

Most fans will argue until they're blue in the face about whether the 2D games are better than the 3D ones. They aren't. They’re just different. Link’s Awakening proved that a Zelda game didn't even need Zelda or the Triforce to be a masterpiece. It just needed a giant egg on a mountain and a heavy dose of existential dread.

Transitioning to 3D and the Ocarina Impact

In 1998, Ocarina of Time changed everything. Seriously. It introduced "Z-targeting," which is how almost every third-person action game handles camera locking today. If you've played God of War or Elden Ring, you’re using tech that Link pioneered in the Kokiri Forest.

But it wasn't all sunshine. Majora’s Mask followed it up by being the weirdest, darkest entry in the catalog. You have three days before the moon crashes into the earth and kills everyone. You wear the faces of dead people to gain their powers. It’s creepy. It’s stressful. It’s why people still write 5,000-word essays about it on Reddit.

Then Nintendo went and made The Wind Waker.

Everyone lost their minds. They called it "Celda" because of the cartoon graphics. They wanted gritty realism, and Nintendo gave them a 12-year-old on a talking boat. But look at it now. It aged better than almost any game from that era. The ocean felt endless. The combat was snappy. It proved that the "vibe" of all Legend of Zelda games is more important than the polygon count.

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The Experimental Middle Years

  1. Twilight Princess: The answer to the "we want it dark" crowd. You turn into a wolf. It’s moody. It has the best dungeons in the series, but the intro takes five hours of herding goats.
  2. Skyward Sword: The black sheep. It relied on motion controls. Some people loved the 1:1 sword swinging; others just wanted to sit on their couch without waving their arms like a madman. It’s the origin story, though, so you can't skip it if you care about the lore.
  3. The DS Titles: Phantom Hourglass and Spirit Tracks. They used the stylus for everything. Yes, you drive a train. Yes, it’s a bit gimmicky. But the "Temple of the Ocean King" is a masterclass in recursive level design.

The Open World Rebirth

Breath of the Wild didn't just save the Wii U (well, it tried) and launch the Switch; it destroyed the Zelda formula. For decades, the games were: go to forest, get boomerang, go to fire, get bombs.

Nintendo threw that in the trash.

They gave you all the tools in the first 20 minutes and said, "Go kill the final boss whenever you feel like it." It was about chemistry and physics. If you set grass on fire, the wind carries the flames. If you drop a metal sword in a thunderstorm, you get struck by lightning. It felt dangerous.

Then Tears of the Kingdom came along in 2023 and turned Link into a mechanical engineer. You aren't just adventuring; you’re building hoverbikes and giant wooden robots. It took the map from the previous game and added a sky layer and a massive, terrifying underground layer. It’s a lot. It’s almost too much. But it shows that Nintendo isn't afraid to let the player break the game.

The Handheld Legacy You Probably Slept On

Don't ignore the Capcom-developed games. The Minish Cap is one of the most beautiful GBA games ever made. Shrinking down to the size of an ant to explore rafters? Incredible. The Oracle of Ages and Oracle of Seasons games on Game Boy Color could actually be linked together to unlock a secret ending. That’s some high-level engineering for 2001.

A Link Between Worlds on the 3DS is the sleeper hit. It’s a sequel to the SNES game, but it lets you rent items in any order. It was the "testing ground" for the freedom we eventually got in the modern open-world titles.

Why the Timeline is a Headache

There are three timelines.
One where Link wins as a kid.
One where Link wins as an adult.
One where Link flat-out loses to Ganon.

Nintendo eventually published the Hyrule Historia to explain this, but honestly? It doesn’t really matter. Each game is a "legend." It’s a retelling of the same basic struggle: courage (Link) vs. power (Ganon) vs. wisdom (Zelda). Whether it’s 2D, 3D, cel-shaded, or hyper-stylized, the DNA stays the same.

What to Play First

If you’re new to all Legend of Zelda games, don't start at the beginning. The 1986 original is too cryptic for most modern players without a guide.

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  • For the "Classic" Experience: Play A Link to the Past or the Link’s Awakening remake. They’re short, sweet, and teach you the logic of the series.
  • For the "Epic" Experience: Play Ocarina of Time 3D. It’s the quintessential hero’s journey.
  • For the "Modern" Experience: Start with Breath of the Wild. It’s the most accessible, even if it’s the least "traditional."

There is a weird sense of melancholy in these games. You’re usually exploring a world that has already fallen. You’re picking up the pieces. Whether you're sailing a flooded world or flying through the clouds, there's always this feeling that you're the only one who can fix a broken history.

Actionable Steps for the Aspiring Hyrulian

If you want to dive into the series properly in 2026, here is how to do it without spending a fortune on vintage hardware:

  • Get Nintendo Switch Online: This gives you access to the NES, SNES, N64, and Game Boy libraries. You can play Ocarina, A Link to the Past, and The Minish Cap all in one place.
  • Skip the "Timeline" obsession: Don't try to play them in chronological order. It will ruin your brain. Play them by "vibe." Want a relaxing sea voyage? Wind Waker. Want a dark, gritty nightmare? Twilight Princess.
  • Talk to everyone: Zelda games aren't just about combat; they're about the weirdos living in the towns. The best items are often hidden behind a side quest involving a guy who loves bugs or a lady who lost her cuccos (chickens).
  • Learn to parry and dodge early: In the modern games, master the "Flurry Rush." It makes the difficult combat encounters much more manageable.

The series isn't going anywhere. With the live-action movie in development and the inevitable "next-gen" Zelda on the horizon, the cycle of the Triforce is just going to keep spinning. Just grab a shield and try not to hit the chickens. Seriously. Don't hit the chickens.