Why Cyberpunk 2077: Phantom Liberty Still Hits Harder Than Most Full Games

Why Cyberpunk 2077: Phantom Liberty Still Hits Harder Than Most Full Games

Dogtown is a dump. Honestly, that’s the first thing you realize when you roll past the barricades into the combat zone of Night City. It’s a claustrophobic, trash-strewn, neon-soaked nightmare that makes the rest of the game look like a corporate retreat. But here’s the thing: Cyberpunk 2077: Phantom Liberty isn't just a DLC. It’s a redemption arc wrapped in a spy thriller, and it’s probably the best thing CD Projekt Red has ever shipped.

The story kicks off with a literal bang when Space Force One gets swatted out of the sky. You’re playing V, still dying from the Relic, and suddenly a mysterious "Songbird" promises a cure. It sounds too good to be true. It usually is. This expansion doesn't just add a few side quests; it fundamentally rewires how the base game feels. If you haven't touched the game since the disastrous 2020 launch, you're basically looking at a different beast entirely.

The Dogtown Reality Check

The atmosphere in Dogtown is oppressive. Kurt Hansen, the warlord running the show, has created this weird, sovereign bubble where the NCPD won't touch you, but the Barghest soldiers will kill you for looking at them sideways. It’s gritty. It’s loud. The verticality is insane compared to Watson or Westbrook. You’ll find yourself climbing through rusted scaffolding and decayed stadiums just to find a decent vantage point.

One thing people often get wrong is thinking they can just breeze through the main plot. Don't. The side content in Cyberpunk 2077: Phantom Liberty is where the actual world-building lives. You meet people like Mr. Hands—who finally gets a face and a personality—and realize that every "gig" in Dogtown has layers. You aren't just stealing a car; you're deciding the fate of two kids or choosing whether to let a corrupt executive walk free for a payout.

The Relic tree is the mechanical backbone of the expansion. It gives you these "glitchy" powers that feel like cheating. Want to see enemy weaknesses in real-time? Done. Want to leap across a room and turn someone into red mist with a Mantis Blade lunge? You can do that too. It’s messy and violent, which fits the tone perfectly.

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Idris Elba and the Burden of Loyalty

Solomon Reed, played by Idris Elba, is the heart of this expansion. He’s a sleeper agent who’s been living as a bouncer for seven years, waiting for a call that never should have come. Working with him feels heavy. Every conversation is a chess match. He’s loyal to a fault, even when the government he serves treats him like a disposable battery.

Compare him to Songbird (So Mi). She’s desperate. She’s essentially a human nuke being used by the NUSA. The dynamic between these two—and how V fits into their broken history—is where the writing shines. You aren't just picking "Good" or "Bad" options. You’re picking between two different types of betrayal.

Why the Spying Matters

Unlike the main game’s "save my soul" vibe, Phantom Liberty plays out like a John le Carré novel. There’s a mission at the Black Sapphire—a high-end party for the worst people on earth—that is pure tension. You aren't shooting; you're blending in, scanning faces, and playing roulette. It’s a sharp contrast to the usual "decapitate everyone in the room" gameplay loop.

The 2.0 Overhaul: It’s Not Just Paint

Let’s talk about the technical side for a second because it’s inseparable from the expansion. The 2.0 update, which launched alongside Cyberpunk 2077: Phantom Liberty, fixed the police AI and the perk system. Remember when the cops would just teleport behind you in an alleyway? That’s gone. Now they chase you. They use maneuvers. They actually feel like a threat.

The perks are actually interesting now. Before, you’d spend points on "3% more damage with pistols." Boring. Now, you’re unlocking abilities like "deflecting bullets with a katana" or "performing a mid-air dash." It turns V into a cybernetic god.

  1. Vehicle combat is actually a thing now. You can hack cars to make them explode or just lean out the window with an SMG.
  2. The armor system was moved from clothing to cyberware. This is a huge win for fashion. You can wear a neon-pink jumpsuit without losing your damage resistance because your "armor" is now a sub-dermal mesh in your skin.
  3. The level cap was bumped to 60. Those extra ten levels allow for some truly broken builds that combine Netrunning with heavy weaponry.

The Moral Rot of the NUSA

President Rosalind Myers is a fascinating character because she isn't a cartoon villain. She’s a politician. She’s tough, capable, and perfectly willing to sacrifice everyone in Dogtown to protect national interests. Spending the first few hours of the DLC protecting her gives you a false sense of camaraderie. You think you’re the hero.

But then you see the Blackwall.

In the world of Cyberpunk, the Blackwall is the digital fence keeping out rogue AIs that would literally melt everyone’s brains if they got loose. Phantom Liberty reveals just how much the government is poking that fence with a stick. It’s terrifying. The missions involving Songbird’s connection to the Blackwall turn the game into a temporary horror movie. The red pixels, the distorted audio—it’s genuinely unsettling.

Choosing Your Ending (And Living With It)

There are four main endings to the DLC, and one of them unlocks a completely new ending for the base game. Without spoiling the specifics, let's just say the "new" ending is a punch to the gut. It’s realistic. It’s somber. It’s exactly the kind of ending a genre called "Cyberpunk" deserves.

Many players hunt for the "happy" ending. There isn't one. There are only shades of gray and people you've disappointed. Whether you side with Reed or Songbird, someone loses. That’s the brilliance of the writing. It respects your intelligence enough to know that in a world run by mega-corps and desperate spies, nobody walks away clean.

Actionable Next Steps for New and Returning Players

If you’re looking to jump into Dogtown, don't just rush the main gate. Here is how to actually get the most out of the experience:

Respec your character immediately. The 2.0 system is different enough that your old build is probably trash. Look into the "Airdash" perk in the Reflexes tree; it’s the single most important movement upgrade in the game.

Wait until Act 2. You can technically start the DLC via a shortcut from the main menu, but don't do that. Play the base game until you finish the Voodoo Boys arc in Pacifica. The transition into Phantom Liberty feels way more natural that way, and you'll have a better handle on who Johnny Silverhand is.

Listen to Johnny. Keanu Reeves recorded a ton of new dialogue for this. He has opinions on everything in Dogtown. Sometimes he’s a jerk, but often he’s the only one telling you the truth about the NUSA.

Hunt the supply drops. In Dogtown, large crates fall from the sky with red smoke. They are hotspots for combat but contain the best Tier 5+ iconic weapons and cyberware capacity shards. These shards are vital because your body now has a "limit" on how much chrome you can install before you go cyberpsycho (mechanically speaking).

Explore the side gigs for "Iconic" gear. Weapons like the Ogou (an explosive smart pistol) or the Bald Eagle (a heavy revolver) are game-changers. They aren't just stat boosts; they change how you play.

The real magic of Cyberpunk 2077: Phantom Liberty is that it makes Night City feel like the dangerous, beautiful, heartless place it was always supposed to be. It’s a dense, 20-30 hour masterclass in how to fix a legacy. If you've been sitting on the fence, it's time to get off. Dogtown is waiting, and it's every bit as brutal as they say.