You're walking through Santo Domingo. The air tastes like copper and burnt plastic, and just when you think you’ve seen the worst of Night City’s predatory grind, a side job pops up that feels... different. It’s called Cyberpunk Every Breath You Take. If you’ve played Cyberpunk 2077, you know the vibe. It isn’t about a high-stakes heist or corporate espionage. It’s smaller. Meaner. It’s about a stalker.
Honestly, this quest is one of those moments where CD Projekt Red stops trying to be an action movie and starts being a psychological horror show. It features Blue Moon, one of the three members of the J-Pop sensation Us Cracks. You probably recognize them from the neon billboards or that infectious, slightly annoying "Ponpon Shit" track playing in every other ramen shop. But here, the glitz is gone. Blue Moon is terrified because someone is following her, sending her death threats, and basically turning her life into a living hell.
It’s personal.
The Setup of Every Breath You Take
To even get this mission, you have to play your cards right during the "I Don't Wanna Hear It" quest with Kerry Eurodyne. If you go in guns blazing or piss off the girls, forget it. You need to foster a peaceful resolution between Kerry and Us Cracks. Once that’s settled and some time passes, Blue Moon will give you a ring. She’s at her wit's end.
She meets you on a bench in Kabuki. She looks exposed. No security, no glitz, just a girl in a jacket trying to blend into the concrete. The deal is simple: she’s going to walk through the crowded roundabout, and you’re going to spot the stalker. But there’s a catch. If you mess up, she dies. Simple as that. The game doesn't give you a second chance here. If you lose the stalker or pick the wrong person, Blue Moon’s story ends right there on the pavement.
Spotting the Wolf in the Crowd
Most quests in Night City give you a waypoint. Not this one. Cyberpunk Every Breath You Take forces you to actually use your eyes. You have to trail Blue Moon from a distance, watching the people she interacts with. It’s tedious. It’s tense. You’ll see a bunch of fans—guys asking for autographs, people just passing by.
The trick? Look for the person who isn't acting like a fan.
There’s a girl named Griselda Martinez. She goes by the handle "Precision Girl." She’s the one. You’ll see her hovering, moving when Blue Moon moves, staying just out of the direct line of sight but always there. If you scan her, you won't get a big red "VILLAIN" sign immediately. You have to pay attention to the dialogue and the way she carries herself.
I remember the first time I did this; I was so paranoid I almost tackled a random salaryman just for looking at his watch too long. The game plays on that. It makes you feel the same hyper-vigilance that Blue Moon is living with every day. It’s a brilliant bit of narrative design because it moves the conflict from your quick-hack deck to your actual brain.
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The Confrontation
Once you’re sure, you have to take her out. Non-lethally is usually the "better" path if you want the "good" ending vibes, but Night City is rarely about "good." You can kill her. You can knock her out. If you search her body, you find the evidence. Shards filled with obsessive, rambling manifestos. It’s deeply unsettling stuff. These aren't just lore dumps; they are windows into a broken mind obsessed with a digital idol.
Blue Moon’s reaction is what sticks with you. She’s relieved, yeah, but she’s also hollowed out. The mission ends not with a celebration, but with the realization that even for the ultra-famous, Night City offers zero protection. Your money and your fame just make you a bigger target for the crazies.
Why This Quest Matters for the Cyberpunk Genre
Cyberpunk, as a genre, often gets lost in the "cool" stuff. Cybernetic arms! Flying cars! Hacking the mainframe! But the core of the genre—the stuff William Gibson and Bruce Sterling wrote about—is the loss of privacy and the commodification of the human soul.
Cyberpunk Every Breath You Take hits this perfectly.
Blue Moon isn't a person to the public; she’s a product. Her stalker doesn't see a human being; they see a digital avatar that they feel they "own." In a world where everyone is connected 24/7 through their neuro-ports and social feeds, there is no "off" switch. You are always being watched. Every breath you take is literally tracked, logged, and monetized.
The title of the quest is obviously a nod to The Police, a song that everyone thinks is a love ballad but is actually about a creepy, possessive stalker. It’s a layers-deep meta-commentary on the player's relationship with the game world too. We, the players, are also watching these characters. We control their fates.
Technical Tips for a Smooth Run
If you’re stuck or worried about failing, keep these specific things in mind:
- Don't get too close. If Blue Moon gets spooked or the stalker sees you being way too obvious, the mission can fail. Stay on the upper walkways when possible to get a bird's-eye view.
- The "Green Hair" Clue. While there are several NPCs, pay close attention to the woman with the distinct look who approaches Blue Moon on the bridge.
- Check the Shards. After you neutralize Griselda, read the shards on her. They provide the context that proves you got the right person. If you kill the wrong person, Blue Moon’s manager will contact you later with some very bad news.
- Wait for the Bridge. The best time to move in is when they are on the footbridge. It’s isolated enough that you won't get a bunch of "collateral damage" from the GCPD if things go sideways.
The Reality of Night City Fame
The fallout of this mission stays with you. If you succeed, Blue Moon sends you a few texts later. She’s trying to move on. But the city doesn't change. There will be another stalker, another "Precision Girl," another threat.
It highlights the disparity in Night City. You have the "High Life" of the idols, but they are just as trapped as the scavs in the gutters. They just have better lighting.
When you finish Cyberpunk Every Breath You Take, don't just run off to the next waypoint. Take a second. Look at the NPCs walking around. Everyone has a story, and in a city of millions, most of those stories are tragedies. This quest is a reminder that the most dangerous thing in the future isn't a Rogue AI or a corporate hit squad. It’s the person standing right behind you in a crowd, watching you breathe.
Actionable Steps for Players
To get the most out of this specific narrative thread, you should prioritize your relationship with the side characters early.
- Complete "I Don't Wanna Hear It" peacefully. This is the hard requirement. Use your "Cool" or "Technical Ability" stats to find leverage during the negotiation with Us Cracks in the dressing room.
- Keep your phone open. After the quest "Off the Leash," skip time by 24-48 hours and wander around Watson or Westbrook. Blue Moon won't call if you're in the middle of another major story mission.
- Manual Save. Save the moment Blue Moon sits on that bench. The "detection" logic can sometimes be finicky, and you don't want a bug to cost you the life of the best member of Us Cracks.
Once you’ve finished the mission, go visit the Us Cracks posters near the Riot club. It adds a layer of grim reality to the neon aesthetic that you just can't unsee.