Why Every Marvel Rivals The Thing Edit is Taking Over My Feed

Why Every Marvel Rivals The Thing Edit is Taking Over My Feed

Ben Grimm is having a moment. A massive one. If you’ve spent any time on TikTok or X lately, you’ve probably seen some version of a Marvel Rivals The Thing edit popping up between gameplay clips and tier lists. It’s usually a mix of heavy bass, stylized filters, and that specific "clobberin' time" energy that NetEase Games nailed in their character design.

He's not just a tank. He's a vibe.

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The community's obsession with editing Ben isn't just about his kit, though his kit is undeniably fun. It’s about the aesthetic. In a game filled with sleek flyers like Iron Man or nimble assassins like Black Panther, there is something inherently "edit-worthy" about a giant, orange rock-man crashing through a destructible environment with zero respect for the laws of physics. People are obsessed with the weight of him. When you see a high-quality Marvel Rivals The Thing edit, the creator usually focuses on that impact—the way the ground shatters and the screen shakes when he lands a jump.

What makes a Marvel Rivals The Thing edit go viral?

It’s all about the timing. Most editors are leaning into the "Vanguard" role. They take clips of Ben holding a point against three enemies at once, layering in color grades that make his orange skin pop against the neon backdrops of Yggsgard or Tokyo 2099. Honestly, the game’s art style—that sort of comic-book-meets-anime look—does half the work for the editors.

You’ll see a lot of "hard" edits. These usually feature quick cuts synced to aggressive phonk music or heavy metal. They highlight his roar, his shields, and specifically his Ultimate. There is this one specific animation where he leaps into the air and comes down like a meteor. That’s the money shot. Every Marvel Rivals The Thing edit worth its salt uses that frame as the climax.

But it’s not all just gameplay. Some creators are going deep into the lore side of things. They mix in comic panels from the Stan Lee and Jack Kirby era with the modern 3D model from the game. It creates this bridge between 1961 and 2026 that feels really nostalgic but fresh. You’ve got the "Ever-Lovin' Blue-Eyed Thing" looking better than he ever has in a video game, and the fans are making sure everyone knows it.

The technical side of the "Rock" aesthetic

Creating a Marvel Rivals The Thing edit actually requires a bit of nuance. Because Ben is so bulky, he can easily clutter the frame. Skilled editors use a lot of "velocity" (speed ramping) to make his slow movements feel punchy.

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If you just play a raw clip of The Thing walking, it’s boring. He’s slow. He’s a tank. But if you speed up the wind-up of his punch and slow down the moment of impact, you get that "oomph" that makes people hit the like button. It’s a trick used in professional cinematography, but 16-year-old editors on CapCut are mastering it faster than anyone expected.

Why Ben Grimm is the heart of the Vanguard class

In the current meta, The Thing isn't just a wall. He’s a playmaker. This is why the Marvel Rivals The Thing edit trend is actually helpful for the game's growth—it shows off the mechanics. He has this unique "Rock Armor" mechanic that isn't just a boring health bar. It’s visual. You see the rocks crumbling off him as he takes damage, and you see them reform when he uses his abilities.

Creators love this. It’s a visual storyteller’s dream.

Unlike Dr. Strange, who is all magic circles and glowing capes, or Magneto with his metallic shrapnel, Ben is tactile. He feels heavy. When someone makes a Marvel Rivals The Thing edit, they usually emphasize the sound design too. The "crunch" of his footsteps and the "thud" of his fists. If you’re watching these with headphones, the bass boost most editors add makes it feel like your own desk is vibrating.

Comparing him to other Vanguards in edits

  • Peni Parker: Her edits are usually "kawaii" or glitchy. Lots of pink and tech-ui overlays.
  • Hulk: Very similar to Ben, but often more "angry" and chaotic.
  • Venom: These are almost always dark, edgy, and focused on movement/swinging.
  • The Thing: These feel sturdy. They feel like a "boss" walk. There’s a swagger to Ben’s walk cycle in Marvel Rivals that just begs for a "Phonk" soundtrack.

The community impact of these edits

Let’s be real for a second. Marvel Rivals is a competitive hero shooter, and those communities can get toxic fast. But the Marvel Rivals The Thing edit subculture is surprisingly wholesome. It’s mostly just people who love the Fantastic Four finally seeing their favorite character get the respect he deserves in a AAA title. For years, Ben was sidelined in games or looked like a pile of orange mud. In Rivals, he looks like a powerhouse.

I’ve seen dozens of comments on these videos saying things like, "I wasn't going to main a tank until I saw this." That is the power of a good edit. It sells a fantasy. It makes you want to be the guy who stands in the middle of a chaotic firelight and says, "Nah, I'm not moving."

The "clobberin' time" voice line is also a massive hook. Editors use it as a "drop" in the music. Everything goes quiet, you hear "It's Clobberin' Time!" and then the beat hits as Ben smashes a Spider-Man into the pavement. It’s satisfying. It’s addictive.

Getting started with your own edit

If you’re looking to jump on this trend, you need the right tools. Most people are using After Effects if they’re on a PC, or CapCut if they’re on mobile. The key is finding high-bitrate footage. Because Marvel Rivals has so many particle effects—lasers, explosions, magic—low-quality footage will just look like a blurry mess once you start adding filters.

  1. Record in 4K if possible. Even if you’re outputting to 1080p, the extra data helps with masking.
  2. Focus on the "impact" frames. Use the "Screen Shake" effect sparingly, but definitely use it when Ben lands his jump.
  3. Color grade for contrast. Ben is orange. Use blue or teal backgrounds (like the Yggsgard sky) to create a complementary color scheme that makes him stand out.
  4. Audio is 70% of the work. Find a track that has a clear, heavy "thump" for his punches.

The Marvel Rivals The Thing edit trend isn't slowing down. As more people get access to the game and more skins are released—like his trench coat and hat "disguise" look—the variety of edits is only going to grow. It’s a testament to how well NetEase understood the character. They didn't just make a rock monster; they made a hero with personality, weight, and a whole lot of "clobber."

Actionable Insights for Players and Creators

If you want to maximize your presence in the Marvel Rivals community or just appreciate the art form better, keep these points in mind:

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  • For Creators: Avoid over-editing the HUD. Use the in-game "No HUD" settings or crop your footage heavily to focus on Ben's animations. The best Marvel Rivals The Thing edit videos feel like cinematic trailers, not gameplay recordings.
  • For Players: Pay attention to his "Team-Up" abilities. Edits featuring the Fantastic Four synergy (like when Rocket Raccoon jumps on his shoulder) get way more engagement because of the "cool factor" of seeing multiple heroes working together.
  • For Fans: Check out platforms like TikTok and Instagram Reels using specific hashtags like #MarvelRivals, #TheThing, and #ClobberinTime to find the latest high-effort montages.

The best way to experience this is to jump into the game yourself, record a few triple-kills on the objective, and see if you can capture that specific feeling of being an unstoppable force of nature. Ben Grimm is back, he's orange, and he's the king of the edit scene for a reason.