Why My Singing Monsters Fanmade Monsters Are Keeping the Community Alive

Why My Singing Monsters Fanmade Monsters Are Keeping the Community Alive

Walk into any corner of the My Singing Monsters (MSM) fandom on YouTube or TikTok, and you’ll realize something pretty quickly. Big Blue Bubble makes great content, but the fans? They’re basically running a parallel studio at this point.

It’s wild.

We aren't just talking about a few sketches of a Mammott with wings. We are talking about my singing monsters fanmade monsters that have full bio entries, professional-grade animations, and original musical compositions that sound like they were recorded in a high-end studio. Honestly, the level of dedication is kind of terrifying. People spend months—actual months—coding entire fan-games or "Islands" just to see their creations breathe.

It’s a massive subculture. If you haven’t seen the "Lost Landscapes" or the "Tundra Island" projects, you're missing out on half the game's actual reach.

The Weird Logic of Fan-Made Design

Designing a monster isn't just about making something look cool. It has to sound right. If you’ve played the original game since 2012, you know every monster serves a specific percussive or melodic function. A fan-made monster that’s just "loud" fails the vibe check immediately.

Take a look at the "Epic" variants fans come up with. The best ones don't just add more spikes or change the color to purple. They iterate on the biological lore established by the developers. The community understands the "Element" system better than almost any other gaming group. When someone creates a new "Ethereal" or a "Workshop" style monster, they’re thinking about how a double-bass sound would mesh with a Bowgart’s cello.

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It’s sophisticated.

Most of these creators, like the folks behind the The Lost Landscapes (which, for a long time, was the gold standard for fan projects), focus heavily on the "Island" as a whole composition. You can’t just drop a random sound in. You have to account for the tempo, the key signature, and the way the monster's animation interacts with the background.

Why We Crave My Singing Monsters Fanmade Monsters

Official updates take time. Big Blue Bubble is a business, and they have a release schedule. But the internet? The internet is impatient.

Fan-made content fills the "content drought" periods. When players have finished their Gold Island and maxed out their Ethereal Workshop, they go looking for what’s next. This is where the "Fan-Islands" come in. These are essentially massive "What If?" scenarios. What if there was a Glass element? What if the monsters went to outer space?

There's a specific charm in the "New Monster" reveal videos on YouTube. You’ve probably seen them—the black silhouette thumbnails that look exactly like the official teasers. They mimic the marketing style so perfectly that younger fans often get confused about what's actually canon. This has actually caused a bit of friction in the past, where creators have to explicitly state "FANMADE" in huge letters so they don't get flooded with questions about when the monster is coming to the real game.

The Evolution of "Fan-Class" Monsters

Early on, fan monsters were basically just hybrids of existing ones. You’d see a "Ghazt-T-Rox" or something equally simple. But the community evolved. Now, we have entirely new classes.

  • The Legendary/Mythical Mimics: Fans love exploring the lore of the Celestials and the Wubbox. Many fan projects create "pre-cursors" to the Wubbox, imagining what the mechanical monsters looked like before they were powered up.
  • Natural Expansion: There are dozens of fan-made "Fire" islands that existed long before the official Fire Haven or Fire Oasis were released. Seeing how the community’s version of a "Fire/Psychic" monster compares to the official one is a fascinating study in design divergence.
  • The "Void" Element: This is a recurring theme in the fan world. Since the official game touches on the "Prism" and "Void" concepts lightly, fans have gone deep into the rabbit hole, creating dark, glitchy, and synthesized monsters that sound like broken radio signals.

The Technical Side of Creating a Monster

You’d be surprised at the software involved. Most of these creators aren't just using MS Paint. We’re talking Adobe Animate for the movements, FL Studio for the sounds, and sometimes Unity or Godot if they’re building a playable environment.

A single fan-made monster usually goes through a "rough" phase where the sound is just a hummed melody into a phone mic. Then, it gets layered. Synthesizers, real instrument recordings, and vocal processing come next. The goal is to match the "MSM Sound," which is notoriously difficult to replicate. It’s a mix of organic, "crunchy" textures and very clean, melodic hooks.

And the animations? They have to loop. Every 4 or 8 beats, that monster has to return to its idle state. If the loop is off by even a few frames, the whole Island looks "broken" to a veteran player.

Let’s be real for a second. Fan-made projects exist in a legal gray area. Big Blue Bubble has generally been pretty cool about it, especially compared to companies like Nintendo. They seem to recognize that my singing monsters fanmade monsters keep the engagement high. As long as people aren't selling the fan-games or claiming to be the official developers, the community thrives.

However, there was the whole "The Lost Landscapes" situation. It was a massive fan-game that got taken down because it was, well, too good. It used a lot of official assets alongside the fan-made ones. This was a wake-up call for the community. Since then, there’s been a shift toward "Conceptual" videos rather than "Playable" games. It’s safer, and it honestly allows for more creativity because you aren't limited by what a mobile engine can handle.

How to Get Into the Fan-Monster Scene

If you're sitting there with a notebook full of monster ideas, you're already halfway there. But the jump from "drawing" to "content creator" is big.

Start with the sound. That's the heart of My Singing Monsters. If your monster has a killer beat or a haunting vocal, people will forgive a simple drawing. Use free tools like BandLab or Audacity to layer your own voice. Try to create a sound that fills a gap—maybe a deep woodwind or a sharp, metallic percussion.

Join the Discord servers. There are entire communities dedicated to "Island Projects" where people collaborate. One person does the art, another does the music, and someone else handles the "Lore" (yes, there is a lot of lore).

Actionable Steps for Aspiring Creators

  • Study the "Grid": Every MSM song is built on a specific BPM and a 4/4 or 3/4 time signature. Before you record a sound, make sure it actually fits the rhythm of an existing island or a custom beat.
  • Analyze the "Silhouette": Look at official monsters like Entbrat or Furcorn. They have very distinct shapes. When designing your monster, make sure it’s recognizable just by its outline.
  • Layer Your Audio: Don't just use one sound. A good monster sound usually has a "tail" (a slight echo or lingering note) that bridges the gap between its actions.
  • Participate in "Monster Pieces": These are community collaborations where dozens of artists draw their version of a single prompt. It’s the best way to get your work seen by the bigger YouTubers in the space.
  • Check the Wiki: The MSM Fan-made Wiki is a literal library of thousands of monsters. Check it out to see if your "Epic Shadow Dragon" idea has already been done a hundred times. (Hint: It probably has, so try to find a unique twist).

The world of fan-made monsters isn't just a hobby; it’s a massive, living extension of the game itself. It proves that a game about singing monsters isn't just for kids—it's a playground for some seriously talented musicians and artists who just want to add their own voice to the choir.