Fine Motion is weird. If you've spent any time in the Uma Musume: Pretty Derby trenches, you know exactly what I mean. On paper, she’s royalty. Literally. A beautiful, refined Irish princess with a penchant for ramen and a smile that could melt the permafrost on a Hokkaido racecourse. But then you try to build her for a Grade 1 Champions Meeting and suddenly you’re staring at the screen wondering why your stats look like a car wreck.
Most players pull Fine Motion because she’s a top-tier "Intelligence" (Kashikosa) card. They see her SSR support card sitting at the top of every tier list since 2021 and assume the character herself is a breeze to pilot. She isn't. In fact, Fine Motion is one of the most deceptively difficult girls to max out if you don't understand how her specific hidden mechanics and distance aptitudes clash with the current meta.
The Irish Princess Trap
Let's get one thing straight: Fine Motion is a Right-Handed specialist. This is her bread and butter. If you aren't racing her on tracks like Nakayama or Kyoto, you're basically leaving free performance on the table. Her unique skill, Fairy’s Tea Party, triggers in the final corner if she’s in a good position. It’s a solid speed and acceleration hybrid, but it’s finicky. If she gets boxed in—which happens a lot because her default strategy is Leader (Senzu)—the race is over. Just like that.
One thing that drives me crazy is how people underestimate her stamina requirements. Because she’s a Mile/Medium specialist, beginners often neglect her guts and stamina, thinking her high Intelligence will carry her. It won't. If you're running her in a 2200m race, she will "gasp" at the 400m mark every single time unless you've slotted in at least one gold recovery skill like Corner Recovery or her own specialized skills.
The real kicker? Her training events. Fine Motion has a massive "Success/Failure" check on some of her best random events. You can be having a perfect run, and then a bad RNG roll on her Irish tea event drops her motivation and gives her a negative status. It’s brutal. You have to play around it. Honestly, it’s why she’s a high-roll character.
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Fine Motion's Support Card vs. The Girl
We have to talk about the elephant in the room. The SSR Fine Motion Intelligence card is arguably the most "must-have" legacy card in the game. It provides Speed Star, which is an essential skill for Leader-style racers. But here’s the problem: you cannot use the Fine Motion support card while training the Fine Motion character.
This is a massive handicap.
When you train other top-tier girls like Kitasan Black or Silence Suzuka, you can use that God-tier Fine Motion card to shore up your Intelligence stats and get those juicy gold skills. When you're playing as Fine Motion, you have to find those stats elsewhere. You're forced to look for alternatives like SSR Nice Nature or the newer CB (Mr. C.B.) cards to fill the gap. It changes the entire deck-building philosophy for your run.
Breaking Down the Stats
If you're aiming for an UG or UF rank Fine Motion, your priority list needs to be upside down.
- Speed is King: You need to hit the 1200-1500 cap depending on your scenario (Grand Masters or U.A.F.).
- Intelligence: Even without her own card, aim for 1100. Her 15% growth rate in Intelligence helps, but you need the cards to back it up.
- Power: Don't ignore it. Fine Motion needs the "punch" to exit the final corner.
I've seen so many builds where people stack 3 Intelligence cards and end up with a girl who has 1200 Int but 600 Power. She’ll get bullied in the pack. She’ll get trapped behind a slower runner and never find the lane to activate her unique. It’s painful to watch.
What Most People Get Wrong About Her Distance
Fine Motion is listed as an A-rank in Mile and Medium. Most people gravitate toward Mile because it feels safer. However, her skill set is actually terrifying in Medium distance (2000m-2400m) if you can solve the stamina puzzle.
The secret is the "Right-Handed" (Migi-mawari) bonus. Many of the game's biggest Medium-distance G1 races are right-handed. By stacking Migi-mawari and Autumn/Spring Uma Musume buffs, Fine Motion gets a hidden speed boost that doesn't show up on the raw stat sheet but absolutely destroys opponents in the final straight.
You’ve gotta be careful with her "C" rank in Long distance. Don't try to force it. I've seen people try to use her for the Arima Kinen just because they love the character. Unless you have a 10-star Stamina inheritance factor, she will finish in 15th place. Every. Single. Time. Stick to what she’s good at.
The Ramen Obsession and Training Hidden Buffs
Fine Motion has a hidden mechanic related to her training. If you trigger her specific event chain correctly, you get a significant boost to her success rate in the late game. It’s all about the "Ramen Training."
There’s a specific event where she wants to go eat. If you choose the option that encourages her to explore more commoner food, you unlock a path that gives her a massive boost to her "Willpower" stat. This isn't just flavor text. It actually impacts how often she gets "Excellent" training results in the final summer camp.
Most people just click through the dialogue. Don't do that. Fine Motion’s story is actually one of the better ones in the game—it’s about her finding freedom outside the royal palace—but from a pure gameplay perspective, those choices determine whether you hit a 1000 Power stat or stall out at 800.
Dealing With the Meta
In the current 2026 meta, Fine Motion faces stiff competition from newer, flashier girls with better built-in acceleration skills. To keep her relevant, you have to rely on "Inheritance."
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You need to pair her with parents that provide Victory Shot! (Taiki Shuttle) or Angelic Gear (Mejiro Ryan). Because Fine Motion lacks a built-in "Burst" acceleration, she needs these inherited skills to bridge the gap between the final corner and the home stretch. Without them, she’s just a fast runner who starts her sprint too late.
Honestly, training her is a test of patience. You will have runs where she refuses to gain stats. You'll have runs where she gets "Fatigue" three turns in a row. But when you get that one run where the Irish RNG gods smile on you, she is an absolute monster.
Actionable Steps for Your Next Fine Motion Run
To actually win with Fine Motion, stop treating her like a generic Intelligence trainer. Follow this specific workflow for your next attempt:
1. Fix the Inheritance First
Prioritize 9-star Power or 9-star Stamina blue factors. Since you can't use her SSR card, your deck will likely be Speed/Intelligence heavy, leaving your Power lagging. Let the inheritance do the heavy lifting for your physical stats.
2. The Gold Skill Priority
Focus on getting Speed Star from another source (like SSR Mayano Top Gun) or Curtain Call. If you’re running her in Medium distance, Non-Stop Girl is non-negotiable. Because she’s a Leader, she needs that lane-finding logic to avoid being boxed in by the Runners (逃げ) in front of her.
3. Manage the Irish Princess's Mood
Keep a "Cup of Tea" or "Tazuna/Akikawa" support card in your deck if you're struggling with her random motivation drops. Fine Motion is more sensitive to "Low Spirits" than characters like Special Week or Grass Wonder. One bad turn can ruin a summer camp.
4. The Right-Handed Rule
Only bring her out for Right-Handed tracks in PvP. If the upcoming Champions Meeting is Tokyo (Left-Handed), bench her. She loses nearly 10% of her effective kit efficiency on left-handed tracks.
Fine Motion isn't just a meme about ramen or a pretty face on a support card. She’s a technical racer that rewards players who understand track geometry and inheritance "linkage." If you're tired of the same three Meta girls winning everything, spend the time to tune her Irish royal engine. It’s worth the headache when she crosses that line first.