Wolfenstein 2 The New Colossus Walkthrough: Why That Courthouse Level Still Haunts Us

Wolfenstein 2 The New Colossus Walkthrough: Why That Courthouse Level Still Haunts Us

Let’s be real for a second. Wolfenstein 2: The New Colossus isn't just a shooter where you click heads and watch red pixels fly. It’s a stress test. Whether you're wheeling around a U-boat in a literal wheelchair or trying to survive the sheer, unadulterated chaos of a Nazi-occupied Roswell, this game hates you. In a good way.

If you’re looking for a Wolfenstein 2 The New Colossus walkthrough, you’ve probably hit a wall. Maybe it’s a specific commander you can't find, or perhaps you’re tired of being turned into Swiss cheese by a Super Soldat you didn't see coming. Honestly, the difficulty spikes in this game are legendary. One minute you’re feeling like a god, and the next, you’re staring at a "You Died" screen because you forgot to lean around a corner.

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Starting Broken: The Reunion and Manhattan

The game kicks off with BJ Blazkowicz in a bad way. You’re in a wheelchair, your health is capped at 50, and you’re basically held together by spite and a catheter.

The Reunion is your tutorial, but it’s a brutal one. You have to use the environment. See those microwave emitters? Use them. Don't try to be a hero. You’re fragile. Once you get through the opening acts on the Eva's Hammer, the game opens up in the ruins of Manhattan.

Manhattan is where the Wolfenstein 2 The New Colossus walkthrough truly begins to branch out. You’ve got the Harbour, the Subway, and the State Building. Pro tip: get the silencer for your Pistole immediately. Stealth in this game isn't just an option; it's a survival mechanic. If a Commander raises the alarm, you’re going to be fighting infinite waves of enemies until you hunt them down.

The Fergus vs. Wyatt Choice

You probably remember this from the first game, but it happens again in a flashback. This isn't just flavor text.

  • Fergus Timeline: You get the Laserkraftwerk. It’s a high-energy laser that melts through crates and Nazis.
  • Wyatt Timeline: You get the Dieselkraftwerk. It fires sticky grenades.

Which is better? Honestly, it depends on if you like melting things or blowing them up. Most players find the Laserkraftwerk more versatile for opening paths, but the Dieselkraftwerk is great for crowd control.

The Courthouse: A Nightmare in Concrete

Ask any fan about the hardest part of the game. They won't say the final boss. They’ll say "The Courthouse."

It’s a scripted sequence where you’re pinned down in a large, open room with zero cover that actually stays intact. Waves of enemies pour in from every side. It feels unfair. It feels like the game is cheating.

How to survive it:
Don't stay in the center. Ever. You need to pick a side and find a funnel point. There’s a small alcove under the judge’s bench area that provides some protection, but you have to move constantly. This is the part of the Wolfenstein 2 The New Colossus walkthrough where people usually give up and drop the difficulty. There’s no shame in it. The jump from "normal" to "hard" here is more like a leap off a cliff.

Upgrades and Contraptions: Pick Your Poison

Halfway through the story, you get a new body (long story, lots of spoilers) and you get to pick a "Contraption." These change how you navigate the levels.

  1. Ram Shackles: You can sprint through doors and knock enemies over. Great for the "I'm just going to run and gun" crowd.
  2. Battle Walker: Mechanical stilts. They let you reach high ledges and give you a better vantage point, but they make you a massive target.
  3. Constrictor Harness: You can squeeze into tiny pipes. This is the ultimate stealth choice.

You can eventually unlock all of them by doing the Ubercommander side missions, but your first choice defines your mid-game experience. I personally think the Ram Shackles are the most fun, mostly because there's something deeply satisfying about tackling a Nazi through a brick wall.

Collectibles and the End-Game

If you’re a completionist, the Wolfenstein 2 The New Colossus walkthrough doesn't end when the credits roll. You’ll be using the Enigma Machine on the Eva's Hammer to decode locations of Ubercommanders.

There are 50 Gold pieces, 75 Starcards, and 50 pieces of Concept Art. Most of these are hidden in the "districts" you revisit during these assassination missions.

The Secret Mission: Riverside, NY

If you kill all 15 Ubercommanders and collect their Death Cards, you unlock a final secret mission in Riverside, New York. It’s a dark, atmospheric level that feels different from the rest of the game. It’s short, but it’s a nice "thank you" for the players who stuck through the grind.

Survival Tips for "Mein Leben"

For the absolute masochists trying the "Mein Leben" difficulty—one life, no saves—here is the cold, hard truth: you need to memorize every single spawn point.

  • Lean, lean, lean. If you aren't using the cover lean mechanic, you’re already dead.
  • Dual-wielding is a trap. It looks cool, but you lose accuracy and burn through ammo. Use it only when a Super Soldat is in your face.
  • Prioritize Weapon Kits. Put your first upgrades into the suppressed Pistole and the armor-piercing rounds for the Sturmgewehr.

This game is a marathon of violence. Take your time, stay crouched, and remember that even BJ Blazkowicz needs to catch his breath sometimes.


Actionable Next Steps:
To master the game, your first priority should be hunting down Weapon Upgrade Kits. Specifically, aim for the Suppressor for the Pistole and the Armor Piercing rounds for the Sturmgewehr as early as the Manhattan missions. These two upgrades alone transform the game from an impossible slog into a manageable tactical shooter. Once you have those, focus on clearing the Enigma Machine codes to unlock the Battle Walker or Ram Shackles early to gain mobility advantages in the Roswell and New Orleans sectors.