Why Cyberpunk 2077 Eye for an Eye is the Most Brutal Choice You’ll Make in Santo Domingo

Why Cyberpunk 2077 Eye for an Eye is the Most Brutal Choice You’ll Make in Santo Domingo

Cyberpunk 2077 is full of moments where you feel like a god, but the Cyberpunk 2077 Eye for an Eye gig isn't one of them. It's small. It's grimy. It feels like a Tuesday in Night City, which is exactly why it sticks in your throat long after you’ve cashed the eddies from Padre. Most players stumble into this one thinking it’s just another hit job. You get a call from Sebastian "Padre" Ibarra, you go to a dilapidated apartment block in Santo Domingo, and you neutralize a target. Simple, right?

Hardly.

The target is Tucker Albach. She’s a corporate lawyer for Kiroshi, and honestly, she’s a monster. She ran over a girl while driving drunk and used her legal connections to walk away without a scratch. Now, the victim’s family wants blood. This isn't about saving the world or toppling Arasaka. It’s about a grieving father who has nothing left but a handful of credits and a burning desire for "justice." But in Night City, justice is just another commodity you buy off the shelf, and you're the delivery person.

The Setup: Getting Into Tucker’s Throneroom

You’ll find this gig in the heart of Rancho Coronado. It’s a neighborhood that smells like exhaust and broken dreams. Padre gives you the brief: get inside, deal with Albach, and leave. You can do this loud, but that’s sloppy. If you’ve invested in Technical Ability, you can just stroll through the front door like you own the place. Otherwise, you’re looking at a side window or a back entrance guarded by a couple of 6th Street goons who are clearly on the payroll.

The atmosphere inside is suffocating. It’s a stark contrast between the luxury of Tucker’s apartment and the crushing poverty right outside her window. She’s sitting there, casually working, surrounded by high-end tech and security. It makes you want to pull the trigger immediately. But then, she starts talking.

The Choice: Eddies or Principles?

This is where the Cyberpunk 2077 Eye for an Eye mission gets messy. If you don't just blast her through the window with a sniper rifle—which is a totally valid way to handle it, by the way—you get to have a conversation. Tucker Albach is a professional. She knows she’s caught. She doesn't scream or beg; she negotiates.

She offers you a deal.

She’ll give you her stash, which contains a decent chunk of change and some gear, if you just walk away and tell Padre the job is done. It’s a classic "Double Cross" scenario. If you take the bribe, you get more money than the contract pays. If you refuse, you fulfill the father’s wish for revenge.

Honestly, the "right" choice depends on how you’re roleplaying your V. Are you a mercenary who only cares about the bottom line? Then take the money. But if you’ve been paying attention to the shards scattered around the apartment, you know exactly how many lives she’s ruined to keep her record clean. There’s a specific shard that details how she actively suppressed evidence regarding the hit-and-run. It’s disgusting. It makes the "justice" part of the mission feel a lot more personal.

Why Most People Regret the Bribe

If you take Tucker's money, you might feel clever for a second. You’ve played both sides. But then you get the message from Padre. He knows. Or at least, he suspects. The tone of his voice when he realizes the target is still breathing—or that you simply "lost" her—is chilling. Padre isn't just a fixer; he’s a man of faith and old-school honor. Disappointing him feels worse than losing a gunfight.

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Also, let's talk rewards. If you kill her, you can still loot her office. You don't get the "bonus" bribe, but you get the satisfaction of completing the job as intended. There’s also the option to knock her out and carry her to a waiting car. This is the "true" Eye for an Eye ending because it hands her over to the grieving father. You don't see what happens next, but you can imagine it isn't pretty. Night City doesn't do "rehabilitation."

Breaking Down the Gameplay Mechanics

For those who want to min-max this mission, here’s the reality of the loot and the pathing.

  • The Stealth Route: Use the scaffolding on the side of the building. You’ll need a bit of Body or Reflexes to make the jumps comfortably, but it lets you bypass the 6th Street guards entirely.
  • The Tech Route: A Technical Ability of 12 (this can vary based on your level/patch version) allows you to bypass the front door lock.
  • The Loot: Inside Tucker’s safe, you’ll find the Cockatrice sandevistan fragment or similar high-tier cyberware mods depending on your current level scaling. This is usually what people are after when they consider the bribe.

But here’s a tip: You can actually have it both ways if you’re fast. You can agree to the bribe, wait for her to open the safe, take the loot, and then neutralize her. It’s the ultimate merc move. It’s cold, it’s calculating, and it’s very Cyberpunk.

The Narrative Weight of Rancho Coronado

We often talk about the flashy parts of Cyberpunk—the neon, the chrome, the Keanu Reeves of it all. But Cyberpunk 2077 Eye for an Eye represents the core of the genre: the struggle of the individual against an untouchable corporate machine. Tucker Albach isn't a cyborg ninja or a rogue AI. She’s just a lawyer. She’s a person who uses paper and laws to kill people instead of bullets.

That’s why the mission is called "Eye for an Eye." It’s an ancient concept of retribution that feels out of place in a futuristic world, yet it’s the only thing the citizens of Santo Domingo have left. When the police are bought and the courts are rigged, the only court left is a merc with a Constitutional Arms Unity and a directive from a fixer.

Actionable Steps for your Playthrough

If you’re sitting in front of your console or PC right now about to start this gig, here is exactly how to get the most out of it:

  1. Read the Shards First: Don't just rush the objective. Read the emails on the computers in the apartment. It changes the context of the final confrontation.
  2. Check your Cyberware: If you have the "Optical Camo," this mission becomes a cakewalk. You can walk right past the guards, up the stairs, and stand behind Tucker before she even notices the door opened.
  3. The "Third" Choice: Consider the "Non-Lethal" approach. Bring her to the car. It’s arguably the darkest ending because you aren't the one pulling the trigger; you're just the one handing the gun to a desperate man.
  4. Loot the Room: Regardless of what you do with Tucker, make sure you clear out the back office. There is often high-tier crafting components or legendary-grade clothing items tucked away in the cabinets that players miss because they're focused on the dialogue.

Ultimately, Cyberpunk 2077 Eye for an Eye is a reminder that in Night City, you can’t save everyone. You can’t even really "fix" the system. All you can do is decide which version of the truth you’re willing to live with. Whether you take the money and run or deliver a cold plate of revenge, the city keeps turning, and the neon lights keep flickering.

Go find the apartment in Rancho Coronado. Make your choice. Just don't expect to feel like a hero when it's over.


Next Steps for Players:
After finishing Eye for an Eye, head over to the nearby Hargreaves St fast travel point. There’s a hidden gem encounter involving a discarded police drone that provides some excellent lore on how the NCPD handles corporate "accidents" like the one Tucker Albach caused. It rounds out the story perfectly.