So you’ve spent dozens of hours in Kingdom Come: Deliverance 2 getting beaten up by bandits and trying to figure out why your sword keeps bouncing off plate armor. You finally get to Kuttenberg, the crown jewel of Bohemia, and you hear about this burnt-out ruin. It’s the forge where Henry’s father, Martin, spent his younger years.
Honestly, KCD2 Legacy of the Forge is the expansion we all knew was coming but didn’t quite expect to be this big. It isn't just a simple "go here, hit iron" update. It is basically the spiritual successor to the first game's "From the Ashes" DLC, but with a lot more heart and a lot less repetitive wood-chopping.
If you’re expecting a hardcore blacksmithing simulator where you spend four hours hammering a single pommel, you might be surprised. Warhorse Studios actually took a different route. They focused on the narrative weight of Henry’s heritage. You aren't just a refugee from Skalitz anymore; you're becoming a master of the guild.
What is KCD2 Legacy of the Forge anyway?
Released back in September 2025, this is the second major story expansion for the game. It triggers once you reach the Kuttenberg region, specifically after the quest "Speak of the Devil." You get called in by the local Blacksmith’s Guild. They’ve got a problem. The massive astronomical clock in the center of town is busted, and apparently, Henry is the only one with the "genetic" talent to fix it because his dad once worked on the original plans.
It is a massive project.
The DLC gives you a ruined forge to call home. You have to rebuild it from the ground up using a mix of Groschen and a new stat called Prestige. Think of Prestige as your "street cred" with the guild. You can’t just throw money at the problem to win. You actually have to do things for the people of Kuttenberg to earn the right to upgrade your home.
The 100 Million Combinations Myth
Warhorse touted "over 100 million visual combinations" for the forge. That sounds like marketing fluff, right? Well, sort of. It’s not that there are 100 million unique buildings. It’s the math of the customization. You can swap out the garden, the stables, the beehives, the furniture in your private chambers, and even the "wash tub" areas.
- The Garden: You can set up a stable for your horse or a beehive for honey (and money).
- The Quarters: This is where it gets useful. You can invite old friends of your father to live there.
- Visuals: You can change the paths, the fence styles, and the interior decor.
Basically, you aren't just building a workshop; you're building a base of operations. The best part? Your private room has a wardrobe that automatically repairs items over time. If you’re tired of carrying thirty small armor repair kits, this is a literal lifesaver.
Why people get the smithing wrong
A lot of players went into Legacy of the Forge thinking they’d be spending 20 hours at the anvil. In reality, there are only two mandatory smithing mini-games in the whole questline. Warhorse knows that some people find the rhythm-based hammering a bit of a chore.
Instead, the DLC is about management.
You hire an armorsmith. You remain the weaponsmith. You can find "sketches" (basically blueprints) scattered around Bohemia or given as rewards for guild tasks. These allow you to craft the highest quality gear in the game—tier four stuff that you cannot buy from any merchant. We’re talking about the Longsword of the Four Evangelists or the Lion’s Roar Kilij. These weapons are objectively better than anything else, but you have to put in the legwork to find the blueprints first.
The "Prestige" grind is real
If you're playing on Hardcore mode, be warned. Earning Prestige is a slow burn. You get it by doing "In the Service of the Guild" tasks. These range from investigating stolen property to winning archery contests against the "Kuttenberg Sharpshooters."
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One of the coolest additions is the Sales Chest. You put your looted gear or forged swords in a chest outside the house, and a resident sells them for you overnight. You don't get the best prices—certainly not as good as manual haggling—but it saves you from the "merchant crawl" through the town square.
The emotional core: Martin’s hidden life
The real reason to play this isn't the house. It's the story of Martin. Through a series of quests like "Martin’s Dream" and "Old Plans," you uncover that Henry's dad wasn't just a talented smith who got lucky. He was involved in some seriously ambitious engineering.
The astronomical clock questline is surprisingly emotional. You find out about the "masterpiece" Martin never finished. It adds a layer of depth to the Skalitz prologue that makes the whole journey feel full circle. Henry isn't just swinging a sword for revenge anymore; he's finishing his father's work.
Breaking down the rewards
You aren't just doing this for the "sentiment," as some cynical players on Reddit suggested. The tangible rewards are top-tier.
- Unique Weapons: The Basilisk Warhammer and Magdalena’s Axe are incredible for late-game combat.
- Custom Buffs: Furniture in your house provides permanent stat boosts. One specific bed gives you a +20% stamina buff. That is massive for combat.
- The Raven: At Prestige level 25, you get a raven companion. It doesn't fight, but it looks cool and fits the whole "Master Smith" aesthetic.
- The Clock: Once you finish the DLC, the Kuttenberg clock actually works. It displays the correct in-game time, which is a neat technical touch that was missing from the base game.
Is it worth the Groschen?
If you already own the Gold Edition or the Expansion Pass, you probably already have this. If you’re looking at it as a standalone purchase, it’s a solid 15–20 hours of content. It’s much bigger than the first DLC, "Brushes with Death."
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The only real downside is the inventory management. Until the recent patch, the storage chest was upstairs in your room while the forge was downstairs. It was a pain. Thankfully, Update 1.4 fixed that, so now you can access your stash right next to the anvil.
Actionable steps for your playthrough
- Don't rush the main story. Start the DLC as soon as you get to Kuttenberg. The passive income and repair wardrobe are much more useful during the mid-game than at the very end.
- Hoard your Jasper. You’ll need it for the high-end weapon sketches. It’s rare, but you can find it during the investigation quests for the guild.
- Check the Scribe’s house. During the clock repair mission, don't just buy the parts. Sneak into the Scribe's house to find the sketch for the Lion’s Roar Kilij. It’s one of the best short swords in the game.
- Talk to Klaus Eichner regularly. He’s the guild master. He has "Daily Rotational Quests" that are the fastest way to farm Prestige if you’re stuck behind a level requirement for an upgrade.
- Invite your friends. Some NPCs you meet in side quests can move into the forge. They provide better prices and unique dialogue.
Don't ignore the "quaint" tasks. Helping a local with a "quirky" request might seem like a waste of time, but those are often the ones that unlock the best cosmetic options for your home base. Rebuilding the forge is as much about the community as it is about the iron.